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Returning 34 results for 'stealing spells'.
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searing spells
settling spells
Monsters
Mordenkainen Presents: Monsters of the Multiverse
saving throws against spells and other magical effects.Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing Gaze.
Bite. Melee Weapon Attack: +11;{"diceNotation
":"damage","rollAction":"Claws","rollDamageType":"force"} force damage.
Soul-Stealing Gaze.The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The hydroloth can breathe air and water.
Magic Resistance. The hydroloth has advantage on saving throws against spells and other magical effects.
Secure Memory. The hydroloth is immune
":"damage","rollAction":"Claw","rollDamageType":"psychic"} psychic damage.
Spellcasting. The hydroloth casts one of the following spells, requiring no material components and using Intelligence as the
Nabassu
Legacy
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Monsters
Mordenkainen’s Tome of Foes
creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Magic Weapons
. The nabassu’s weapon attacks are magical.Multiattack. The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +11
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hydroloth Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories of creatures they attack, stealing away their thoughts for delivery to whatever master they
hydroloth’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hydroloth Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories of creatures they attack, stealing away thoughts for delivery to whatever master they happen
.
Magic Resistance. The hydroloth has advantage on saving throws against spells and other magical effects.
Secure Memory. The hydroloth is immune to the waters of the River Styx, as well as any
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
has advantage on saving throws against spells and other magical effects.
Magic Weapons. The nabassu’s weapon attacks are magical.
Actions
Multiattack. The nabassu uses its Soul-Stealing Gaze and
hit, reach 5 ft., one target. Hit: 32 (4d12 + 6) piercing damage.
Soul-Stealing Gaze. The nabassu targets one creature it can see within 30 feet of it. If the target can see the nabassu and isn’t a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing
damage.
Soul-Stealing Gaze. The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an Undead, it must succeed on a DC 16 Charisma saving throw or take 13
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. Trickery Domain Spells Cleric Level
Spells
1st charm person, disguise self 3rd mirror image, pass without trace 5th blink, dispel magic 7th dimension door, polymorph 9th dominate person, modify memory Blessing of the Trickster
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unhindered, but those trying to sneak into the tower must deal with the spell’s effects (see “Stealing into Araj”). Additionally, the tower is warded against scrying. Divination spells cast from outside
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cultists were felled by daggers and inflict wounds spells. The survivor is Vaelle Lurval (LE female Tethyrian human cultist), a 30-year-old Waterdavian florist. She was brought into the cult by her
forge a truce or an alliance) Completing a special mission for a faction (see “Joining Factions”) Investigating a false clue given to them as part of a scheme concocted by another villain Stealing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Investigator or a Confiscator right under a target’s nose—or provide cover to agents with different specialties as they do their jobs. A high Charisma, proficiency with the disguise kit (or access to spells that
the Last War, stands accused of stealing state secrets, sabotage, and one count of murder—though an anonymous source suggests that he is guilty of many more killings.
A spokesperson for the King’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Avowed acolytes slain during the attack were killed using martial arts. Their bruises and broken bones are evidence of powerful unarmed strikes. Speak with dead spells cast on the slain acolytes yield
master martial artist known as Bak Mei. For years, Bak Mei’s followers have attacked travelers on their way to Candlekeep from Baldur’s Gate, stealing their offerings of knowledge before the travelers
Magic Items
Infernal Machine Rebuild
used by Baron Lum, the Infernal Machine was known for its ability to unleash terrible monsters within the world. Specific combinations of its controls can still recreate the effects of various spells
Charisma checks.
Any food and drink you eat spoils as you swallow it. Each time you eat or drink, you are poisoned for 1 hour.
12
You have a +1 bonus to attack rolls with weapons or spells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
delivers missions by way of animal messenger spells and is partial to using cats and pigeons as couriers. He quickly assigns new members their first mission. Melannor is a half-elf druid, with these
haven for enclave members and their friends. In her disembodied state, Jeryth can’t be harmed. If the need arises, Jeryth can cast any spell on the druid spell list. She uses her spells in defense of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Lair of the Mummy Lord These caves form the lair of a duergar mummy lord named Gorka Tharn. Characters who cast spells in these areas or disturb the features of the caverns awaken the mummy lord
.
Stealing any of the treasure around the altar or touching the stalagmite automatically awakens Gorka Tharn. In addition, casting a spell of 1st level or higher in this cavern has a chance of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
reflect that. One might offer a character a severed finger as a token of friendship, then accuse the character of stealing it afterward. Only their love and fear of Mad Maggie keeps the creatures under a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Meeting with Vizeran Assuming the adventurers arrive as Vizeran’s guests, they find the door to the tower open to them. If they arrive under other circumstances, see “Stealing into Araj” at the end
neutral evil. Vizeran’s fey ancestry gives him advantage on saving throws against being charmed, and magic can’t put him to sleep. Vizeran can innately cast the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes
the scimitar. If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells. Fighting Style At 3rd level, you adopt a style of fighting as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
barrel out of the secret tunnel in area M12 or scale the theater’s walls using ropes made of korred hair, and the brigganocks use their darkness, faerie fire, silence, and sleep spells to confound
. Endelyn accuses her sister, Bavlorna Blightstraw, of stealing her cat, Gloam. Endelyn wants the characters to travel to Bavlorna’s cottage in Downfall (see chapter 2), find her cat, and return it to her
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Motherhood. Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother’s womb, the hag consumes the poor child. A week later, the hag gives birth to a
the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from which he and his gang mount a defense. If an alarm has not been raised, two bandits and a scout are here, stealing drinks from the store of brandy. If the smugglers have been alerted, Sanbalet (see
the middle of the floor, resting on a piece of coarse matting.
