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                        Returning 35 results for 'storm all class'.
                    
                
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , wall of fire
5th level (3 slots): commune with nature, mass cure wounds, tree stride
6th level (1 slot): heal, heroes' feast, sunbeam
7th level (1 slot): fire storm
8th level (1 slot): animal shapes
                                                
                                            
                                                
                                                     senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that she lacks. She can cast her spells with verbal or
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     know or have prepared. The spell you choose must be on your class’s spell list and of a level for which you have a spell slot, and you must provide the spell’s components.
You expend a spell
                                                
                                            
                                                
                                                     acid arrow
5
scorching ray
6
shatter
3rd-Level Spells
d6
Spell
1
fear
2
feign death
3
fireball
4
gaseous form
5
sleet storm
6
                                                
                                            
                                        
                                                    Archdruid
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , stoneskin, wall of fire
5th level (3 slots): commune with nature, mass cure wounds, tree stride
6th level (1 slot): heal, heroes' feast, sunbeam
7th level (1 slot): fire storm
8th level (1 slot
                                                
                                            
                                                
                                                     reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.
The new form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your spellcasting class.  Mark of Storm Spells   Spell
                                                
                                            
                                                
                                                    Variant Half-Elf: Mark of Storm If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Path of the Storm Herald All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform
                                                
                                            
                                                
                                                     that rage into a mantle of primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects. Storm heralds are typically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     electricity. Storm Cannon Medium Object Armor Class: 18 Hit Points: 30
 Lightning Ball (Requires Aim). Ranged Attack Roll: +6, range 200/800 ft. Hit: 22 (4d10) Lightning damage.
 Aiming a Storm Cannon requires the Utilize action, then a creature can take the Lightning Ball action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your spellcasting class. Mark of Storm Spells    Spell Level
                                                
                                            
                                                
                                                    Mark of Storm Traits  If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Storm Giant Tempest Caller While most storm giants care little for the intricate details of ranking in the ordning, tempest callers proudly claim a position at the pinnacle of that ranking—and few
                                                
                                            
                                                
                                                     dare to challenge them. Wielding the power of rune magic in addition to the innate magic that courses through them, these storm giants are highly respected. If any giant can draw Annam’s attention to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     either end of the mastaba, a storm giant skeleton (see the accompanying stat block) lying dormant on top of the mausoleum awakens and attacks. The storm giant, Helmdar, was sent to destroy two frost giant
                                                
                                            
                                                
                                                     criminals who stole a horn of blasting from a storm giant king. Helmdar completed his mission but was killed by Zikzokrishka and turned into an undead thrall to guard her lair. Treasure The horn of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     with a high-speed jet of water?
 —Bigby
 Storm Crab Gargantuan Monstrosity, Unaligned
 Armor Class 18 (natural armor)
 Hit Points 155 (10d20 + 50)
 Speed 40 ft., swim 60 ft.
  STR
 23 (+6)
 DEX
                                                
                                            
                                                
                                                    Storm Crab Storm crabs are colossal crustaceans with four monstrous claws and a poisonous stinger. Equally adept underwater or on shore, they can exhale a jet of pressurized water to crush foes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     devoted cults of lesser creatures to serve the monsters of the deep. Storm Herald Huge Aberration, Typically Lawful Evil
 Armor Class 16 (natural armor)
 Hit Points 287 (23d12 + 138)
 Speed 50 ft., swim
                                                
                                            
                                                
                                                    Storm Herald Ancient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat from the world, storm giants sometimes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Bloodshed Medium Undead, Chaotic Evil
 Armor Class 18 (plate armor)
 Hit Points 280 (33d8 + 132)
 Speed 40 ft.
  STR
 23 (+6)
 DEX
 12 (+1)
 CON
 18 (+4)
 INT
 10 (+0)
 WIS
 17 (+3)
 CHA
 21
                                                
                                            
                                                
                                                     four Blazing Morningstar attacks. It can replace one of these attacks with Blade Storm, if available.
 Blazing Morningstar. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Storm Giant   Storm Giant
 Huge giant, chaotic good
 Armor Class 16 (scale mail)
 Hit Points 230 (20d12 + 100)
 Speed 50 ft., swim 50 ft.
   STR
  29 (+9) 
 
  DEX
  14 (+2) 
 
  CON
  20
                                                
                                            
                                                
