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Returning 35 results for 'stat check'.
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Spells
Player’s Handbook
You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose
determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature
Magic Items
Dungeon Master’s Guide
identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a Dispel Magic spell or a similar
91–93
Warrior Veteran
94–96
Wyvern
97–00
The card drawer
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
Monsters
Guildmasters’ Guide to Ravnica
become restrained by twisting vines for 1 minute. A target restrained in this way can use an action to make a DC 17 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on itself on
the dryad. The mount remains for 8 hours, until it or the dryad dies, or until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes
Monsters
Quests from the Infinite Staircase
; 3–4, purple blossom; or 5–6, snapper saw. This form determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has
advantage on its initiative roll. Moreover, if a creature hasn’t observed the horrid plant move or act, that creature must succeed on a DC 18 Intelligence (Nature) check to discern that the horrid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries.
Every aspect of these spacefaring giff’s society is organized along military lines. From birth
.
Every other keg of gunpowder within 20 feet of an exploding keg has a 50 percent chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it.
Monsters
The Book of Many Things
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
’ will. These living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DM&rsquo
Monsters
The Book of Many Things
draconic beast with pale, leathery wings and emaciated skin; this mount uses the wyvern stat block, but it is an Undead instead of a Dragon. An eerie, hollow silence heralds the champion’s arrival
champions rarely agree on anything is a major check on the group’s power. Instead of the Grim Harrow acting as a unified force, each of the three champions usually pursues their own interests, seldom
Monsters
Mythic Odysseys of Theros
shrug off spells cast against them.
Customizing a Chimera
The Theran chimera stat block presents one possible chimera configuration. You may customize these statistics to design your own unique chimera
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Monsters
The Book of Many Things
fire, Wynemar embodies the havoc of violence and war. She rides a flaming steed that uses the nightmare stat block but is an Undead instead of a Fiend.
The Grim Champions
The Grim Harrow is led by
, Grim Champion of Bloodshed, and Aleron, Grim Champion of Pestilence—rival Jyn for power and together can oppose her. The fact that the three champions rarely agree on anything is a major check on
Monsters
Quests from the Infinite Staircase
with it.
A creature restrained by the vortex, or another creature that can reach it, can use its action to make a DC 22 Strength check. On a successful check, the restrained creature is no longer
by the creature that slays him (see the Last Wish trait in Nafas’s stat block).Lightning, ThunderPoison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Tasha’s Cauldron of Everything
creatures can open the hatch as easily as any other door. Other creatures can open the hatch as an action with a successful DC 25 Dexterity check using thieves’ tools. A knock spell cast on the
action, you can command the servant to take one of the actions in its stat block or some other action.
When a creature provokes an opportunity attack from the servant, you can use your reaction to command
Proficiency Bonus
Legacy
This doesn't reflect the latest rules and lore.
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Rules
Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability
ability check that wouldn’t normally benefit from your proficiency bonus, you still don’t add the bonus to the check. For that check your proficiency bonus is 0, given the fact that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
opened with a successful DC 20 Dexterity check using thieves’ tools, or forced open with a successful DC 20 Strength (Athletics) check. Illumination. Magical moonstones in the ceilings shed bright
Scrying spell. MOONSTALKER STAT BLOCK ADJUSTMENTS
To turn a generic lycanthrope stat block into a Moonstalker stat block, make the following adjustments.
Skills. Moonstalkers are proficient in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
opened with a successful DC 20 Dexterity check using thieves’ tools, or forced open with a successful DC 20 Strength (Athletics) check. Illumination. Magical moonstones in the ceilings shed bright
Scrying spell. MOONSTALKER STAT BLOCK ADJUSTMENTS
To turn a generic lycanthrope stat block into a Moonstalker stat block, make the following adjustments.
Skills. Moonstalkers are proficient in
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
proficiency bonus. If a creature’s stat block says “Stealth +4,” roll a d20 and add 4 when the creature makes an ability check using Stealth.
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. Skills in a stat block are shown with the total modifier—the creature’s ability modifier plus its
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
proficiency bonus. If a creature’s stat block says “Stealth +4,” roll a d20 and add 4 when the creature makes an ability check using Stealth.
Skills The Skills entry is reserved for creatures that are proficient in one or more skills. Skills in a stat block are shown with the total modifier—the creature’s ability modifier plus its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have Advantage on the check too. Your features might give you proficiency with a tool. A monster has proficiency with any tool in its stat block.
Tool Proficiency If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have Advantage on the check too. Your features might give you proficiency with a tool. A monster has proficiency with any tool in its stat block.
Tool Proficiency If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have Advantage on the check too. Your features might give you proficiency with a tool. A monster has proficiency with any tool in its stat block.
Tool Proficiency If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have Advantage on the check too. Your features might give you proficiency with a tool. A monster has proficiency with any tool in its stat block.
