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                        Returning 17 results for 'start for nickleisteredit from with 20d6'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    "}. Constitution Saving Throw: DC 19, each creature in a 30-foot Emanation originating from the demilich. Failure: 70 (20d6);{"diceNotation":"20d6", "rollType":"damage", "rollAction":"Howl", "rollDamageType
                                                
                                            
                                                
                                                    ":"Psychic"} Psychic damage. Failure or Success: The target has the Frightened condition until the start of the demilichâs next turn.Legendary Action Uses: 3 (4 in Lair). Immediately after another
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Death Throes. Camlash explodes when reduced to 0 hit points, and each creature within 30 feet of Camlash must make a DC 21 Dexterity saving throw, taking 70 (20d6);{"diceNotation":"20d6", "rollType
                                                
                                            
                                                
                                                     magically appear and disappear from moment to moment. At the start of each of Camlashâs turns, each creature within 10 feet of Camlash takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Empowered Attacks. Imixâs slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
Fire Aura. At the start of each of Imixâs turns
                                                
                                            
                                                
                                                     of another creatureâs turn. Imix regains spent legendary actions at the start of his turn.
Heat Wave. Imix creates a blast of heat within 300 feet of himself. Each creature in the area in
                                                
                                            
                                        
                                                    Balor
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6);{"diceNotation":"20d6","rollType":"damage
                                                
                                            
                                                
                                                     or carried, and it destroys the balorâs weapons.
Fire Aura. At the start of each of the balorâs turns, each creature within 5 feet of it takes 10 (3d6);{"diceNotation":"3d6","rollType
                                                
                                            
                                        
                                                    Balor (Summoner Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6);{"diceNotation":"20d6","rollType":"damage
                                                
                                            
                                                
                                                     carried, and it destroys the balor's weapons.
Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6);{"diceNotation":"20d6","rollType":"damage
                                                
                                            
                                                
                                                     carried, and it destroys the balor's weapons.
Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a
                                                
                                            
                                                
                                                     successful one. The explosion ignites flammable objects in that area that arenât being worn or carried, and it destroys the balorâs weapons.
 Fire Aura. At the start of each of the balorâs turns, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . or range 120 ft. Hit: 24 (7d6) Necrotic damage.
 Howl (Recharge 5â6). Constitution Saving Throw: DC 19, each creature in a 30-foot Emanation originating from the demilich. Failure: 70 (20d6) Psychic
                                                
                                            
                                                
                                                     damage. Failure or Success: The target has the Frightened condition until the start of the demilichâs next turn.
 Legendary Actions
 Legendary Action Uses: 3 (4 in Lair). Immediately after another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     passive Perception 20
 Languages Common, thievesâ cant (canât speak in wolf form)
 Challenge 9 (5,000 XP) Proficiency Bonus +4
 Regeneration. Augustus regains 10 hit points at the start of his turn. If
                                                
                                            
                                                
                                                     he takes damage from a silver weapon, this trait doesnât function at the start of his next turn. Augustus dies only if he starts his turn with 0 hit points and doesnât regenerate.
 Special Equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Camlash must make a DC 21 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save or half as much damage on a successful one. The explosion ignites flammable objects in that area that arenât
                                                
                                            
                                                
                                                     appear and disappear from moment to moment. At the start of each of Camlashâs turns, each creature within 10 feet of Camlash takes 10 (3d6) poison damage and must succeed on a DC 21 Constitution
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
 Fire Aura. At the start of each of Imixâs turns, each creature within 10 feet of him takes 17 (5d6
                                                
                                            
                                                
                                                    . Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Imix regains spent legendary actions at the start of his turn.
 Heat Wave. Imix creates a blast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Goldenfieldsâ defenses and can run to get help, if thatâs what the players want them to do. For more information on how to use and run these NPCs, see the âSpecial NPCsâ section at the start of this chapter
                                                
                                            
                                                
                                                     of guards confront the two foolish giants, but they retreat once Lob and Ogg start breaking off and hurling wall battlements (treat as hurled rocks). The two giants eventually make their way toward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     enough to see from Ten-Towns. Any creature inside the ship or within 60 feet of it when this occurs takes 70 (20d6) force damage. Telepathic Distress Beacon. The âpulsing tendril of fleshâ extruding
                                                
                                            
                                                
                                                     the tips of metal wands held in pincer-claws.
 The five gizmos on the walls fire beams of radiant energy whenever a non-illithid is in the room. At the start of each turn, each gizmo targets a random
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Avernus plummets 500 feet into the soul-shattering waters of the River Styx, taking 70 (20d6) bludgeoning damage from the fall. The memory-wiping effects of the river are described in "River Styx
                                                
                                            
                                                
                                                     those characters and the zombies prone at the start of combat. If the characters deal with the zombies and search the building, they discover that it was a school. Five casks each holding three gallons of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that
                                                
                                            
                                                
                                                     arenât being worn or carried, and it destroys the balorâs weapons.
 Fire Aura. At the start of each of the balorâs turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     over 200 feet before landing on a ledge and taking 70 (20d6) bludgeoning damage. Treasure. An Ioun stone (mastery) is loosely embedded in the sculpted eye of one of the rocks floating over the pit. The
                                                
                                            
                                                
                                                     restrained condition. A restrained creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. Arlgolcheir can choose not to restrain a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     shoved in this way must succeed on DC 15 Dexterity saving throw or fall into the river below, taking 70 (20d6) bludgeoning damage. Stone Stand The Blue Bear tribe is thought to be extinct, its spirit
                                                
                                            
                                                
                                                     the threat. If they get within three miles of the village, they start to see scattered farmsteads surrounded by dry fields. At each farmstead are 3d6 goblins; they either are searching the cottage and
                                                
                                            
                                        