                                                     weather (cast as 1 action), water breathing
Storm giants are contemplative seers that live in places far removed from mortal civilization. Most have pale purple-gray skin and hair, and glittering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Subclasses  Class Subclass Level Available Description   Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
                                                
                                            
                                                
                                                     3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     themselves into nature, literally transforming into semiconscious storms. Storm Giant Quintessent
 Huge giant (storm giant), chaotic good
 Armor Class 12
 Hit Points 230 (20d12 + 100)
 Speed 50 ft
                                                
                                            
                                                
                                                    Storm Giant Quintessent Some storm giants approaching the end of their natural life spans seek an escape from death. They plumb the depths of their powerful connection to the elements and disperse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     its spells; the exception has no effect on how a weapon or a spell functions for others. If a stat block contains the name of a class in the monster’s name or in parentheses under the name, the monster
                                                
                                            
                                                
                                                     is considered a member of that class for the purpose of meeting magic item prerequisites. The monsters in this chapter are arranged in alphabetical order for ease of reference. Here’s an overview of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Storm Giant Quintessent
 Huge Giant, Typically Chaotic Good
 Armor Class 12
 Hit Points 230 (20d12 + 100)
 Speed 50 ft., fly 50 ft. (hover), swim 50 ft.
   STR
  29 (+9) 
 
  DEX
  14 (+2
                                                
                                            
                                                
                                                    Storm Giant Quintessent To forestall the inevitable, some storm giants approaching the end of their natural life spans seek an escape from death. They plumb the depths of their powerful connection to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    The Ordning Each of the main giant races — the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giants — are related by common elements of history, religion, and culture. They
                                                
                                            
                                                
                                                     view one another as kindred, keeping any inherent animosity over territory and ambition to a minimum. Giants belong to a caste structure called the ordning. Based on social class and highly organized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    
 Gargantuan elemental, neutral
 Armor Class 19
 Hit Points 264 (16d20 + 96)
 Speed 0 ft., fly 120 ft. (hover)
   STR
 23(+6)
 
  DEX
 28(+9)
 
  CON
 23(+6)
 
  INT
 2(−4)
 
  WIS
 21(+5
                                                
                                            
                                                
                                                     out of an enemy’s reach.
 Legendary Resistance (3/Day). If the tempest fails a saving throw, it can choose to succeed instead.
 Living Storm. The tempest is always at the center of a storm 1d6 + 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Elemental, Typically Neutral
 Armor Class 19
 Hit Points 264 (16d20 + 96)
 Speed 0 ft., fly 120 ft. (hover)
   STR
  23 (+6) 
  DEX
  28 (+9) 
  CON
  23 (+6) 
  INT
  2 (−4) 
  WIS
                                                
                                            
                                                
                                                     opportunity attacks when it flies out of an enemy’s reach.
 Legendary Resistance (3/Day). If the tempest fails a saving throw, it can choose to succeed instead.
 Living Storm. The tempest is always at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
 Medium humanoid (human), neutral evil
 Armor Class 13 (chain shirt
                                                
                                            
                                                
                                                    ): expeditious retreat, magic missile, shield
 2nd level (3 slots): blur, hold person
 3rd level (2 slots): sleet storm
 Actions
 Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     communicate with a mortal, carry out a short task, or defend its home against aggressors. Storm Giant Quintessent
 Huge giant (storm giant), chaotic good
 Armor Class 12
 Hit Points 230 (20d12 + 100
                                                
                                            
                                                
                                                     smiling ones feel about their place in the ordning — second to the storm giants. The masks serve as symbols of their devotion, but they also conceal their wearers’ true facial expressions. Cloud Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
                                                
                                            
                                                
                                                     includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanathar’s Guide to Everything) can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Tempest Spirit A storm giant can escape death through a mystical ritual that transforms the giant into a semiconscious storm. However, if the giant performs the ritual in a place where the barrier
                                                
                                            
                                                
                                                     into the elements. Rather, it absorbs the elemental energy around it, and its lower body becomes a storm cloud. The resulting tempest spirit is similar in appearance to a djinni and is sometimes mistaken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Cloud Giant of Evil Air Huge Giant, Typically Neutral Evil
 Armor Class 14 (natural armor)
 Hit Points 200 (16d12 + 96)
 Speed 40 ft., fly 40 ft.
  STR
 27 (+8)
 DEX
 10 (+0)
 CON
 22 (+6
                                                
