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Returning 35 results for 'storm suffuses adventure'.
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Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Bigby Presents: Glory of the Giants
block for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm Kingâs Thunder adventure).
For a giant child, use the commoner stat
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water and air but not food or sleep
Monsters
Mythic Odysseys of Theros
Returned, called kakomanteis, use their magical prowess to control the energy that suffuses the Underworld.
Returned have escaped the Underworld and dwell among the living once more, but their second
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll
Monsters
Fizban's Treasury of Dragons
the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and
Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
the Knights of the Black Sword, if she needs to call on their talents.
Familiar. Avariceâs familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in
Monsters
Tomb of Annihilation
except that the target turns to solid ice with the density and durability of stone), ice storm (2 charges), Otiluke's freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the
Dragonbait, whom he met in Port Nyanzaru. The two are always on the move. Consequently, their location in the adventure is randomly determined.
Using Artus. Artus has never been to Omu, and he has no
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8
Monsters
Fizban's Treasury of Dragons
despair are bound up in the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal
. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
If youâre considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
describe the town where the adventure begins. Knowing Leilon well will ensure a smooth start to the adventure. SLEEPING DRAGON AS A STAND-ALONE
Some sections of this adventure reference Storm Lordâs
Wrath, which can be run as a predecessor to Sleeping Dragonâs Wake. If you run Sleeping Dragonâs Wake as a stand-alone adventure, you can ignore the references to Storm Lordâs Wrath, since all the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Storm Giants Before running this part of the adventure, review the information on storm giants in the Monster Manual. It will help you roleplay the storm giants in this chapter. In addition, take
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Chapter 7: Before the Storm an adventure for
Level 10
characters
This adventure is designed to fill one or two sessions of play.
It can take place anywhere that has seaside settlements.
Matt Stikker
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Adventure Begins The adventure begins in the town of Leilon, which has been recently reconstructed after being abandoned for many years. The characters can receive quests, choose which ones to
pursue, and experience encounters in Leilon. While Leilon is described in Storm Lordâs Wrath and Sleeping Dragonâs Wake, the settlers from Neverwinter have now finished their reconstruction of the town
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
happy to let the characters deal with the remaining evil giant lords as they see fit. Storm Kingâs Thunder is not a âticking clockâ adventure, meaning that the characters are under no pressure to end
three locations described in chapter 2. Appendix A suggests ways in which you can transition characters from the D&D Starter Set adventure or one of several other D&D adventures to chapter 2 of Storm
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lordâs Wrath is the first adventure and Divine Contention is the last). This adventure trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit.
Introduction Sleeping Dragonâs Wake is a Dungeons & Dragons adventure designed for characters of 9th through 10th level and takes place in the Forgotten Realms campaign setting. By the end of the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
adventure or as the concluding part in a trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lordâs Wrath is the first adventure and Sleeping Dragonâs Wake is the second). This adventure
Introduction Ebondeathâs Lair Divine Contention is a Dungeons & Dragons adventure designed for characters of 11th through 12th level set in the Sword Coast region of the Forgotten Realms campaign
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
sailors raise a cheer, and the storm brewing overhead seems not quite so threatening now.
And that brings us to the end of your first taste of adventure.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forsaken Deep Adventures Here are sample adventure hooks to bring characters to the Forsaken Deep or to give them missions to pursue there. Burial at Sea Restless spirits of the storm giants who died
in the Forsaken Deep create a perpetual necrotic storm on the ocean surface above. To stop it, the characters must brave creatures from the Elemental Water Encounters and Giant Necropolis Encounters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Introduction You are about to embark on a great adventure that pits heroes against giants bent on reshaping the world. Storm Kingâs Thunder is a Dungeons & Dragons adventure for four to six player
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventureâs conclusion. Because giants
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult.
Those colonies established in the Star Mounts, closest to the
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurerâs chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Using This Source Tales from the Yawning Portal contains seven adventures taken from across D&Dâs history. The introduction of each adventure provides ideas on adapting it to a variety of D&D
&D campaigns, such as Storm Kingâs Thunder, the higher level adventures presented here are an ideal way to extend the campaign beyond.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zikranâs Zephyrean Tome Zikranâs Zephyrean Tome An Adventure for 10thâlevel Characters
Written by Taymoor Rehman
Developed & Edited by Christopher Perkins Zikranâs Zephyrean Tome was donated to
Candlekeep by adventurers seeking refuge from a storm that seemed to follow them wherever they went. A junior member of the Avowed, although unable to open the book, cataloged it as a treatise on the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
those who turn to the service of interloper gods. Itâs not about religion; itâs a betrayal of family.
âDiancastra
Annamâs Children Adventures d12 Adventure Hook 1 A storm giant prophet claims a
Gods and Adventures The two tables in this sectionâthe Annamâs Children Adventures table and the Interloper Gods Adventures tableâoffer adventure hooks that involve the gods worshiped by giants. Many
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Appendix A: Scoring Sheet Use the following to keep track of scoring during the training exercise in part 2 of the adventure. Empty Check Boxâ Plotting a course of the first attempt: 1 point
Empty
Check Boxâ Mitigating the damage of the electrical storm on the first attempt: 1 point
Empty Check Boxâ Entering the asteroid cluster without damaging the ship: 1 point
Empty Check Boxâ Exiting
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
nefarious schemes and terrible monsters await. Storm Lordâs Wrath is a D&D adventure designed for 7th-level characters. You can run this adventure for as few as one or as many as six players. By the time the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
reward anyone who can impress them with a riveting tale of love and adventure from each of the archipelagoâs largest islands. 3 A storm giant has claimed a skybridge as her domain and refuses to let
Adventures in Dayawlongon Consider the plots on the Dayawlongon Adventures table when planning adventures in Dayawlongon. Dayawlongon Adventures d4 Adventure 1 A merchant the characters know is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background The Cobblehook Corsairs have harassed ships traveling along the Umbradi Coast for years, stealing cargo and demanding tribute. Until recently, however, the pirates assailed only
crew who opposed the dragonâs violent ambitions. The dragon has instructed the remaining Corsairs to loot nearby coastal settlements, starting with the village of Respite. When this adventure begins
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventure Models Giants serve as adversaries in many D&D adventures, but thatâs not the only possible role for them in your game. This section outlines five broad categories of adventures, including
suggested adventure hooks for each category. Against the Giants Three of D&Dâs earliest published adventures featured giants as the primary opponents: Steading of the Hill Giant Chief, The Glacial
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontorâs Hold Adventures Here are sample adventure hooks to bring characters to Karontorâs Hold or to give them missions to pursue there. Amplified Intrusion A fomorian deep crawler (see chapter 6
becomes an extension of the Far Realmâs intrusion. Fallen Storm A storm giant who sought to cleanse the Far Realm corruption from the keep has succumbed to the corruption and now gathers creatures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Ashen Grotto Adventures Here are sample adventure hooks to bring characters to the Ashen Grotto or to give them missions to pursue within the cave. Greedy Usurpers Giants who wish to inter their dead
this chapter). Missing Pieces A storm giant asks the characters to retrieve an ancestorâs bone from the Coral Pool, since she is forbidden to enter the grotto. She promises them a javelin of






