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Returning 35 results for 'standing steel'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
; he loves to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective
the passages, spitting oaths of vengeance against Asmodeus and hatching schemes to reclaim his standing from Levistus.
Lair Actions
On initiative count 20 (losing initiative ties), Geryon can take
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective hierarchy
passages, spitting oaths of vengeance against Asmodeus and hatching schemes to reclaim his standing from Levistus.
Lair Actions
On initiative count 20 (losing initiative ties), Geryon can take one of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Parlor Simple yet comfortable furniture is set around this dusty parlor, which has not seen much use in recent years. A sideboard standing against the northwest wall has a large, steel-framed mirror mounted above it.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Legion take up steel against the corruption and lawlessness that gnaw at the soul of Ravnica. Combining the force of law with the military strength to back it up, the Boros work to forge Ravnica into a
, Golgari corruption, and the subtle influence of more nefarious foes. The archangel Razia was the original guildmaster of the Boros Legion, which was established to serve as Ravnica’s standing army
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the south alcove is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: Standing within 5 feet of the arch and imitating the moves of the dancing dwarves carved into it causes the
Weapons The racks contain a total of twenty suits of dwarf-sized scale mail, twenty battleaxes, twenty war picks, and twenty steel shields emblazoned with the symbol of Dumathoin. All the equipment
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
members Selenar Woodwise and Gwenhumara Goldmoss approach them to provide more information about Redwood Watch’s call for heroes. Read or paraphrase the following: Standing before you are two wood
elves with the regal bearing of leaders. The man, Selenar Woodwise, wears a steel breastplate and billowing green cloak, while the woman, Gwenhumara Goldmoss, is clad in flowing verdant robes.
“We are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Jade Tigress and Steel Crane sleep on proper beds in these two rooms. L2c. Kitchen All members of the order participate in a rotating schedule for duties such as washing dishes and preparing meals
Immortal Lotus monks (see the accompanying stat block) are tending the garden and drawing fresh water from the well. If the monks are aware that the characters are nearby, they’re standing guard and ready to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) “sits” in the throne while addressing two type 1 yuan-ti malisons who routinely advise him. Standing guard in the middle of the room is Ras Nsi’s champion, Sekelok (see below), and three
these changes: Sekelok is neutral evil. He wears no armor, but his scales are as hard as steel (AC 18). He is immune to poison damage and the poisoned condition. He has darkvision out to a range of 60
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
heavy curtains. Resting in a wooden stand by the window is a dusty lute, and standing quietly in the southwest corner is a tall harp shrouded in cobwebs. The wedding cake is over four centuries old
whichever character is carrying the groom figurine. The room has wooden doors in the north and west walls, and an ornate steel door in the east wall (see area K35 for details). The harp stands 6½ feet tall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guards the walls while the Watch watches all.” You can recognize any member of the City Watch by the uniform: a green-and-goldenrod doublet and a tall steel helmet. Each typically carries a long
found elsewhere. A watch post typically contains a few holding cells where people arrested for crimes can be detained until they’re marched to a courthouse jail before standing trial. Small squads head
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Laboratory Vanar Freth. A drow mage named Vanar Freth and his summoned shadow demon companion are quietly searching the room when the characters arrive.
Statues. Standing in opposite corners
recently, Arcturia had a mind flayer assistant. She tore off its head to study the psychic energy stored in its brain. Next to the head is a long pair of steel tweezers and a ladle. The 1-foot black cube
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
twelfth, who is standing and telling a story.
Drawings. Crude chalk drawings cover the walls.
The stick-figure chalk drawings on the walls tell the story of a goblin tribe that became infected
brown bear’s pelt, and ten bleached human skulls. The chest at the south end of the cave holds a rusty steel gauntlet with fingers ending in claws, a boar’s tusk set with semiprecious stones (50 gp), a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pillars of iron. The pillars generate arcs of magic lightning, as well as bolts that leap from one pillar to another. Creatures standing outside the hall are safe, as are creatures within the 20-foot
handle with a successful DC 22 Intelligence (Investigation) check. Shield. The room is empty except for a steel shield hanging on the south wall. The shield is cast in the form of a serene, angelic visage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Var (area 10) has a key in his possession. Steel Orb. A magic steel orb is hidden in a recess in the ceiling 20 feet up. Spotting it requires a successful DC 20 Wisdom (Perception) check. The steel
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the rear of the contraption is a closed, three-foot-square steel hatch. Two dead gnomes in armor lie on the floor next to the vehicle and a puddle of oil.
The dead gnomes are two mimics that attack
Poots—as if Poots were standing right next to her. (Ignus doesn’t know that “Poots” is also the command word to bypass the alarm spell on Tockworth’s safe.)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
together. Only a creature wearing a holy symbol of Umberlee can move through the area without triggering the trap. A character standing north or south of the trapped area can discern, by looking at the
flasks of alchemist’s fire Chest 5 (rotted) A suit of scale mail (50 gp) and a steel helm with an electrum fish mounted atop it (50 gp) Chest 6 (stained with blood) A diplomat’s pack (see the “Equipment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
iron railings that enclose the balcony are sturdy and shaped to look like webs.