Tool Proficiency If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity (Acrobatics) check against the escape DC in the monster's stat block. If no escape DC is given, assume the DC is 10 + the monster's Strength (Athletics) modifier.
Grapple Rules for Monsters Many monsters have special attacks that allow them to quickly grapple prey. When a monster hits with such an attack, it doesn't need to make an additional ability check to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
(Perception) and Dexterity (Stealth) checks. Skills in a creature’s stat block are shown with the total modifier — the creature’s ability modifier plus its proficiency bonus. If a creature’s stat block says
“Stealth +6,” roll a d20 and add 6 when the creature makes an ability check using Stealth. Armor, Weapon, and Tool Proficiencies Assume a creature is proficient with its armor, weapons, and tools. If you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity (Acrobatics) check against the escape DC in the monster's stat block. If no escape DC is given, assume the DC is 10 + the monster's Strength (Athletics) modifier.
Grapple Rules for Monsters Many monsters have special attacks that allow them to quickly grapple prey. When a monster hits with such an attack, it doesn't need to make an additional ability check to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) and Dexterity (Stealth) checks. Skills in a monster’s stat block are shown with the total modifier—the monster’s ability modifier plus its proficiency bonus. If a monster’s stat block
says “Stealth +6,” roll a d20 and add 6 when the monster makes an ability check using Stealth. ARMOR, WEAPON, AND TOOL PROFICIENCIES
Assume that a creature is proficient with its armor, weapons, and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
(Perception) and Dexterity (Stealth) checks. Skills in a creature’s stat block are shown with the total modifier — the creature’s ability modifier plus its proficiency bonus. If a creature’s stat block says
“Stealth +6,” roll a d20 and add 6 when the creature makes an ability check using Stealth. Armor, Weapon, and Tool Proficiencies Assume a creature is proficient with its armor, weapons, and tools. If you
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wisdom (Perception) and Dexterity (Stealth) checks. Skills in a monster’s stat block are shown with the total modifier—the monster’s ability modifier plus its proficiency bonus. If a monster’s stat block
says “Stealth +6,” roll a d20 and add 6 when the monster makes an ability check using Stealth. ARMOR, WEAPON, AND TOOL PROFICIENCIES
Assume that a creature is proficient with its armor, weapons, and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
on a DC 14 Wisdom (Animal Handling) check can successfully quiet them. Barbatos The ranger Barbatos is either here or in area 12 (a 50 percent chance for either), accompanied by his hell hound
companion, Sadie III. See appendix B for his stat block, and area 12 for more information. Bears If the bears are freed, they scatter throughout the temple, attacking anyone they see before eventually making
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
on a DC 14 Wisdom (Animal Handling) check can successfully quiet them. Barbatos The ranger Barbatos is either here or in area 12 (a 50 percent chance for either), accompanied by his hell hound
companion, Sadie III. See appendix B for his stat block, and area 12 for more information. Bears If the bears are freed, they scatter throughout the temple, attacking anyone they see before eventually making
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monsters have special attacks that allow them to quickly grapple prey. When a monster hits with such an attack, it doesn’t need to make an additional ability check to determine whether the grapple
succeeds, unless the attack says otherwise.
A creature grappled by the monster can use its action to try to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
prototype drone is functional, though it is inactive. A character with tinker’s tools can spend 10 minutes repairing the drone and make a DC 15 Intelligence (Investigation) check. On a successful check
, the drone’s gears start winding, and it jerks to life. The drone, which calls itself Prototype WX-401 and resembles a human-size pitcher plant (use the tridrone stat block), is friendly toward the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
prototype drone is functional, though it is inactive. A character with tinker’s tools can spend 10 minutes repairing the drone and make a DC 15 Intelligence (Investigation) check. On a successful check
, the drone’s gears start winding, and it jerks to life. The drone, which calls itself Prototype WX-401 and resembles a human-size pitcher plant (use the tridrone stat block), is friendly toward the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monsters have special attacks that allow them to quickly grapple prey. When a monster hits with such an attack, it doesn’t need to make an additional ability check to determine whether the grapple
succeeds, unless the attack says otherwise.
A creature grappled by the monster can use its action to try to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Basic Statistics A ship stat block has three main parts: basic statistics, components, and action options. Ships can’t take any actions on their own. Without effort from its crew, a ship might drift
, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan. Space A ship doesn’t have a square space unless its stat block
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Basic Statistics A ship stat block has three main parts: basic statistics, components, and action options. Ships can’t take any actions on their own. Without effort from its crew, a ship might drift
, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan. Space A ship doesn’t have a square space unless its stat block
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew Members A ship requires a number of able-bodied sailors to crew it, as specified in its stat block. A crew’s skill, experience, morale, and health are defined by its quality score. This score
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use