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Returning 35 results for 'storm waves'.
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Monsters
Monster Manual
: Half damage. Failure or Success: The target starts burning.2: Freezing Waves. Strength Saving Throw: DC 23, each creature in a 90-foot Cone. Failure: 22 (5d8);{"diceNotation":"5d8", "rollType":"damage
", "rollAction":"Freezing Waves", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 22 (5d8);{"diceNotation":"5d8", "rollType":"damage", "rollAction":"Freezing Waves", "rollDamageType":"Cold"} Cold
Magic Items
Dungeon Master’s Guide
Held in the dungeon of White Plume Mountain, Wave is engraved with images of waves, shells, and sea creatures.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When
world.
Destroying Wave. Wave can be destroyed only on the island of Thunderforge, where it was forged. The weapon must be melted down by a storm giant or someone imbued with a storm giant’s
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
waves as if tossed by a strong wind. Its patterned hide resembles the twisting beanstalks that also coil around its legs, shoulders, and haunches.
Storm giant hunters consider tempest harts to be the
", "rollAction":"Lightning Call", "rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.Storm giant;Storm giants live high above Eldraine in a cloudy
Monsters
Mordenkainen Presents: Monsters of the Multiverse
deeper truth: things lurking beneath the waves strive to claim the hearts and minds of land dwellers.
Kraken;Krakens, morkoth;morkoths, sea hag;sea hags, marid;marids, storm giant;storm giants, dragon
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
Magic Items
Mythic Odysseys of Theros
within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s Guide) or calming a storm. In either
Guide for details on randomly determined properties.
Command the Deep. The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea
Monsters
Fizban's Treasury of Dragons
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
"}
Connected Creatures
1
An adult topaz dragon vies with a storm giant over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to
Wave
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this
imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.
Wave harbors a secret doubt about its own nature and purpose. For all
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of long-dead mariners stir in their watery graves. During the storm, 1d4 specters, 2d4 ghouls, and 4d6 zombies emerge from the waves to attack the ship. Transmutation These violently unpredictable
storms cause the waves to warp and twist. The storm transforms the water around the ship into an amalgamation of ice, stone, and stranger materials, making travel difficult and damaging the ship. The ship’s hull takes 4d10 bludgeoning damage, and the ship’s speed decreases by half during the storm.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of long-dead mariners stir in their watery graves. During the storm, 1d4 specters, 2d4 ghouls, and 4d6 zombies emerge from the waves to attack the ship. Transmutation These violently unpredictable
storms cause the waves to warp and twist. The storm transforms the water around the ship into an amalgamation of ice, stone, and stranger materials, making travel difficult and damaging the ship. The ship’s hull takes 4d10 bludgeoning damage, and the ship’s speed decreases by half during the storm.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains 1 level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains 1 level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there’s a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a cruel twist, and Emperor of the Waves disappeared. A storm separated the ship from its escort, and it was never heard from again. Devastated by the financial loss, Aubreck was reduced to the
lifestyle of an ordinary merchant. The true fate of Emperor of the Waves is known only to a few. The ship was nearly sunk in the storm that drove it off course, but it remained seaworthy. After the storm
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a cruel twist, and Emperor of the Waves disappeared. A storm separated the ship from its escort, and it was never heard from again. Devastated by the financial loss, Aubreck was reduced to the
lifestyle of an ordinary merchant. The true fate of Emperor of the Waves is known only to a few. The ship was nearly sunk in the storm that drove it off course, but it remained seaworthy. After the storm
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Triton master of waves MOoT
13 Storm giant MM
17 Dragon turtle MM
23 Kraken* MM
26 Tromokratis MOoT
* See chapter 6 for details about these creatures in Theros. The floor of the Siren Sea is littered with vessels that navigated the waves unwelcomed
(CHRIS RAHN)
suggests a variety of foes that might arise from among the god’s followers. Thassa’s Villains d6 Villain
1 A triton master of waves (see chapter 6) demands ever greater sacrifices to Thassa from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Triton master of waves MOoT
13 Storm giant MM
17 Dragon turtle MM
23 Kraken* MM
26 Tromokratis MOoT
* See chapter 6 for details about these creatures in Theros. The floor of the Siren Sea is littered with vessels that navigated the waves unwelcomed
(CHRIS RAHN)
suggests a variety of foes that might arise from among the god’s followers. Thassa’s Villains d6 Villain
1 A triton master of waves (see chapter 6) demands ever greater sacrifices to Thassa from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wave Weapon (Trident), Artifact (Requires Attunement) Held in the dungeon of White Plume Mountain, Wave is engraved with images of waves, shells, and sea creatures. You gain a +3 bonus to attack
the weapon’s objectives in the world. Destroying Wave. Wave can be destroyed only on the island of Thunderforge, where it was forged. The weapon must be melted down by a storm giant or someone imbued
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Iceberg (in this chapter). They manipulate the winds to bring the iceberg to the tower’s location, but as a side effect, the perpetual storm grows more intense and ravages the surrounding countryside
. Creatures from the Frost Giant Encounters table (see chapter 3) defend the tower while the giants work. Silver Storm An adult silver dragon took control of the tower when it drifted into her territory
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wave Weapon (Trident), Artifact (Requires Attunement) Held in the dungeon of White Plume Mountain, Wave is engraved with images of waves, shells, and sea creatures. You gain a +3 bonus to attack
the weapon’s objectives in the world. Destroying Wave. Wave can be destroyed only on the island of Thunderforge, where it was forged. The weapon must be melted down by a storm giant or someone imbued
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Iceberg (in this chapter). They manipulate the winds to bring the iceberg to the tower’s location, but as a side effect, the perpetual storm grows more intense and ravages the surrounding countryside
. Creatures from the Frost Giant Encounters table (see chapter 3) defend the tower while the giants work. Silver Storm An adult silver dragon took control of the tower when it drifted into her territory
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
after a day’s travel: You are caught in a cosmic storm. Lightning flashes through dense blue and purple clouds, illuminating the silhouette of a galleon with torn, flapping sails. Ghastly mariners stand
man with a barred metal mask covering the lower half of his face. His left hand detaches at the wrist, skitters up his arm to his shoulder, and waves at you with its fingers.