A lone bandit is here if the smugglers aren’t on alert. If either of the magic mouth spells has been triggered, a lone hobgoblin keeps
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
contract: Accepting a gift from a Fey (prompting the Fey to expect something of perceived equal value in return) Stealing something from a Fey (creating a metaphysical imbalance that must be rectified
value, and the Fey will expect something more in return. Stealing from a Fey Even if a Fey creature is unaware something has been stolen from them, they sense that they have been deprived of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
human), a city watch veteran who rigidly enforces the rules Investigating Security Measures The museum is protected by several security measures after it closes at 8 p.m. Alarms. Audible alarm spells
alarm sounds, any guards in the area plus 1d3 other guards from that floor hear it and investigate. The characters can find a record of the museum’s payment for these spells, including their specific
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
duplicate. These are the xvarts, creatures that not only look identical to Raxivort in appearance but also foil any magic used to track him down. Spells, rituals, and other effects that could reveal
with Raxivort by stealing an item of such great value that the demigod himself appears before the xvart to claim it. After surrendering the item to Raxivort, the xvart asks for magical power so that it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sails the Azure Sea, stealing wealth and arms from merchant and navy vessels alike. Vigr wears a suit of magic plate armor, granting him supernatural strength and speed while allowing him to cast his
spells unhindered. He is known to mingle in the seaside communities, where he pretends to be a kind-hearted merchant in need of a few crew members. In reality, the captain is looking for suitable
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
missing its cover and has lost a few pages due to adventuring mishaps. The spellbook contains all the spells Zox has prepared plus animate objects, fabricate, glyph of warding, jump, and rope trick. 7c
views as his domain. The biggest obstacles to his success are the hobgoblins that keep stealing his scrap metal.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fire, the other poison), and one potion of water breathing. The sheets of parchment in the barrels include spell scrolls for each of the following spells: charm person (2 scrolls), cure wounds (1
character spends looking through the documents yields one of the following: Bribe. A tattered parchment details how a prisoner, jailed for stealing racehorses, was freed after a noble bribed a local
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Preeta Kreepa Dug out of a mostly collapsed section of Stromkuhldur is a stone hovel in a cave lit by continual flame spells cast in several old cauldrons lying among the rubble. The door to the hovel is
hostilities with the drow have prompted Azrok to call on her for help. Preeta understands the threat posed by the drow and is using animate dead spells to raise drow corpses, creating forces that Azrok can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Urmbrusk ✔
Dorgar Adarbrent
Manshoon’s Spellbook. This spellbook weighs 20 pounds and is covered in beholder hide. It contains all the spells Manshoon has prepared (see appendix B) plus the following
spells: alarm, alter self, animate dead, antimagic field, arcane lock, blight, dispel magic, dominate monster, dream, etherealness, Evard’s black tentacles, feather fall, fireball, fly, gaseous form
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. This can be accomplished by cutting both creatures free of the mycelium or by destroying the mycelium that holds them. Either accomplishment spells their doom. A character with a knife or other small
into a dry husk. Stealing the life force of the boy enables her to cast antilife shell immediately and without visibly doing so. She continues to concentrate on the spell as she resumes her grisly work
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
named Deena Finkleton who came in hopes of stealing the dragon’s treasure. Gelida was left here to count the coins her conjurer pilfered, but the halfling never returned. Hiding from the Dragon. Gelida
several after effects of Aerstigga’s reckless use of her Wand of Wonder, such as the out-of-place grass and the charring from past Lightning Bolt spells. If the characters are particularly noisy here
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
if given a chance. Otherwise, it remains motionless. Cell 10C. Seven gnolls caught stealing gold await their fate in this cell. They run away as fast as possible. Cell 11C. Two human skeletons lie on
cleric spells (DM’s choice), and a metal case holding six potions (healing, diminution, plus four more of the DM’s choice). A secret compartment in the lid of the box that contains the potions holds
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the prisoner cells (areas C5, area C11, area C18, and area C20). The cultists are quick to fight intruders. The fanatics try to stay out of the way of Oxtu’s spells, but Oxtu makes no effort to
current experiments in stealing and offering secrets to Vecna. Secret Door. A tapestry depicting a feasting ghoul conceals a secret, sliding door leading to a short tunnel between this room and area C16. A






