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                        Returning 35 results for 'start all consume'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     expended uses at the start of each of its turns.
Lash. The aboleth makes one Tentacle attack.
Psychic Drain. If the aboleth has at least one creature Charmed or Grappled, it uses Consume Memories and regains 5 (1d10);{"diceNotation":"1d10", "rollType":"heal", "rollAction":"Psychic Drain"} Hit Points.
                                                
                                            
                                                
                                                     telepathically with the aboleth, the aboleth learns the creature’s greatest desires.Multiattack. The aboleth makes two Tentacle attacks and uses either Consume Memories or Dominate Mind if available
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     effect at the start of your turn. The spell lasts for 1 minute (no Concentration required) or until Blackrazor decides to end it, which it can do at the end of any of your turns.
Sentience
                                                
                                            
                                                
                                                    , as though accustomed to being obeyed.The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Keen Smell. The typhon has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The typhon regains 20 hit points at the start of its turn. If it takes radiant damage, this trait
                                                
                                            
                                                
                                                     doesn't function at the start of its next turn. The typhon dies only if it starts its turn with 0 hit points and doesn't regenerate.Multiattack. The typhon makes three attacks: one with its Flurry of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Reckless. At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its
                                                
                                            
                                                
                                                     broodguards as “histachii,” which means “egg-watchers.”
Most broodguards are made from human captives forced to consume a magical brew that renders them helpless and unable to
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ", "rollAction":"Enveloping Slam", "rollDamageType":"acid"} acid damage at the start of each of its turns. When the mud hulk moves, the engulfed target moves with it. The mud hulk can have only one
                                                
                                            
                                                
                                                    "} bludgeoning damage on a failed save, or half as much damage on a successful one. The affected area is difficult terrain until the start of the mud hulk’s next turn.The ancestors of mud hulks
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     flesh meld, and takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Consume Creature", "rollDamageType":"necrotic"} necrotic damage at the start of each of the flesh meld’s
                                                
                                            
                                                
                                                    Amorphous. The flesh meld can move through a space as narrow as 1 inch without squeezing.
Aura of Death. At the start of each of the flesh meld’s turns, each creature within 5 feet of it must
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    Foul. Any creature, other than an ooze, that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next
                                                
                                            
                                                
                                                    . Juiblex’s weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn’t function at the start of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Mouth of Madness"} at the start of each of the giant’s turns to determine its action for that turn:
1–3: The giant makes three
                                                
                                            
                                                
                                                     against one random creature within reach. If no other creatures are within reach, its eyes glaze over and it is stunned until the start of its next turn.
8–10: The giant makes one Bite attack and
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     regain hit points until the start of the baernaloth’s next turn.
Claw. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target
                                                
                                            
                                                
                                                     baernaloth can take one of the following lair actions; the baernaloth can’t take the same lair action two rounds in a row:
Consume Suffering. Until initiative count 20 on the next round, when a creature
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Foul. Any creature other than an Ooze that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next turn
                                                
                                            
                                                
                                                    .
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn’t function at the start of its next turn. Juiblex dies only if it
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     frightened of the priest until the start of the creature’s next turn.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The
                                                
                                            
                                                
                                                     priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be
                                                
                                            
                                                
                                                     target is a creature, it is paralyzed until the start of the priest’s next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dullahan regains spent legendary actions at the start of its
                                                
                                            
                                                
                                                    "} necrotic damage.Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ectoplasmic Boon. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until
                                                
                                            
                                                
                                                     a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To
                                                
                                            
                                                
                                                    ","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s next turn. If this damage reduces a Medium or
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s
                                                
                                            
                                                
                                                     if the target is a creature, it is paralyzed until the start of the priest’s next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points
                                                
                                            
                                                
                                                    );{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spent legendary actions at the start of her turn.
Attack. Sul Khatesh makes two attacks with her Arcane Blast or one attack with her magic staff.
Consume Magic (Costs 2 Actions). Sul Khatesh targets a
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the
                                                
                                            
                                                
                                                     been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     conditions, and it takes 17 (5d6);{"diceNotation":"5d6", "rollType":"damage", "rollAction":"Consume", "rollDamageType":"Acid"} Acid damage at the start of each of the spore’s turns. When the spore
                                                
                                            
                                                
                                                     attacks. Alternatively, it makes two Tendril attacks and uses Consume once.
Tendril. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Tendril"}, reach 20 ft. Hit: 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     flesh meld’s consciousness. More resilient minds may fight against this assimilation, but inevitably, the mind succumbs to the discordant chorus of thoughts to kill and consume. Flesh Meld Huge
                                                