                                            
                                                
                                                     attacks and one Storm Boomerang attack.
 Scimitar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) slashing damage.
 Storm Boomerang. Ranged Weapon Attack: +12 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     by allied beasts, plants, and fey. Archdruid
 Medium humanoid (any race), any alignment
 Armor Class 16 (hide armor, shield)
 Hit Points 132 (24d8 + 24)
 Speed 30 ft.
   STR
 10(+0)
 
  DEX
                                                
                                            
                                                
                                                    , stoneskin, wall of fire
 5th level (3 slots): commune with nature, mass cure wounds, tree stride
 6th level (1 slot): heal, heroes’ feast, sunbeam
 7th level (1 slot): fire storm
 8th level (1 slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Character Classes Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below. Barbarian. Storm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     experiments without interference. Mage
 Medium humanoid (any race), any alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 40 (9d8)
 Speed 30 ft.
   STR
  9 (−1)
 
  DEX
  14 (+2)
 
  CON
                                                
                                            
                                                
                                                    , suggestion
 3rd level (3 slots): counterspell, fireball, fly
 4th level (3 slots): greater invisibility, ice storm
 5th level (1 slot): cone of cold
 Actions
 Dagger. Melee or Ranged Weapon Attack: +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     just the right moment to exploit an opponent’s weakness. Evoker Medium humanoid (any race), any alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
  STR
 9 (–1
                                                
                                            
                                                
                                                    ): mirror image, misty step, shatter*
 3rd level (3 slots): counterspell, fireball,* lightning bolt*
 4th level (3 slots): ice storm,* stoneskin
 5th level (2 slots): Bigby’s hand,* cone of cold*
 6th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     Rilmani Medium Celestial, Typically Neutral
 Armor Class 18 (natural armor)
 Hit Points 136 (16d8 + 64)
 Speed 30 ft.
  STR
 19 (+4)
 DEX
 14 (+2)
 CON
 18 (+4)
 INT
 15 (+2)
 WIS
 14 (+2
                                                
                                            
                                                
                                                     plus 11 (2d10) psychic damage.
 Spellcasting. The ferrumach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):
 At will: detect magic
 1/day each: dispel magic, ice storm
  Mark Behm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     while it’s in the druid’s hands. If the druid dies, the ice sickle melts away. The weapon is otherwise identical to a normal sickle. Frost Druid
 Medium humanoid (human), any alignment
 Armor Class 13
                                                
                                            
                                                
                                                     friendship, fog cloud, speak with animals
 2nd level (3 slots): animal messenger, moonbeam, pass without trace
 3rd level (3 slots): conjure animals, sleet storm, wind wall
 4th level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     trade, Kalakeri is now locked in an endless storm of violence. At the center of that storm stand the remnants of the Vasavadan: three heirs transformed into unspeakable monsters by their depravity
                                                
                                            
                                                
                                                     of society do you come from? Kalakeri is built on social class, with the nobility at the top, wealthy merchants and military officers next, and everyone else below. Where do you stand, and do you wish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , since meat from a fresh kill tastes sufficiently hot to their palate.
 Reavers of the Storm. The war horns of the frost giants howl as they march from their ice fortresses and glacial rifts amid the
                                                
                                            
                                                
                                                     howling blizzard. When that storm clears, villages and steadings lay in ruins, ravens descending to feed on the corpses of any creatures foolish or unlucky enough to stand in the giants’ path.
 Inns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     descendants of storm giants who retreated from the world in ages past. Over the course of centuries, the elemental nature of these giants—aided by infusions of energy from the Elemental Planes—grew to
                                                
                                            
                                                
                                                     face that appears at the head of the bolt as it streams through the air. In rare moments, the hulk coalesces into a bipedal shape resembling a storm giant, but these moments are as fleeting as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     devices produce explosions, but all the most interesting ones (from the Izzet perspective) do. Cosmotronic Blastseeker
 Medium humanoid (any race), chaotic neutral
 Armor Class 15 (chain shirt
                                                
                                            
                                                
                                                    
 Armor Class 13 (16 with mage armor)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
   STR
 13(+1)
 
  DEX
 16(+3)
 
  CON
 15(+2)
 
  INT
 18(+4)
 
  WIS
 11(+0)
 
  CHA
 14(+2
                                                
                                            
                                        