Decor. Hanging on the walls between six sets of double doors are steel shields that bear web-like and spider-like designs
frame are the following words in Celestial: “The dead know the secret.” The rules of the gate are as follows: Speaking the proper command word (“Axallian”) while standing in front of the mirror opens
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
raise our horn.
We’ll fight and plunder in the morn.
To Vassavicken, we are sworn.
G12. Skeletal Guards This chamber has another door set into the far wall. Standing on either side of the door is a
way to Queen Vassavicken’s frozen tomb G13. Vassavicken’s Tomb This chamber contains a dead female frost giant encased in a solid block of ice carved to resemble a standing sarcophagus. The block of ice
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relentless tracker. Other devils command legions and bid their followers to battle their enemies. Geryon loves the feeling of flesh and steel being sundered beneath his claws, and the taste of his foes’ blood
minotaur slaves he took from Baphomet, raging against Asmodeus’s betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus. Lair Actions. On initiative count
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rival. Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle; he loves to feel flesh and steel sundered
oaths of vengeance against Asmodeus and hatching schemes to reclaim his standing from Levistus. The challenge rating of Geryon is 23 (50,000 XP) when he’s encountered in his lair. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fitted with transparent crystal magnifying lenses. The telescopes are mounted on steel braces and can be turned and angled to look in different directions, including up or down at a 60-degree angle
. The eyepiece of a horizontally level telescope is 20 feet above the floor. Characters who are flying or standing on the shoulders of other characters can use the telescopes to clearly see prominent
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters have been having: You stand at the center of a forest clearing. Clashing steel echoes from the thicket beyond. As you look around, you realize piles of bodies cover the ground. One of the
tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cloud giant possesses, the higher its standing. It’s as simple as that. Almost. Ownership is one thing, but wealth that’s kept locked away means little. To fully contribute to one’s status, wealth must
gear enjoy the highest status in the clan. Master artisans, architects, and engineers select the best disciples to pass their knowledge on to, along with their standing. Often pupils are children or
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
creatures of interest. 4: Island Path A wide dirt path slopes up the craggy island, connecting the shore to the south to a towering stone structure at the isle’s northern tip. Standing in the middle
around one ankle; the shackle is attached to a long metal chain wrapped around the anvil’s base. Looming in the chamber’s corner is a partially constructed war machine of stone and steel shaped like a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
the iceberg, Barking Seal proposes a contest: the village’s champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
near the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
iceberg, Barking Seal proposes a contest: the village’s champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and sail
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
steel +1 Longsword and a steel shield bearing the stylized floral emblem of the Order of the Rose. An armor stand bears a black breastplate. A small, unlocked chest holds a Potion of Vitality. V3
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
hooks above a stone table and counters in this crowded workshop. In one corner, a faucet juts from a tall steel vat. The opposite corner has collapsed, allowing access to a tunnel beyond. A rivulet of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
platinum rod as part of its components. Each rod is worth 20 gp. Door. The door exiting this area is made of steel, and is closed and locked. Its only features are three 6-inch-wide slots set in a row at
and platinum rod. Each rod is worth 20 gp. Door. The steel door between areas 2 and 3 has no features. However, the characters easily spot four slots on the wall next to the door, into which charged
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
comes to move against the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first
don’t really care who wanders through the camp. Lizardfolk on patrol or standing guard are an exception. They are alert, and they assume everyone is a potential enemy. They won’t attack until they
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolk’s first assumption on seeing strangers
wanders through the camp. Lizardfolk on patrol or standing guard are an exception. They are alert, and they assume everyone is a potential enemy. They won’t attack until they know for sure, lest they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
swept 20 feet toward area G11. A creature that is prone in the mud must use an action and succeed on a DC 15 Strength (Athletics) check to stand up. Standing isn’t possible within the section of tunnel
, their rib cages shattered by boulders lying atop them. Only one skeleton remains whole, and it clutches to its chest an open-faced steel helmet decorated with a golden circlet above the brow, from which
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
features a stone altar covered with entrails in the northeast corner. Hanging on the wall above the altar is a three-foot-tall steel mask cast in the form of a frowning human skull.
The steel skull mask
the altar is a sickly man in a loincloth with a burlap sack over his head. An alcove in the north wall contains a freestanding suit of plate armor missing its helm.
Standing before the altar are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ledge built into the southeast wall has a life-size statue of a bearded human wizard standing atop it. The wizard looks angry and is leveling a stone wand at the door to area K9. Statue. The statue
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
skeleton wears a steel helmet chased with silver, worth 110 gp. 23. Dwarven Sepulchers You gaze into an extremely large cave faintly lit by natural phosphorescence. Its ceiling rises fifty feet high in
capped stalks standing as tall as a human and glowing puffballs almost a yard wide.
High ledges rise fifteen to twenty feet above the floor on the north, south, and west walls. Narrow passageways lead






