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Returning 35 results for 'standing silver adventure'.
Other Suggestions:
standing silver adventurers
standing selves adventure
Monsters
Spelljammer: Adventures in Space
to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As
moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and
Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung
others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my
Monsters
Spelljammer: Adventures in Space
dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with
configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming
Monsters
Fizban's Treasury of Dragons
not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a
often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
adrift in the Silver Void, transforming them into floating cities and citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and
Monsters
Fizban's Treasury of Dragons
, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a lock of a loved one’s hair, or a
… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams.
8
I find the
Monsters
Spelljammer: Adventures in Space
sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place
Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song
Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather
Monsters
Spelljammer: Adventures in Space
Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers
Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although
Monsters
Bigby Presents: Glory of the Giants
that’s important to the story of an adventure or your campaign.
Goose Egg Trinket
d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"Egg Contents"}
Egg Contents
1
The
contains a brooch of shielding.
7
The egg contains a figurine of wondrous power (silver raven) that activates automatically as the egg is opened, releasing what appears to be a living bird.
8–12
The egg is empty.
Monsters
Fizban's Treasury of Dragons
, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons
.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to a murder but
Monsters
Fizban's Treasury of Dragons
information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving
emerald dragons.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only witness to
Dragonborn
Legacy
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Species
Basic Rules (2014)
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
in your proficiency with a certain kind of artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or
you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Backgrounds
Baldur’s Gate: Descent into Avernus
artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
Elf
Legacy
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Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player
Magic Items
Lost Laboratory of Kwalish
. It is found with one energy cell attached, containing 2d10 charges.
POWERED ARMOR OPTIONS
Depending on where and how it appears in the adventure, you might wish to modify the features of Kwalish
magic that generates a conduit something like an astral silver cord. While so connected, a willing ally can give up hit points as a reaction to fuel the armor’s abilities.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proud Dragon Kin Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their
-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proud Dragon Kin Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of
copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Silver Dragon Adventures The Silver Dragon Adventure Hooks table offers suggestions for stories and adventures involving silver dragons. Silver Dragon Adventure Hooks d8 Adventure Hook
1
For centuries, a silver dragon has posed as a sage dwelling on a mountaintop. Now it’s time to retire this persona without alarming the people who have grown reliant on the sage’s advice.
2 An
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(Medium, Lawful Good) “Beginning the Adventure” Nezzarum Dragon tricking Orcus cultists Silver Dragon Wyrmling T13 Xia Cult leader Ghast Gravecaller T12 Yondis Morgrin Questioning human cultist Cultist Fanatic (Medium, Chaotic Neutral) T7
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Familiarize yourself with the Key NPCs table below. The characters will interact
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Abbreviations The following abbreviations are used in this adventure. DC = Difficulty Class
gp = gold piece(s)
sp = silver piece(s)
cp = copper piece(s)
XP = experience points
pp = platinum piece(s)
ep = electrum piece(s)
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
manipulate the fallen clock tower back to its standing position. This seals off her plateau defensively, denying it to the hags in case she falls. (If she survives, the unicorn remains able to teleport
its controls as “a magical machine of gems and silver,” but has not approached too closely for fear of the magic it radiates. As for who built the city, she cannot say, as it fell to ruin even before
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Variety Series Some groups don’t want a long campaign with sweeping plotlines; they prefer short, unconnected adventures. With that style of game, different players might take turns as DM for one to three sessions at a time, with each adventure standing as a self-contained story.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
kind, connected by silver wires to other tables holding stoic-looking lizardfolk. More silver wires connect the tables to a complex control panel standing between them.
The experiment underway in
adventure, as long as they can access fresh water every 4 hours. Control Panel The control panel is covered with dials, switches, and buttons—including a cloudy orange button recognizable as one of the
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
force of 100 dwarves (veterans) standing guard at a mountain pass, permitting no passage until a traveler pays 100 gp (if on foot) or 200 gp (if mounted) 81–85 1d4 rocs 86–90 1d4 young red dragons 91–96 1 ancient silver dragon 97–00 1 ancient red dragon
Mountain Encounters (Levels 17–20) d100 Encounter 01–05 1d10 bulettes 06–10 1d8 + 1 chimeras 11–15 1 adult silver dragon 16–20 1d8 + 1 wyverns 21–25 A massive boat perched atop a mountain 26–30
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Steal the Diadem To kick off this adventure, the characters receive an invitation to meet with the head of the Silver Fingers Society, Samphith Goldenbeard (lawful neutral, dwarf noble). A character
who is a thief or has the criminal background is familiar with the Silver Fingers Society, an elite organization for exceptional thieves. Alternatively, the characters could hear about Goldenbeard’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Abbreviations The following abbreviations are used throughout this adventure: hp = hit points
LG = Lawful good
AC = Armor Class
CG = Chaotic good
DC = Difficulty Class
NG = Neutral good
XP = experience points
LN = Lawful neutral
pp = platinum piece(s)
N = Neutral
gp = gold piece(s)
CN = Chaotic neutral
ep = electrum piece(s)
LE = Lawful evil
sp = silver piece(s)
CE = Chaotic evil
cp = copper piece(s)
NE = Neutral evil
NPC = nonplayer character
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the Star Forge” draws on the ideas, maps, stat blocks, and other details in the pages of that book, standing as an example of how to put all those pieces together. You can use Glory of the Giants to
help inspire alterations or expansions to this adventure, and of course to help you create your own adventures and even whole campaigns with giants in prominent roles.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background The Silver Fingers Society is no mere guild of pickpockets and ruffians. The elite thieves of this multinational organization pull off impossible heists, targeting crown jewels
, national secrets, and other heavily guarded prizes. Decades ago, the elf Nixylanna Vidorant joined the Silver Fingers, where she partnered with a dwarf named Samphith Goldenbeard. These friendly






