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Returning 35 results for 'stone all century'.
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Magic Items
Tomb of Annihilation
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
), flesh to ice (3 charges; as flesh to stone except that the target turns to solid ice with the density and durability of stone), ice storm (2 charges), Otiluke's
Monsters
Fizban's Treasury of Dragons
over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
Monsters
Fizban's Treasury of Dragons
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
essence of their ancestors’ mountainous home, goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.
Creating Your Character
At 1st level
’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Dangwaru (The Typhoon Palace) The Typhoon Palace (see map 3) has stood for almost a century. If the characters are of 3rd level or lower, they will need to rest and recuperate between palace
, multilevel stone edifice with terraces carved out of the mountainside. Its name, Dangwaru, loosely translates to “high home” in Aquan. No one remembers the name of the cleric for whom the palace was
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
beneath the Stone Tooth: a rugged, forested hill crowned by a bare rocky crag. There Durgeddin and his followers founded the stronghold of Khundrukar. About a century ago, a member of Durgeddin’s clan
haunt such places. Today legends of Durgeddin’s Vengeance (or the Smith’s War) and the extraordinary blades the dwarves forged in anger still surface from time to time in the lands near the Stone Tooth.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell over a century ago. The statue stands atop a 2-foot-high, 5-foot-wide stone cylinder engraved with the following words in Common: “Follow the rules. Obey your instructors. Don’t be this guy.”
then, they follow the party and contribute as little as possible. 46b. Petrified Wizard The statue in the middle of this room is a former pupil — a dragonborn mage whom Halaster turned to stone with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(area D1) and wait to be rescued. When the characters confront them, Fel’rekt and Krebbyg stall for time until their escape vehicle arrives. If either drow falls, the other tosses the stone into the
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a beam without slipping and falling into the awfulness of area 1E. The stone steps that wind around the outer wall come to a small (approximately 3 feet by 3 feet) stone landing, then continue upward
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
grandest deep gnome strongholds, which existed for more than two thousand years until it was overrun a little more than a century ago by the dark elves of Menzoberranzan. The deep gnomes recently reclaimed
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warning, in Dwarvish, into the east wall: “The Mad Mage watches us. The Runestone is his eye!” 13f. Halaster’s Head Lying on the floor of this otherwise empty 10-foot-high cave is an oversized stone
head resembling the head of Halaster Blackcloak. The stone head once belonged to a Stonecloak that was cannibalized by the renegade golem in area 2. 13g. Gusting Chasm A howling, 60-mile-per-hour wind
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a century, grown into a nearly solid mass of hedge and thorn. Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. Villagers
through to the tower, fly across to it, or tunnel beneath the maze to the outside wall find only smooth, unbroken stone that cannot be breached or bypassed by any means. A balcony juts out from the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
century, grown into a nearly solid mass of hedge and thorn. Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. Villagers are
through to the tower, fly across to it, or tunnel beneath the maze to the outside wall find only smooth, unbroken stone that cannot be breached or bypassed by any means. A balcony juts out from the top
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
22. Taraz the Fair Where the hallway bends to the northeast, it once again takes on the appearance of a stone corridor. Light shines out ahead as the corridor opens into a room set with comfortable
-looking oversized furnishings. In the center of the room, a red-skinned creature wearing armor of flame, bronze, and volcanic stone sits cross-legged on the floor, studying a chessboard.
The creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
protected by a powerful spell that alerts the entire dao population if a visitor steals even a single stone. Theft is punishable by death, with punishment extending to the thief’s relatives. The mountains
the swamp, so houses built on poles eventually sink down into it. It is said that any object cast into the Swamp of Oblivion can’t be found again for at least a century. Now and then, a desperate soul
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
22. Taraz the Fair Where the hallway bends to the northeast, it once again takes on the appearance of a stone corridor. Light shines out ahead as the corridor opens into a room set with comfortable
-looking oversized furnishings. In the center of the room, a red-skinned creature wearing armor of flame, bronze, and volcanic stone sits cross-legged on the floor, studying a chessboard.
The creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Great Forge The Great Forge is a cavernous chamber divided into smaller sections housing furnaces and anvils. Some areas of the cavern are raised on daises of stone, while others stand in shallow
pits. Layers of stone catwalks crisscross the chamber, providing not only vantage points but also anchors for pulleys transporting buckets of ore and water throughout the forge. The Great Forge is
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
quickly overrun and subsequently abandoned and has remained that way for more than a century. The first action the soldiery of Neverwinter took in Leilon was to destroy the planar beacon inside the
wood or stone with thatched roofs are erected in Leilon’s muddy streets. At the center of it all, the New House of Thalivar, a cylindrical wizard tower, rises like a beacon, four times the height of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Converted Windmill: Autumn This old stone windmill was converted into a residence over a century ago and has fallen into disrepair. An eccentric Waterdavian artist lives here, and she hasn’t been the
1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious. Path to the Vault A heavy stone trapdoor in the floor of area W4a can be found with a thorough search of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ring of Winter Ring, artifact (requires attunement) Artus Cimber (see appendix D) has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit
bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone except that the target turns to solid ice with the density and durability of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, networks of tunnels and caverns formed from stone and soil. These passages are dark and dangerous, but they’re exactly what you expect to find in an underground realm. Such passages might be home to
where you began. The Mror Holds demonstrate this mystery. Over the past century, the dwarves discovered a vast subterranean kingdom within the Ironroot Mountains. Most of these halls rest in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious
finest treasures in a smaller chamber just above the great hall on the map. Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
handful of non-dwarf sages have even heard of it. Most people of the Dessarin Valley don’t know Besilmer at all, but they are familiar with two of its works: the engineering marvel known as the Stone
-Besil a century after Besilmer’s founding. Unfortunately for the dwarves, the realm collapsed after its king and founder died in battle. Most of the surviving dwarves sought safer lands. The dwarven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Waterdeep hangs on the east wall.
Skull. A charred human skull rests atop a 3-foot-high stone pedestal in front of the tapestry.
The charred skull is all that remains of Dezmyr’s mother, Yarlithra
unused furniture draped in cobwebs, including a canopied bed and a claw-footed armoire. A headless wooden mannequin in the southwest corner wears a dusty yellow ball gown more than a century out of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
refugees for the good part of a century. Dorbo and Senni Diggermattock are talented miners, but they have become even more capable as community leaders. They spent years planning an expedition to
priesthood serving the deep gnome deities Segojan Earthcaller (the god of deep earth and nature) and Callarduran Smoothhands (the god of stone and mining). The Stoneheart Enclave is in charge of summoning
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
envoy of the Marchion of Mirabar
The history of the dwarves in the North is a long and violent one, dating back more than six millennia. Before there was a Standing Stone in the Dalelands, or a
Guards of Felbarr. Drorn fought in the orc wars of both this and the last century, and helped free Citadel Felbarr (twice) and Gauntlgrym before he put down his warhammer a few years ago and began to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hold remained the personal property of the Margaster family. For a brief time a little more than a century ago, Thornhold fell into Zhentarim hands. When the Zhentarim marched through the
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
experienced the vision in area 17 recognize this hall as the same one seen in that vision. The hall contains the following: Shadows. The 40-foot-high vaulted ceiling is buttressed by eight stone columns
the south, stone steps climb 10 feet to a dais, where Umbraxakar is perched.
Statues. A double door at the back of the dais is flanked by two 20-foot-tall, black marble statues, one depicting Shar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
passage heads in the same direction. A set of narrow stairs cut into the rock wind up to the north, and two old wooden doors stand in a wall of dressed stone to the east.
The stream flowing from area
” below. 29. River Cavern This long, narrow cavern is half-filled with an underground river, flowing along at a rapid pace. A narrow ledge on the north side overlooks the river. A bridge of stone spans
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
northern edge of the moor. Rhymanthiin: Hidden City of Hope Stories persist that Faer’tel’miir, an ancient city of Miyeritar, was restored by High Magic sometime in the last century — perhaps even before
the Spellplague — up on the High Moor. The restored city of dark, smooth stone, called Rhymanthiin, or “The Hidden City of Hope,” appears on no maps, and is reputedly concealed by magic or some other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
night in the burgomaster’s cottage or some other residence. Cottages Krezk’s residences are single-story pine cottages with stone chimneys and thatch roofs. Pigs and chickens are kept in indoor pens
a century ago and hasn’t aged a day since. He occasionally visits the Shrine of the White Sun but doesn’t talk much, and he demands tribute in the form of wine. No one knows his true name or where he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the closest affinity. And their eyes often glimmer with fey magic. Continued exposure to the Feywild, over a century or more, hastens the onset of Remembrance significantly among most elves. Elves who
waterfalls, gardens and copses, and structures of stone and wood are commingled in ways that are original and yet completely natural-looking. Eladrin culture is older than any other elven civilization






