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                        Returning 35 results for 'start all corrupt'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The wastrilith can breathe air and water.
Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect
                                                
                                            
                                                
                                                    ", "rollAction":"Corrupt Water", "rollDamageType":"poison"} poison damage and is poisoned for 1 minute. At the end of this time, the poisoned creature must repeat the saving throw. On a failure, the
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Regeneration. Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn't function at the start of his next turn. Gideon is destroyed only if he
                                                
                                            
                                                
                                                     his fervor could be an asset to her, so she sent devils to corrupt him in the months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     throw or take 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Mind Fire","rollDamageType":"psychic"} psychic damage and be stunned until the start of the inquisitor’s next
                                                
                                            
                                                
                                                     the start of the inquisitor’s next turn. On the charmed target’s turn, the inquisitor can telepathically control the target’s move, action, or both. When controlled in this way, the
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Metabolic Control. At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.Multiattack. The
                                                
                                            
                                                
                                                    , Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters, it would also hunt the seeds of evil that can corrupt a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     takes 36 (9d6 + 5);{"diceNotation":"9d6+5", "rollType":"damage", "rollAction":"Crushing Hug", "rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of the hag’s turns. The hag
                                                
                                            
                                                
                                                     child.
Much as annis hags befriend children in order to corrupt them, they may adopt a group of ogres, trolls, or other creatures (ogre;ogres and troll;trolls appear in the Monster Manual), ruling them
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
                                                
                                            
                                                
                                                    . Bael have advantage on saving throws against spells and other magical effects.
Regeneration. Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Gaze"}):
1–2: Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of
                                                
                                            
                                                
                                                     sight.
3–4: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     succeed on a DC 17 Wisdom saving throw or have the charmed condition until the start of Hulgaz’s next turn.
Brimstone Vapor (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
                                                
                                            
                                                
                                                     1 minute. While poisoned in this way, a creature takes 31 (7d8);{"diceNotation":"7d8", "rollType":"damage", "rollAction":"Brimstone Vapor", "rollDamageType":"fire"} fire damage at the start of each of
                                                
                                            
                                        
                                                    Demogorgon
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    ;t see Demogorgon until the start of his next turn. If the target looks at him in the meantime, it must immediately make the save.
If the target fails the save, the target suffers one of the
                                                
                                            
                                                
                                                     following effects of Demogorgon’s choice or at random:
1. Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of sight.
2
                                                
                                            
                                        
                                                    Wastrilith
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    Amphibious. The wastrilith can breathe air and water.
Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect
                                                
                                            
                                                
                                                     underwater, it can cause all water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.Multiattack. The wastrilith uses Grasping Spout and makes three
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    ","rollAction":"Eye of Flame","rollDamageType":"fire"} fire damage at the start of each of its turns until a creature takes an action to douse the fire.An eye of fear and flame stalks the world of the
                                                
                                            
                                                
                                                     momentous decision. The undead seeks to corrupt vulnerable individuals, especially those of lawful or good alignments, by setting tasks that test its targets' moral foundations. A paladin might be ordered
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ", "rollAction":"Paralyzing Touch", "rollDamageType":"Cold"} Cold damage, and the target has the Paralyzed condition until the start of Sammaster’s next turn.
Spellcasting. Sammaster casts one of the
                                                
                                            
                                                
                                                     the following actions. Sammaster regains all expended uses at the start of each of his turns.
Deathly Teleport. Sammaster teleports up to 60 feet to an unoccupied space he can see, and each creature
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     following actions. Sammaster regains all expended uses at the start of each of his turns.
Pounce. Sammaster moves up to half his Speed, and he makes one Rend attack.
Sickening Ray. Sammaster uses
                                                
                                            
                                                
                                                     Success: Sammaster can’t take this action again until the start of his next turn.Lich Founder of a Dracolich Cult
Sammaster founded and led the Cult of the Dragon, a secret, evil organization
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     all expended uses at the start of each of its turns.
Retaliation. Zlan makes one Slam or Bewildering Bolt attack.
Stoke Paranoia. Wisdom Saving Throw: DC 19, one creature Zlan can see within 30 feet
                                                
                                            
                                                
                                                     can’t take this action again until the start of its next turn.Scheming Lich in a Monstrous, Frozen Form
Zlan is a horrid, icy amalgamation of the seven liches who created the Artifact
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     powerful Undead scions. Should a wearer prove unworthy of this honor, the crown teleports away to find a new mortal to corrupt for its master.
Cursed. The crown is cursed. Attuning to the crown extends
                                                
                                            
                                                
                                                     Humanoid killed by Cone of Undeath rises at the start of your next turn as a Specter that follows your verbal orders.
Damage Immunity. You have Immunity to Necrotic damage.
Fear Aura. While wearing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Ancient Black Dragon Ancient black dragons plot the ruin of whole realms. They seek magic to corrupt the land, raise undead hordes, bind fiends, and replicate magical disasters. Ancient black dragons
                                                
                                            
                                                
                                                     creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
 Cloud of Insects. Dexterity Saving Throw: DC 21
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Gideon Lightward Gideon Lightward was a priest of Lathander who served Elturel and his deity proudly. Zariel saw that his fervor could be an asset to her, so she sent devils to corrupt him in the
                                                
                                            
                                                
                                                    
 Challenge 6 (2,300 XP)
 Regeneration. Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Gideon is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and water.
 Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it
                                                
                                            
                                                