Krux sneers at this sight and keeps one hand on his holstered pistol. “Vampirates,” he hisses.
Here ends chapter 5.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
***** Queen The ***** Queen was a floating temple to the goddess Umberlee. When the ship capsized and was thrown onto the rocks during a storm almost a century ago, many of the crew were trapped in
figurehead, which is carved in the likeness of a screaming woman with long strands of kelp for hair and waves breaking around her. Part of the ship’s aft castle lies nearby, on its side and lodged
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
as she towers over the ocean. When she moves closer to the view of mortals, she takes many other forms, often shifting from one to another: a giant squid, an ocean storm, a school of sharks, a fog
bank, or a crab, her favored animal. She sometimes speaks out of the ocean itself, in droplets hissing across the surface of the waves.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
after a day’s travel: You are caught in a cosmic storm. Lightning flashes through dense blue and purple clouds, illuminating the silhouette of a galleon with torn, flapping sails. Ghastly mariners stand
man with a barred metal mask covering the lower half of his face. His left hand detaches at the wrist, skitters up his arm to his shoulder, and waves at you with its fingers.
Krux sneers at this sight and keeps one hand on his holstered pistol. “Vampirates,” he hisses.
Here ends chapter 5.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
***** Queen The ***** Queen was a floating temple to the goddess Umberlee. When the ship capsized and was thrown onto the rocks during a storm almost a century ago, many of the crew were trapped in
figurehead, which is carved in the likeness of a screaming woman with long strands of kelp for hair and waves breaking around her. Part of the ship’s aft castle lies nearby, on its side and lodged
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
as she towers over the ocean. When she moves closer to the view of mortals, she takes many other forms, often shifting from one to another: a giant squid, an ocean storm, a school of sharks, a fog
bank, or a crab, her favored animal. She sometimes speaks out of the ocean itself, in droplets hissing across the surface of the waves.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determined. See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties. Command the Deep. The bident holds the power to command the waves and its
creatures. As an action, you can change the condition of the sea within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determined. See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties. Command the Deep. The bident holds the power to command the waves and its
creatures. As an action, you can change the condition of the sea within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invaders’ connection to the circle. Missing
recorded storm giant prophecies. Mind flayers and their dominated minions from the Fomorian Encounters table (see chapter 3) race the characters to the prize. Shipyard A fire giant shipwright is studying
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who do her honor, as is any great queen. The ***** Queen is worshiped out of fear instead of adoration, and ship crews offer her gems, tossed over the side, to calm storm-tossed waters. As her most
. Often they wear the colors of waves and storms, and they decorate themselves with items that remind others of the sea’s dangerous nature — a necklace of shark teeth, seaweed wrapped about a human
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invaders’ connection to the circle. Missing
recorded storm giant prophecies. Mind flayers and their dominated minions from the Fomorian Encounters table (see chapter 3) race the characters to the prize. Shipyard A fire giant shipwright is studying
Compendium
- Sources->Dungeons & Dragons->Monster Manual
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
community, threatening it with ruin. 8 Masterminds an invasion from the sea by merfolk, sahuagin, or storm giants.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Rise of the Storm Lord The god of storms is furious with Fheralai for failing him and has sworn to punish her cult. When the time seems right to introduce Talos, read the following boxed text aloud
that escaping the ship is their only option here! If they survive, they see Talos tear the dreadnaught to shreds before he dives back under the waves.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Rise of the Storm Lord The god of storms is furious with Fheralai for failing him and has sworn to punish her cult. When the time seems right to introduce Talos, read the following boxed text aloud
that escaping the ship is their only option here! If they survive, they see Talos tear the dreadnaught to shreds before he dives back under the waves.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who do her honor, as is any great queen. The ***** Queen is worshiped out of fear instead of adoration, and ship crews offer her gems, tossed over the side, to calm storm-tossed waters. As her most
. Often they wear the colors of waves and storms, and they decorate themselves with items that remind others of the sea’s dangerous nature — a necklace of shark teeth, seaweed wrapped about a human
Compendium
- Sources->Dungeons & Dragons->Monster Manual
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
community, threatening it with ruin. 8 Masterminds an invasion from the sea by merfolk, sahuagin, or storm giants.