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Returning 35 results for 'stones all cold'.
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Monsters
Thieves’ Gallery
holding, two pairs of sending stones, and a deathly token (see Spellcasting).
Wild Magic. When Simon takes 20 or more damage from a single source or takes damage from a critical hit, he must roll on the
","rollType":"roll","rollAction":"Chaos Bolt"}: 1, acid;{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Chaos Bolt (Acid)", "rollDamageType":"acid"}; 2, cold;{"diceNotation":"2d10+3
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mountain valley; the air is cold and fresh. Two ancient stones stand to either side of you, and no more than a bowshot ahead along a path is a large house, with stone on the ground floor, timbers above
. Within sight are more standing stones.
Pine branches shift and sway in a gusting, fitful wind. A squirrel chitters and then falls silent.
The portal stands between stone markers (see area 1).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mountain valley; the air is cold and fresh. Two ancient stones stand to either side of you, and no more than a bowshot ahead along a path is a large house, with stone on the ground floor, timbers above
. Within sight are more standing stones.
Pine branches shift and sway in a gusting, fitful wind. A squirrel chitters and then falls silent. The portal stands between stone markers (see area 1).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S9. Gardens Nestled between rising and plunging cliffs are four rectangular garden plots enclosed by a five-foot-high wall of mortared stones. White rabbits nibble on turnips uprooted by the cold
. Two lifeless scarecrows with stuffed gullets and sackcloth heads hang from wooden crosses pounded into the cold, hard earth. If the characters haven’t cleared out the east wing, add: The abbey’s east
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and colored glowing stone is set.
The characters can examine the dead guard or investigate the doors and stones. However, the amount of time they have to do so depends on whether they had other
the round metal pin bearing the symbol of Dran Enterprises, the trap goes off. Each creature within the room must make a DC 15 Dexterity saving throw, taking 16 (3d10) cold damage on a failed save or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feebly plead for his freedom. Rolelplaying Braelen. Braelen has been pinned here for two days. Heavy stones were carefully placed to hold him in place without crushing or breaking anything. He is cold
stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
tapestry weighs about 200 pounds and is worth 2,500 gp. Simply removing the semiprecious stones provides garnets, agates, moonstones, and others worth about 800 gp. Close examination of the tapestries
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
frigid cold ever since. In the event of an encounter, a squad of 3d6 kobolds is working in or passing through the area. If the characters are dressed as Ice Hunter villagers or are wearing some other
single volley of sling stones at the intruders, then flee in as many directions as possible to report the intrusion to the ice toads or ice trolls. Ice Toads. A crew of 1d6 ice toads (see appendix D
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
desert caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
. The tapestry weighs about 200 pounds and is worth 2,500 gp. Simply removing the semiprecious stones provides garnets, agates, moonstones, and others worth about 800 gp. Close examination of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
frigid cold ever since. In the event of an encounter, a squad of 3d6 kobolds is working in or passing through the area. If the characters are dressed as Ice Hunter villagers or are wearing some other
single volley of sling stones at the intruders, then flee in as many directions as possible to report the intrusion to the ice toads or ice trolls. Ice Toads A crew of 1d6 ice toads (see appendix D) is
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
acid, cold, fire, and lightning damage; as well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
each character’s Intelligence or Wisdom score. Characters who came here from the Obelisk (see "The Obelisk") can bargain with Rigorath for the means to release Ubbalux from the standing stones. In this
immunity to cold damage and carries a sling bag containing five shattersticks (see the “Shattersticks” sidebar) that it can use to demolish the riverbank. The imp is focused on his task, dislikes
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
was unsuccessful)
“Some stones hide things. The next time you’re in an ancient dungeon or old cave, inspect the walls closely. You just might find a secret door.” (True)
Apartments Features The
object with AC 19, 5 HP, Immunity to Poison and Psychic damage, and Vulnerability to Cold damage. A character who reduces a strongbox to 0 Hit Points with a single attack or spell destroys the strongbox
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
magic can’t put him to sleep.
