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Returning 35 results for 'strand creature'.
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strong creature
strahd creature
Monsters
Monster Manual
, and Psychic damage).Reel. The ettercap pulls one creature within 30 feet of itself that is Restrained by its Web Strand up to 25 feet straight toward itself.
, and the ettercap knows the location of any other creature in contact with the same web.Multiattack. The ettercap makes one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +4;{"diceNotation
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
"} acid damage.
Web Strand. Ranged Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Web Strand"} to hit, reach 120 ft., one creature. Hit: The target is grappled (escape DC
creature hasn’t observed the spider move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the spider is anything other than an asteroid
Magic Items
Eberron: Rising from the Last War
This long, whip-like strand of tough muscle bears a sharp stinger at one end. To attune to this symbiotic weapon, you wrap the whip around your wrist for the entire attunement period, during which
disadvantage. A creature hit by this weapon takes an extra 1d6 psychic damage. When you roll a 20 on the d20 for an attack roll with this weapon, the target is stunned until the end of its next turn.
As
Monsters
Mordenkainen Presents: Monsters of the Multiverse
oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 18 Wisdom saving throw or take 44 (8d10);{"diceNotation":"8d10", "rollType":"damage", "rollAction":"Eat
suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature’s mind, leaving its prey befuddled and confused—or dead.
When
Monsters
Mordenkainen Presents: Monsters of the Multiverse
targets one creature it can see within 5 feet of it. The target must succeed on a DC 15 Wisdom saving throw or take 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Eat Memories
engulf its victim. As it withdraws, it plunders the creature’s mind, leaving its prey befuddled and confused—or dead.
When oblexes feed on thoughts, they can form weird copies of their
Backgrounds
Guildmasters’ Guide to Ravnica
it might pull shadows or clouds of mist around you as you cast your spells. Using the encode thoughts cantrip described below, you can turn a creature’s thoughts (including your own
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
Backgrounds
Guildmasters’ Guide to Ravnica
or injury in any creature saddens me.
7
I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life.
8
Nature offers rich and abundant metaphors
monsters
Ephemeral Body. The crawler can move through a space as narrow as 1 inch without expending extra movement to do so.
Seer’s Strand. The crawler can see and hear through the space of its Ether
restrictions caused by webs, and the crawler knows the location of any other creature in contact with the same web.Multiattack. The crawler makes two Bite attacks.
Bite. Melee Attack Roll: +5
Elder Oblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
, telekinesis
Sulfurous Impersonation. As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This
simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 2d6 + 1;{"diceNotation":"2d6+1","rollType":"roll","rollAction
Adult Oblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur
. The oblex can impersonate 1d4 + 1;{"diceNotation":"1d4+1","rollType":"roll","rollAction":"Sulfurous Impersonation"} different creatures, each one tethered to its body by a strand of slime that can
Equipment
Soothsalts are derived from a naturally occurring crystalline substance discovered throughout the wilds of the Miskath Strand. The crimson crystals have been mined from cavernous veins like those in
by the telltale crimson stain around their mouths. A creature subjected to a dose of soothsalts gains advantage on all Intelligence checks for 1d4 hours.
For each dose of soothsalts consumed, the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
120 ft., one creature. Hit: The target is grappled (escape DC 18). The web strand can be attacked and destroyed (AC 12; 20 hit points; vulnerability to fire damage; immunity to bludgeoning, poison
spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
120 ft., one creature. Hit: The target is grappled (escape DC 18). The web strand can be attacked and destroyed (AC 12; 20 hit points; vulnerability to fire damage; immunity to bludgeoning, poison
spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ettercap’s next turn.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.
Web Strand (Recharge 5–6). Dexterity Saving Throw: DC 12, one Large or smaller creature the ettercap
).
Bonus Actions
Reel. The ettercap pulls one creature within 30 feet of itself that is Restrained by its Web Strand up to 25 feet straight toward itself.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ettercap’s next turn.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.
Web Strand (Recharge 5–6). Dexterity Saving Throw: DC 12, one Large or smaller creature the ettercap
).
