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Returning 35 results for 'standing sing adventure'.
Other Suggestions:
standing skin adventure
standing single adventurers
Backgrounds
Baldur’s Gate: Descent into Avernus
artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
in your proficiency with a certain kind of artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or
you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such
races
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
It’s a Sing-off! When the characters approach the study area where the opposing Mage Tower team waits, a student from the opposing team claps sardonically and challenges them. “Oh, look, everyone—if
it isn’t the big kids on campus. They think they’re going to wipe the floor with us at the Battle of Strixhaven, don’t they? Well, we’ve got something to say about that!
“We challenge you to a sing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
It’s a Sing-off! When the characters approach the study area where the opposing Mage Tower team waits, a student from the opposing team claps sardonically and challenges them. “Oh, look, everyone—if
it isn’t the big kids on campus. They think they’re going to wipe the floor with us at the Battle of Strixhaven, don’t they? Well, we’ve got something to say about that!
“We challenge you to a sing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Pronunciations The Siabsungkoh Pronunciations table notes how to pronounce key names in this adventure. Siabsungkoh Pronunciations Name Pronunciation Dyn Singh DIN sing Gammon Xungoon GAH-mun zun
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Pronunciations The Siabsungkoh Pronunciations table notes how to pronounce key names in this adventure. Siabsungkoh Pronunciations Name Pronunciation Dyn Singh DIN sing Gammon Xungoon GAH-mun zun
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Tell Us In Song! The next time the characters are in the Biblioplex, they’re challenged to a sing-off. Another student is part of this scene—ideally a student the characters have interacted with, or
the eastern group of tables. Standing on them are familiar faces, who look like they’re about to burst into song.
One of the characters’ peers rushes from the study area and calls out to the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Tell Us In Song! The next time the characters are in the Biblioplex, they’re challenged to a sing-off. Another student is part of this scene—ideally a student the characters have interacted with, or
the eastern group of tables. Standing on them are familiar faces, who look like they’re about to burst into song.
One of the characters’ peers rushes from the study area and calls out to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the offending character one more chance, allowing the character to repeat the check provided the apology is sung with feeling. On a second failed check or if the character refuses to sing, the galeb
who was standing atop one of the stones is dumped into the water. Predators Below. Two merrow lurk in the water east of the crossing. They dislike the taste of bullywugs and ignore them, but they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the offending character one more chance, allowing the character to repeat the check provided the apology is sung with feeling. On a second failed check or if the character refuses to sing, the galeb
who was standing atop one of the stones is dumped into the water. Predators Below. Two merrow lurk in the water east of the crossing. They dislike the taste of bullywugs and ignore them, but they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Variety Series Some groups don’t want a long campaign with sweeping plotlines; they prefer short, unconnected adventures. With that style of game, different players might take turns as DM for one to three sessions at a time, with each adventure standing as a self-contained story.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Variety Series Some groups don’t want a long campaign with sweeping plotlines; they prefer short, unconnected adventures. With that style of game, different players might take turns as DM for one to three sessions at a time, with each adventure standing as a self-contained story.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Adventure Overview The adventure takes place in the Firefly Cellar, a windowless basement beneath the House of Rest, so named because its only light comes from lamps lit by swarms of fireflies. After
Firefly Cellar’s other occupants, and the Avowed institute a quarantine to contain what is actually a curse. The adventure is built around a sequence of events that unfold when the characters are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Adventure Overview The adventure takes place in the Firefly Cellar, a windowless basement beneath the House of Rest, so named because its only light comes from lamps lit by swarms of fireflies. After
Firefly Cellar’s other occupants, and the Avowed institute a quarantine to contain what is actually a curse. The adventure is built around a sequence of events that unfold when the characters are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
they can sing to make the sand do what they want, but none of them can carry a tune, so they’re frustrated and ready to smash intruders to pieces. Wanderer’s Hope A cloud giant in an airship seeks the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the Star Forge” draws on the ideas, maps, stat blocks, and other details in the pages of that book, standing as an example of how to put all those pieces together. You can use Glory of the Giants to
