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Returning 35 results for 'stories combat'.
Monsters
Fizban's Treasury of Dragons
skilled in close combat, using two weapons to tear at their foes.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose
reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some
Backgrounds
Baldur’s Gate: Descent into Avernus
entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some
skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret
Monsters
Fizban's Treasury of Dragons
combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality
Dragon Adventures
The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType
Monsters
Fizban's Treasury of Dragons
manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack
Deep Dragon Adventures
The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8
Backgrounds
Ghosts of Saltmarsh
Wrestling. You fought in hand-to-hand combat with an immense lobster.
2
It Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles.
3
Fins of Pure Gold
become depressed and anxious if I’m away from the sea too long.
3
I have lived a hard life and find it difficult to empathize with others.
4
I am inclined to tell long-winded stories
Monsters
Fizban's Treasury of Dragons
Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon
Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Monsters
Fizban's Treasury of Dragons
ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon
Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll
Backgrounds
Sword Coast Adventurer's Guide
greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with
tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
Monsters
Fizban's Treasury of Dragons
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8
Magic Items
Tasha’s Cauldron of Everything
The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Monsters
Fizban's Treasury of Dragons
of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Monsters
Fizban's Treasury of Dragons
far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Monsters
Fizban's Treasury of Dragons
the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8
Equipment
Combat
Utility
Whimsy
20
20
18
Few wizards attempt such a feat and even fewer succeed at bottling lightning. The method, magic, and equipment used in achieving bottled
found, usually by hearing stories of their mountaintop towers or their mad wandering into lightning storms.
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer
;
FEATURE: BY POPULAR DEMAND
You can always find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. At such
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
liking to you.
Variant Entertainer: Gladiator
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can
enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. When they are not drilling with their weapons, the lizardfolk spend their time in this chamber, gambling, exercising, and telling stories of happier times. Borngray maintains this force as insurance
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. When they are not drilling with their weapons, the lizardfolk spend their time in this chamber, gambling, exercising, and telling stories of happier times. Borngray maintains this force as insurance
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Folk Horror Plots Folk horror stories often involve outsiders or an unwitting new member of the community discovering a unsettling practices. Folk Horror Plots d8 Plot
1 Recover a missing
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. When they are not drilling with their weapons, the lizardfolk spend their time in this chamber, gambling, exercising, and telling stories of happier times. Borngray maintains this force as insurance
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Folk Horror Plots Folk horror stories often involve outsiders or an unwitting new member of the community discovering a unsettling practices. Folk Horror Plots d8 Plot
1 Recover a missing
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. When they are not drilling with their weapons, the lizardfolk spend their time in this chamber, gambling, exercising, and telling stories of happier times. Borngray maintains this force as insurance
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
interaction, and combat into a unified whole that meets the needs of your players and your campaign. But it’s more than that. The basic elements of good storytelling should guide you throughout this process, so your players experience the adventure as a story and not a disjointed series of encounters.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, traps, puzzles, and conflicts. When you design an adventure, you call the shots. You do things exactly the way you want to. Fundamentally, adventures are stories. An adventure shares many of the
interaction, and combat into a unified whole that meets the needs of your players and your campaign. But it’s more than that. The basic elements of good storytelling should guide you throughout this process, so your players experience the adventure as a story and not a disjointed series of encounters.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragons Dragons of Lore and Rapport Habitat: Desert; Treasure: Arcana Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid
lands, they cheerfully journey considerable distances to visit friendly creatures, pass on what they’ve learned, and collect news. Though good natured, brass dragons don’t shirk from combat when
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragons Dragons of Lore and Rapport Habitat: Desert; Treasure: Arcana Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid
lands, they cheerfully journey considerable distances to visit friendly creatures, pass on what they’ve learned, and collect news. Though good natured, brass dragons don’t shirk from combat when
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
retired with honor decades ago. You’ve got an endless supply of stories of your heroic deeds. It’s been a long time since you’ve been in combat and your skills are a little rusty. But you’re sure that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
retired with honor decades ago. You’ve got an endless supply of stories of your heroic deeds. It’s been a long time since you’ve been in combat and your skills are a little rusty. But you’re sure that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
weapons, armor, and magic items built for the battlefield—the more unique, the better. Stories matter to a bronze dragon, who would rather have the humble spear that felled a tyrant than a jeweled
blade that’s never seen combat. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
informed and inspired by the cultures, myths, legends, and fantasies of any culture: an epic fantasy campaign could draw on French romances or Chinese wuxia stories, a mythic fantasy campaign could be based
threatens the world. And the stories of these campaigns often include an element of romance: tragic affairs between star-crossed lovers, passion that transcends even death, and chaste adoration between
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
weapons, armor, and magic items built for the battlefield—the more unique, the better. Stories matter to a bronze dragon, who would rather have the humble spear that felled a tyrant than a jeweled
blade that’s never seen combat. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to