Special Equipment. Simon carries a bag of holding, two pairs of sending stones, and a deathly token (see Spellcasting).
Wild Magic. When Simon takes 20 or more damage
: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder.
Spellcasting. Roll a d6. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and within a ring of fallen standing stones that still resonate with ancient power. In order to facilitate bargaining with mortals, the home must be near enough to a populated area that it attracts
exact her vengeance, and no dish of revenge is sweeter than one served cold and to the next three generations of her enemy’s family. Hags hate to be in debt to someone who’s done them a favor spontaneously, outside of any bargain, and so will return favors unexpectedly to such folk.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scion’s back, unaware of the mighty power beneath them. Such settlements can thrive for
)
CON
24 (+7)
INT
9 (−1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +10, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
storm, slow 7th freedom of movement, ice storm 9th commune with nature, cone of cold Coast Druid Level
Spells
3rd mirror image, misty step 5th water breathing, water walk 7th control water
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with a remove curse spell or similar magic, the afflicted creature has vulnerability to cold damage. This curse negates any resistance or immunity to cold damage the creature might otherwise possess. 4B
pay. If she spots any party members, she crawls out of the bell’s cold confines and rushes forth to destroy them, thinking they have come to plunder her hoard (area 4H). She prefers to lurk among the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. She’s heard many tales about fogs that persist in the Sumber Hills even in bright sunlight, and sudden gusts of hot wind sweeping west out of the hills where breezes have always been cold. There have
bandits). They are the stone-masked folk who have been watching over the quarry by night, and the so-called Bringers of Woe who appear in area T7 of the Tomb of Moving Stones (they rush down to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stones filled with burned and blackened rubble. As you approach the sooty stones, it is obvious someone has been sorting through the debris. Assorted oddments are piled inside the scorched square of
the foundation stones. Ruined cooking utensils, crushed pots and pans, mangled kettles, and less identifiable metal objects lie in one pile. Broken crockery, platters, plates, porcelain, and pottery are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
Sleet Storm
7 Ice Storm
9 Cone of Cold
Temperate Land Druid Level Circle Spells
3 Misty Step, Shocking Grasp, Sleep
5 Lightning Bolt
7 Freedom of Movement
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as hatcheries. Kobolds tend to their eggs by nesting them in a shallow pit lined with earth and dried grass. Because the eggs are susceptible to cold, they are kept near a slow-burning fire, or are
or spikes through a sapling and bend it to create a spring-arm, line pits or pools with sharp stones, rig platforms to collapse under anything more than a kobold’s weight, and so on. Kobold traps might
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
storm, slow
7th
freedom of movement, ice storm
9th
commune with nature, cone of cold
Coast Druid Level Spells 3rd
mirror image, misty step
5th
water breathing, water walk
7th
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Throws Str +14, Con +12, Wis +9, Cha +12
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Abyssal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a wind storm. Hyrsam, the Prince of Fools, is thought to be the first satyr. He can sing the shine off gold, and his jokes and antics can cause stones to cry with laughter. Yet Hyrsam is also the
was once known as the Sun Prince, but his heart grew cold when his betrothed betrayed him and escaped, her soul becoming one of the stars. Ever since, the wrathful prince has sought to reunite with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
collapse, only to slowly reassemble over the course of days. 3 Packs of slaadi erupt from inside a local cave networks at random intervals, terrorizing travelers. 4 Any spell that deals acid, cold, fire
circle of stones is in truth a group of slumbering earth elementals that came from Lamannia during its most recent coterminous period. Mabar, the Endless Night Mabar is the darkness that promises to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
equipped with a weapons and throwing stones, plus a giant’s bag. If a conflict erupts, the giant tries to sound a great iron horn suspended from the ceiling on iron chains in the center of the cavern
(use the hill giant statistics, plus immunity to cold damage), and three young frost giants (use the ogre statistics, plus immunity to cold damage) call this place home. If the frost giant is killed, the