                                            
                                                
                                                    
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Amorphous. The flesh meld can move through a space as narrow as 1 inch without squeezing.
 Aura of Death. At the start of each of the flesh meld’s turns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Typhon Titanic horrors of writhing flesh and gnashing maws, typhons slither through the Underworld seeking only to consume. Once the souls of mortal warlords and cruel tyrants, typhons come into
                                                
                                            
                                                
                                                     that rely on smell.
 Regeneration. The typhon regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn’t function at the start of its next turn. The typhon dies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     former victims. Tormented by the destruction of their bodies and absorption into the mouther, those victims gibber incoherently and are forced to consume everything in reach. Amoeboid Form. The gibbering
                                                
                                            
                                                
                                                     paralyzed, fixated on the horrific creature as it oozes forward to consume them. All-Consuming. Driven to devour any creature it can reach, a gibbering mouther flows over victims transfixed by its ranting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     for food. Troglodytes consume almost anything, including bones, giant insects, and other subterranean dwellers. They prey on subterranean communities and those near entrances to the Underdark, stealing
                                                
                                            
                                                
                                                     creature (other than a troglodyte) that starts its turn in a 5-foot Emanation originating from the troglodyte. Failure: The target has the Poisoned condition until the start of its next turn. Success: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     broodguards as “histachii,” which means “egg-watchers.” Most broodguards are made from human captives forced to consume a magical brew that renders them helpless and unable to fight off the
                                                
                                            
                                                
                                                    
 Challenge 2 (450 XP) Proficiency Bonus +2
 Reckless. At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Juiblex  d100 Flaw (lasts until cured)   01–20 “I must consume everything I can!” 21–40 “I refuse to part
                                                
                                            
                                                
                                                     is irrelevant. I am defined by what I consume.”  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.  d100 Flaw (lasts until cured)   01–20 “I must consume everything I can!” 21–40 “I refuse to part with any of my
                                                
                                            
                                                
                                                     defined by what I consume.”  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
 10(+0)
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     aboleth regains all expended uses at the start of each of its turns.
 Lash. The aboleth makes one Tentacle attack.
 Psychic Drain. If the aboleth has at least one creature Charmed or Grappled, it uses Consume Memories and regains 5 (1d10) Hit Points.
                                                
                                            
                                                
                                                     two Tentacle attacks and uses either Consume Memories or Dominate Mind if available.
 Tentacle. Melee Attack Roll: +9, reach 15 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    
 Multiattack. The aboleth makes two Tentacle attacks and uses either Consume Memories or Dominate Mind if available.
 Tentacle. Melee Attack Roll: +9, reach 15 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the
                                                
                                            
                                                
                                                     target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of four tentacles.
 Consume Memories. Intelligence Saving Throw: DC 16, one creature within 30 feet that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Pub Level 13 Bastion Facility Prerequisite: None
 Space: Roomy
 Hirelings: 1
 Order: Research
 Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or
                                                
                                            
                                                
                                                     Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. At the start of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that
                                                
                                            
                                                
                                                    , and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     basilisk’s supernatural gaze can be enough to affect a rapid transformation, transforming a victim into porous stone. Basilisks, with their strong jaws, are able to consume the stone. The stone returns to
                                                
                                            
                                                
                                                     failure, the creature is petrified until freed by the greater restoration spell or other magic.
 A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     at its enemies to make sure they stay in place long enough for the mud hulk to consume them. Mud Hulk Large Elemental, Typically Chaotic Evil
 Armor Class 13 (natural armor)
 Hit Points 68 (8d10 + 24
                                                
                                            
                                                
                                                     breathe, has the restrained condition, and takes 6 (1d12) acid damage at the start of each of its turns. When the mud hulk moves, the engulfed target moves with it. The mud hulk can have only one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mouth of Grolantor Hill giants consume spoiled food and diseased carcasses with as much enthusiasm as children eating dessert and rarely suffer for such eating habits. When one of their kind becomes
                                                
                                            
                                                
                                                     of its turns, the giant uses all its movement to move toward the nearest creature or whatever else it might perceive as food. Roll a d10 at the start of each of the giant’s turns to determine its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to crush and consume foes. Their oozing hides are manifestations of embodied evils. Every few moments, patches of their slimy skins erupt with grotesque transformations such as rows of mismatched
                                                
                                            
                                                
                                                     condition until the start of its next turn.
 Actions
 Multiattack. The hezrou makes three Rend attacks.
 Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
 Bonus Actions
 Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.
                                                
                                            
                                        





