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Returning 35 results for 'standing something adventure'.
Other Suggestions:
standing something adventurers
standing seething adventure
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rot troll becomes unable to regenerate, though the troll still heals normally. The creature courses with necrotic energy; simply standing near a rot troll exposes other creatures to lethal emanations
nature is something of a mystery, but Vaprak is always portrayed as a horrid, misshapen, greenish creature strongly resembling a troll. Vaprak is given to fits of mindless destruction and uncontrollably
Monsters
Fizban's Treasury of Dragons
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new. (Chaotic)
2
Empathy. Itâs a
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
insignificant they are.
5
I attack anyone I notice taking from the seaâs bounty without offering something in return.
6
I think of sailorsâ songs as their âwater speech&rdquo
. (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the seaâs bounty without offering something in return.
6
I think
)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new. (Chaotic)
2
Empathy
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Monsters
Fizban's Treasury of Dragons
!
Crystal Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Exploration. Yesterday is already known. Today is for something new
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Monsters
Fizban's Treasury of Dragons
notice taking from the seaâs bounty without offering something in return.
6
I think of sailorsâ songs as their âwater speechâ and try to converse with them by humming
17
control water, control weather,* fog cloud
*This spellâs casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
servants of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep
Dragon Adventures
The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
in your proficiency with a certain kind of artisanâs tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or
you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be
Deep Dragon Adventures
The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8
Backgrounds
Baldurâs Gate: Descent into Avernus
artisanâs tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
, gold, or copper-green. They are tall and strongly built, often standing close to 6œ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
some areas are off limits even to them.
The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and thatâs why they build their mighty
Backgrounds
Sword Coast Adventurer's Guide
You are the heir to something of great value â not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you â by force, if need be.
Skill
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
. âAll that haste, their ambition and drive to accomplish something before their brief lives pass awayâhuman endeavors seem so futile sometimes. But then you look at what they have
Backgrounds
Baldurâs Gate: Descent into Avernus
Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path youâve
chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
Magic Items
Lost Laboratory of Kwalish
. It is found with one energy cell attached, containing 2d10 charges.
POWERED ARMOR OPTIONS
Depending on where and how it appears in the adventure, you might wish to modify the features of Kwalish
magic that generates a conduit something like an astral silver cord. While so connected, a willing ally can give up hit points as a reaction to fuel the armorâs abilities.
Backgrounds
Sword Coast Adventurer's Guide
;
Skill Proficiencies: Insight, PerceptionTool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homelandLanguages: Any one of your
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Call for Heroes When the adventure begins, the characters know the general history of Redwood Watch and its plight involving missing villagers. As soon as the characters enter the village, council
members Selenar Woodwise and Gwenhumara Goldmoss approach them to provide more information about Redwood Watchâs call for heroes. Read or paraphrase the following: Standing before you are two wood
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
involved in the adventure. Maybe the adventurers stumble onto something theyâre not meant to see, monsters attack them on the road, an assassin makes an attempt on their lives, or a dragon shows up at the
Beginning An adventure starts with a hook to get the players interested. A good adventure hook piques the interest of the players and provides a compelling reason for their characters to become
Backgrounds
Guildmastersâ Guide to Ravnica
ât be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
discovered something that I think could eliminate half the life on Ravnica.
3
The other researchers in my clade are my family â a big, eccentric family including members and parts of many species
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Variety Series Some groups donât want a long campaign with sweeping plotlines; they prefer short, unconnected adventures. With that style of game, different players might take turns as DM for one to three sessions at a time, with each adventure standing as a self-contained story.
Backgrounds
Guildmastersâ Guide to Ravnica
The brutes are at the gate, chaos is looming, and the only thing standing in the way of disaster is the foundation of law and order â as embodied in the Azorius Senate. Youâre a proud
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
Iâm
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
while in Gravenhollow. A creature attuned to a stonespeaker crystal gains the following additional benefits while in the library: While standing in the Archives of the Past with the crystal in hand
, the creature can choose to experience a vision of the past. After receiving this vision, the creature canât experience another vision of the past until it finishes a long rest. While standing in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
moves the characters along to their next goal. If youâve planted a seed well, the characters have something else to do when they finish an adventure. Perhaps a character drinks from a magic fountain in
Planting Adventure Seeds You can make a campaign feel like one story with many chapters by planting the seeds of the next adventure before the current one is finished. This technique can naturally
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
University. In this adventure, the characters explore campus as first-year students. Theyâll navigate orientation at the Biblioplex and settle into social life in rowdy gathering spots. Theyâll get
roped into a thrilling dare. Theyâll watchâand maybe even take part inâan outdoor play and discover something jarring in a marsh adjacent to the campus. And along the way, hints of something sinister
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
already scattered throughout the Misty Forest, he wants the adventurers to travel to one of the few dragon-raided settlements left standing in the aftermath â a village called Altand. If Delaanâs belief
that the mysterious master of the green dragon was one of the cultâs wyrmspeakers is true, the survivors of Altand might know something that will help find him.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the Star Forgeâ draws on the ideas, maps, stat blocks, and other details in the pages of that book, standing as an example of how to put all those pieces together. You can use Glory of the Giants to
help inspire alterations or expansions to this adventure, and of course to help you create your own adventures and even whole campaigns with giants in prominent roles.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Exploring the Valley At the beginning of the adventure, the player characters know they are up against a mysterious threat. Something isnât right in the Dessarin Valley. To find out what exactly
threatens these lands, they must leave Red Larch and venture out into the wider vale. Much of the early action of the adventure involves visiting different sites in and around the valley, solving problems