help inspire alterations or expansions to this adventure, and of course to help you create your own adventures and even whole campaigns with giants in prominent roles.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the Star Forge” draws on the ideas, maps, stat blocks, and other details in the pages of that book, standing as an example of how to put all those pieces together. You can use Glory of the Giants to
help inspire alterations or expansions to this adventure, and of course to help you create your own adventures and even whole campaigns with giants in prominent roles.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
they can sing to make the sand do what they want, but none of them can carry a tune, so they’re frustrated and ready to smash intruders to pieces. Wanderer’s Hope A cloud giant in an airship seeks the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Renown Renown is an optional rule you can use to track characters’ standing, individually or as a party, within a particular group, such as a faction, an organization, or a community. A character’s
with another, based on the character’s interaction with each group. You can use renown over the course of an entire campaign or within a single adventure. At a campaign scale, you might set up factions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
A Beautiful Mine The characters can pick up this quest if they start the adventure in Termalaine or shortly after they arrive in town. As they trudge through the streets, they see a young boy
standing on a box, yelling about various local happenings, including the recent evacuation of workers from a nearby mine that has been overrun by kobolds. A reward of 50 gp is offered to anyone who can rid
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
finally come. With the help of a tiefling scout named Mettle (see the Gala Guests table earlier in the adventure), the hags have been able to spy on the gala. Disguised as three elf nobles from the Feywild
present stolen invitations to the winter wolves standing guard outside, then waltz into Paliset Hall, cackling with delight at how well their plan is unfolding.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Renown Renown is an optional rule you can use to track characters’ standing, individually or as a party, within a particular group, such as a faction, an organization, or a community. A character’s
with another, based on the character’s interaction with each group. You can use renown over the course of an entire campaign or within a single adventure. At a campaign scale, you might set up factions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
A Beautiful Mine The characters can pick up this quest if they start the adventure in Termalaine or shortly after they arrive in town. As they trudge through the streets, they see a young boy
standing on a box, yelling about various local happenings, including the recent evacuation of workers from a nearby mine that has been overrun by kobolds. A reward of 50 gp is offered to anyone who can rid
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
finally come. With the help of a tiefling scout named Mettle (see the Gala Guests table earlier in the adventure), the hags have been able to spy on the gala. Disguised as three elf nobles from the Feywild
present stolen invitations to the winter wolves standing guard outside, then waltz into Paliset Hall, cackling with delight at how well their plan is unfolding.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
following events in the adventure, employing scrying magic, or methodically searching the Sumber Hills. Some or all of the player characters might begin the adventure already in possession of useful
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
following events in the adventure, employing scrying magic, or methodically searching the Sumber Hills. Some or all of the player characters might begin the adventure already in possession of useful
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters visit Bel’s forge later in the adventure (see “Bel’s Forge”), they find it under siege from Shummrath’s hastily mustered forces. The attackers are quickly overwhelmed, forcing
. Rigorath the cambion tells them that Ubbalux must swear fealty to Mephistopheles to escape the standing stones. If Ubbalux does as Rigorath suggests, swearing its undying fealty to Mephistopheles, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters visit Bel’s forge later in the adventure (see “Bel’s Forge”), they find it under siege from Shummrath’s hastily mustered forces. The attackers are quickly overwhelmed, forcing
. Rigorath the cambion tells them that Ubbalux must swear fealty to Mephistopheles to escape the standing stones. If Ubbalux does as Rigorath suggests, swearing its undying fealty to Mephistopheles, the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Adventure Background For pious giants, position in the ordning is everything. Brimskarda, a legendary fire giant smith, is discovering what it means to fall in the ordning’s ranks. Various missteps
in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Adventure Background For pious giants, position in the ordning is everything. Brimskarda, a legendary fire giant smith, is discovering what it means to fall in the ordning’s ranks. Various missteps
in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
More Monastery The original Expedition to the Barrier Peaks mapped out six levels of the adventure’s crashed ship: “a large exploration-colonization expedition of human origin.” This adventure
focuses on only a cursory exploration of a similarly crashed planar craft, but you can easily expand the adventure by allowing characters to discover portals in the monastery that lead to lower levels of