Bonus Actions
Reel. The ettercap pulls one creature within 30 feet of itself that is Restrained by its Web Strand up to 25 feet straight toward itself.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature walking on that web strand must make a DC 15 Dexterity saving throw as described under “Falling” in the “Silken Paths: General Features” sidebar. Immediately check for another encounter after the saving throws are resolved.
pursuers by 1. Giant Spiders Giant spiders are the most common inhabitants of the Silken Paths, and they are drawn to vibrations in the webs that indicate potential prey. Mimic This creature pretends
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dyrrn’s Tentacle Whip Weapon (whip), very rare (requires attunement) This long, whip-like strand of tough muscle bears a sharp stinger at one end. To attune to this symbiotic weapon, you wrap the
, but attack rolls made against aberrations with this weapon have disadvantage. A creature hit by this weapon takes an extra 1d6 psychic damage. When you roll a 20 on the d20 for an attack roll with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature walking on that web strand must make a DC 15 Dexterity saving throw as described under “Falling” in the “Silken Paths: General Features” sidebar. Immediately check for another encounter after the saving throws are resolved.
pursuers by 1. Giant Spiders Giant spiders are the most common inhabitants of the Silken Paths, and they are drawn to vibrations in the webs that indicate potential prey. Mimic This creature pretends
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dyrrn’s Tentacle Whip Weapon (whip), very rare (requires attunement) This long, whip-like strand of tough muscle bears a sharp stinger at one end. To attune to this symbiotic weapon, you wrap the
, but attack rolls made against aberrations with this weapon have disadvantage. A creature hit by this weapon takes an extra 1d6 psychic damage. When you roll a 20 on the d20 for an attack roll with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have strung thin web strands between some of the stalagmites, creating trip wires. Any creature that enters a square marked T on the map has a 50 percent chance of breaking a strand and triggering a
DC 12 Dexterity check by a creature in the trapped square; failing this check triggers the trap. Tunnel to Expanded Dungeon If you want to expand the dungeon north or east of here, assume that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have strung thin web strands between some of the stalagmites, creating trip wires. Any creature that enters a square marked T on the map has a 50 percent chance of breaking a strand and triggering a
DC 12 Dexterity check by a creature in the trapped square; failing this check triggers the trap. Tunnel to Expanded Dungeon If you want to expand the dungeon north or east of here, assume that the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on
Ward Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on
Ward Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
travelling mystics to carry multiple curing ingredients, to sell for exorbitant prices. To cure a curse, a cursed creature must be targeted with a Remove Curse or Greater Restoration spell once for each
additional components based on the setting’s theme, campaign’s story, or player creativity: A hag’s promise potion. An elixir with an intentionally confusing name brewed by hags. A strand of hair from
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Poison, and Psychic damage).
Bonus Actions
Reel. The ettercap pulls one creature within 30 feet of itself that is Restrained by its Web Strand up to 25 feet straight toward itself.
Ettin Large Giant
, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Efreeti Large Elemental (Genie), Neutral
AC 17 Initiative +1 (11)
HP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 2d6 + 1 different creatures, each one tethered to its body by a strand of slime
piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Poison, and Psychic damage).
Bonus Actions
Reel. The ettercap pulls one creature within 30 feet of itself that is Restrained by its Web Strand up to 25 feet straight toward itself.
Ettin Large Giant
, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Efreeti Large Elemental (Genie), Neutral
AC 17 Initiative +1 (11)
HP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 2d6 + 1 different creatures, each one tethered to its body by a strand of slime
piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime that can
Impersonation. As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime that can
Impersonation. As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wings forming the door frame. Draconic letters are carved into the floor in front of the double door.
A detect magic spell reveals an aura of conjuration magic around each strand of silver thread. The
specifically targets the creature that cut the thread. To determine which rune appears, draw a card from the Elder Runes Deck (see appendix B). The shadow curtain disappears when both silver threads are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wings forming the door frame. Draconic letters are carved into the floor in front of the double door.
A detect magic spell reveals an aura of conjuration magic around each strand of silver thread. The
specifically targets the creature that cut the thread. To determine which rune appears, draw a card from the Elder Runes Deck (see appendix B). The shadow curtain disappears when both silver threads are
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime
appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 2d6 + 1 different creatures, each one tethered to its body by a strand of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime
appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 2d6 + 1 different creatures, each one tethered to its body by a strand of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target: It must succeed on a
level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last