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Returning 14 results for 'state select'.
Magic Items
Dungeon Master’s Guide
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
and become entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space
Species
Mordenkainen Presents: Monsters of the Multiverse
they can temporarily enhance their animalistic features by entering a state they call shifting.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
Species
Mordenkainen Presents: Monsters of the Multiverse
Material Plane to forge their own destinies.
Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell
, shadar-kai can live to be over 750 years old.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical
Species
Mordenkainen Presents: Monsters of the Multiverse
survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state
Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage). Fey Ancestry. You have Advantage on saving throws you make to avoid or end
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that state, they remain aware of their surroundings while immersing themselves in memories and meditations. An environment subtly transforms elves after they inhabit it for a millennium or more, and
spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
leader’s passing: Name one positive change that the leader brought to his or her domain or sphere of influence. Does that change persist after the leader’s death? State the general mood or attitude of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space you occupied when
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effect. Comet The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space you occupied when
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Princes Seven merchant princes rule Port Nyanzaru, each one with an equal vote in matters of state. All are Chultan. Their single qualification is that they’re the seven richest people in
over them. Ekene-Afa pays Wakanga O’tamu to place permanent enchantments on a select few of these items, which she sells at the prices listed in the Magic Shields and Weapons for Sale table. Magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
outside the globe. While inside a globe, a trapped creature can’t contest for control of the globe. Dungeon State. If the characters free the aboleth, it wanders the dungeon and attacks anyone it runs
of rock rise 20 feet above the floor and exude the otherworldly slime. Their sides are slick and smooth, difficult to climb. Dungeon State. If freed and given a glyph key, Thaxalia allows the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
transported to area 18 on the third level (see map 6.7). You should devise the twenty-four glyphs upon this pillar and select which two are the trigger mechanism. The second tier is dark gray stone, with
15 Wisdom saving throw or become paralyzed for 1 hour. If the drum on the first tier is beaten, the chimes are rung, and the triangle is struck while the altar is in this translucent state, a glowing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If a golem is inactive, it is unconscious. If a golem is listed as being a reduced-threat monster, it is because the construct is incomplete. Dungeon State. When these areas are cleared, any golems
the thick of combat, she can become lost in her thirst for vengeance on the current owners of the Doomvault. Lumalia was lawful good when she was imprisoned, but she is now chaotic good. Dungeon State
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
actively protecting them from harm. Most of the baubles are mere glass, and any inspection of them notes that light shines through them cleanly. A select few baubles are made of crystal, as noted by
and useful for the powered armor. If the characters loot Kwalish’s lab, then rescue the gnome from stasis or a disembodied state (see below), their ability to blame the thefts on other creatures is