                                                     water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.
 Actions
 Multiattack. The wastrilith uses Grasping Spout and makes three attacks: one with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     only if they pledge their souls and service to him. Although he is willing to corrupt almost any being in this way, he always destroys any demons he defeats. Bael also welcomes mortals into his service
                                                
                                            
                                                
                                                     all, telepathy 120 ft.
 Challenge 19 (22,000 XP)
 Dreadful. Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     air and water.
 Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current
                                                
                                            
                                                
                                                     much damage and isn’t pulled.
 Bonus Actions
 Undertow. If the wastrilith is underwater, it causes all water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     presence. Despite their size and incredible physical and magical might, pit fiends are as likely to try to corrupt foes as they are to destroy them outright. Pit fiends’ arrogance can lead them to
                                                
                                            
                                                
                                                    . Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend’s aura for 24 hours.
 Legendary Resistance (4/Day). If the pit fiend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     pledge their souls and service to him. Demons are an exception; although he is willing to corrupt almost any other foes, he always destroys demons he defeats. Bael also welcomes mortals into his service if
                                                
                                            
                                                
                                                    ) Proficiency Bonus +6
 Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     family and community face painful decisions of what to do about the seemingly remorseless child. Much as annis hags befriend children in order to corrupt them, they may adopt a group of ogres, trolls, or
                                                
                                            
                                                
                                                     (9d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     corrupt them. Hulgaz Large Fiend (Devil), Lawful Evil
 Armor Class 17 (natural armor)
 Hit Points 190 (20d10 + 80)
 Speed 30 ft., fly 30 ft. (hover)
  STR
 17 (+3)
 DEX
 10 (+0)
 CON
 18 (+4
                                                
                                            
                                                
                                                    ) poison damage, and the target must succeed on a DC 17 Wisdom saving throw or have the charmed condition until the start of Hulgaz’s next turn.
 Brimstone Vapor (Recharge 5–6). Hulgaz exhales a 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Fire Hellion To my mind, the fire hellion perfectly illustrates the difference between natural fire and the corrupt flames of the Nine Hells.
 —Bigby
 Fire giants study war in its many forms across
                                                
                                            
                                                
                                                     Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage plus 11 (2d10) fire damage. If the target is a creature, it can't regain hit points until the start of the hellion’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Demogorgon Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, confusion, and destruction, seeking to corrupt all that is good and
                                                
                                            
                                                
                                                     following effects (choose one or roll a d6):
 1–2: Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of sight.
 3–4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     their power doesn’t fall into corrupt hands; however, she’s only one person, and things slip her notice. Asteria might task the characters with locating a wayward deck and—if it’s in the hands of someone
                                                
                                            
                                                
                                                    . The spectral shield lasts until the start of Asteria’s next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters, it would also hunt the seeds of evil that can corrupt a person. Ulmed and his friends Cosima, Ansel, and
                                                
                                            
                                                
                                                    ) psychic damage and be stunned until the start of the inquisitor’s next turn.
 Innate Spellcasting (Psionics). The inquisitor casts one of the following spells, requiring no components and using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     the target’s hit point maximum lasts until the target finishes a long rest.
 Convene the Ghost Council. The ghost summons the other four members of the Obzedat. At the start of the ghost’s next turn
                                                
                                            
                                                
                                                    . Obzedat ghosts regain spent legendary actions at the start of the turn of the ghost with the highest initiative.
 Forced Obedience. A target that all of the Obzedat ghosts can see must succeed on a DC 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     distinctive speech patterns from real life, the movies, or television is a good place to start. Practice different voices and impersonations of famous people, then use those voices to bring your NPCs to
                                                
                                            
                                                
                                                     those players embrace roleplaying. Still, creating combat connections to an extended interaction (such as a corrupt vizier sending assassins to kill the adventurers) is often the best way to keep action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Blackskull, commander of the Stone Guard,” she says, giving each of you a calculating look. “Let me start by saying you are worth nothing here in Gracklstugh. Most of those in my command would sell you off in
                                                
                                            
                                                
                                                     describes in detail how discovering the conspiracy and purging the corrupt will earn her great favor with the Deepking. Errde swears (truthfully) that she will arrange for the characters to get safe passage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     a group’s devastating defeat or when an individual contemplates some momentous decision. The undead seeks to corrupt vulnerable individuals, especially those of lawful or good alignments, by setting
                                                
                                            
                                                
                                                     creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.
  Shadow Dancer Those who have fought shadow dancers describe
                                                
                                            
                                                
                                                    , they attack their enemies from all angles with a flurry of entangling chains that hold fast and corrupt the flesh. When their quarry is helpless, they dispatch it and then loot the corpse for trinkets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . Start with a Villain Putting care into creating your villain will pay off later, since the villain plays such a pivotal role in advancing the story. Use the Adventure Villains table in the previous
                                                
                                            
                                                
                                                    . Crime Spree. The villain commits acts that become bolder and more heinous over time. A killer might start out by targeting the destitute in the city slums before moving up to a massacre in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     must face the awful decision of whether the child should be punished or exiled. Tribe Mother. Much in the way that they befriend children in order to corrupt them, annis hags have a tendency for
                                                
                                            
                                                
                                                     36 (9d6 + 5) bludgeoning damage at the start of each of the hag’s turns. The hag can’t make attacks while grappling a creature in this way.
 
 Bheur Hag Bheur hags live in wintry lands, favoring snow
                                                
                                            
                                        





