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Returning 35 results for 'strange service adventures'.
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Monsters
Bigby Presents: Glory of the Giants
embark on adventures to create their own legends. These wanderers use their magic for trickery and disguise to emulate Diancastra.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
service or emulation of the gods Diancastra and Hiatea. Firbolgsâ innate magic of obscurement and trickery resonates with Diancastraâs wily resourcefulness. A traditional emphasis on
Monsters
Acquisitions Incorporated
strange creature that had seized his sister, then created a false Auspicia in her stead. Having long attempted to simply make her peace with the loss, she was overwhelmed by the real Auspicia's dramatic
and unexpected return to the world. Through all that time and currently, Prophetess has maintained a challenging relationship with her faith.
Though retired from active service to her deity, Prophetess
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn
, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from their followers. But despite their austere demeanor, the Kindly
Monsters
Vecna: Eve of Ruin
service.
Alustriel stepped down as Silverymoonâs high mage more than a century ago. Her son, Methrammar AerasumĂ©, now leads the city and works to uphold his motherâs legacy
.
Alustriel has partaken in countless adventures before and after her tenure as Silverymoonâs high mage. She has befriended famous adventurers such as Drizzt DoâUrden, worked with prominent
Monsters
Fizban's Treasury of Dragons
treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons
;gelatinous cubes and ochre jelly;ochre jellies.
2
A band of minotaur;minotaurs in service to Baphomet has captured a sapphire dragon wyrmling to learn from the wyrmlingâs strategies
Monsters
Quests from the Infinite Staircase
to their service with Iron Flask;Iron Flasks or other magic provoke his tempestuous ire.
When Nafas is provoked, the scope of his retribution is limited only by his imagination. Though the genie
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tashaâs Cauldron of Everything). In
Monsters
Fizban's Treasury of Dragons
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as
Shadar-kai
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainenâs Tome of Foes
Sworn to the Raven Queenâs service, the mysterious shadar-kai venture into the Material Plane from the Shadowfell to advance her will. Once they were fey like the rest of their elven kin, and
now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it.
Monsters
Mordenkainen's Fiendish Folio Volume 1
humanoids have the ability to project intense, blinding light from their eyes. Dwelling on the fringes of the Underdark, blindheims are opportunistic ambushers who can be swayed into service with
the surface world. But when they have superior numbers or engage creatures that appear weak, blindheims will often ambush to take what they want.
Strange Outcasts. The blindheims speak of an ancient era
feats
Living in the Scorched Grove or other areas touched by elemental fire can sometimes cause strange abilities to manifest among their inhabitants. Known as âflamewokenâ by the Tenders
, these gifted few have the ability to communicate with fire-aspected creatures and have power over flames. Tenders guide the flamewoken in honing their talents in service of nature and many flamewoken
Backgrounds
Sword Coast Adventurer's Guide
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
you might or might not choose to share.
Although you will undoubtedly find some of this landâs ways to be strange and discomfiting, you can also be sure that some things its people take for
Backgrounds
Sword Coast Adventurer's Guide
service to a deity, such as Kelemvorâs Eternal Order or Mystraâs Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state
as a fad of romantically minded sons and daughters of patriar families in Baldurâs Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
this rare service only to group members and their allies. Keeper ravens as a means of correspondence is detailed in âLife in the Domains of Dreadâ earlier in this chapter. Keeper Adventures The Keeper
Adventures table offers ideas for strange events that can touch off stories involving the Keepers of the Feather. Keeper Adventures d6 Adventure Hook
1 Keepers invite the characters to a
Backgrounds
Guildmastersâ Guide to Ravnica
As a member of the Boros Legion, your life is devoted to the service of angels and consecrated to the work of establishing justice and peace on the streets of Ravnica. You might be a true believer
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your orderâs name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you playâwhich likely shapes the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Yongjing Consider the plots on the Yongjing Adventures table when planning adventures in Yongjing. Yongjing Adventures d4 Adventure 1 The characters are hired to investigate strange
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Adventures in Kalakeri Kalakeri is trapped in an unbreakable spiral of suffering and hate. The common folk exert no control over the struggle for the Sapphire Throne and are forced to maintain the
appearance of loyalty toward rival terrors. Every part of Kalakeri holds secrets and dangers, and nowhere is untouched by its rulersâ war for dominance. When planning adventures in Kalakeri, consider
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Adventures in Bluetspur While Bluetspurâs otherworldly hazards and the mind flayersâ defenses can challenge even the highest-level heroes, the domainâs menace proves most pernicious when it intrudes
on other domains. Taking inspiration from sci-fi horror and tales of alien abduction, adventures involving Bluetspurâs mind flayers might begin anywhere with bad dreams or a strangerâs impossible
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Perks A group patron offers your party a number of perks for your service. These range from standard business arrangements, such as a steady wage and access to staff facilities, to extraordinary
perks noted in each group patronâs description. Patrons give a party access to solutions and support they wouldnât have otherwise, and a patron can use their varied resources to guide their agents or prepare them for greater adventures.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Jorasco The Healerâs Guild provides a vital service to Khorvaire, and the Last War ensured that there was great need for healers. The guild runs the schools that teach medicine and houses of
instantly with lesser restoration. If you canât afford such a service, they will treat you with mundane techniques (the Medicine skill). House Jorasco is also the source of potions of healing. While
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
fey have strange powers, and villagers pushed to desperation seek them out in the hopes of bargaining for what fate has denied them. When planning adventures in this domain, consider the plots on the
Adventures in Tepest The horror of Tepest rises from its mysterious wilderness and the seemingly idyllic community of Viktal. Here, dread lies in contrasts. Tree branches grasp like claws while every
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
record of faithful service. 2 Reliable. You are reliable contributors to the house, and can count on it for help in difficult situations. 3 Oddballs. You donât quite fit in, and tend to draw strange
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
than most, but still braved by travelers who hope to profit from its exotic goods and strange magics. Like Kara-Tur, Zakhara seems a world away to Faerûnians. It is thought of as a vast desert, sprinkled
with glittering cities like scattered gems. Romantic tales abound of scimitar-wielding rogues riding flying carpets and of genies bound in service to humans. Their mages, called shaâir, practice
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Adventures in Lamordia Themes of body horror pervade adventures set in Lamordia. Here characters might become victims of Dr. Mordenheimâs experiments or uncover terrible truths underlying the
domainâs strange science. In the latter case, Lamordiaâs sinister steampunk veneer offers a perfect setting for a grotesque flavor of gothic horror, focusing on lives enslaved to machines, the worth of flesh
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it â times when adventurers are not going on adventures. The downtime rules given in this section can be
they amass on their adventures. The system presented here consists of two elements. First, it introduces the concept of rivals. Second, it details a number of downtime activities that characters can
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
residents extol the charactersâ heroism and thank them for their service. At the banquet, Queen Yolande presents each character with a blue sapphire worth 1,000 GP as promised. If the characters warn the
Queen Yolande and Celene is far from over. At the banquet, the queen offers the characters employment as royal bodyguards dedicated to stamping out cult threats. If the characters accept, more adventures lie ahead!
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
untold adventures. Quests from the Infinite Staircase collects six adventures from Dungeons & Dragons history, updated for the current edition of the game. Beloved for their strange and wondrous locations
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a canyon. At the end of
the night, the character must make a DC 13 Wisdom saving throw. On a success, the character is bolstered by the strange dreams and gains inspiration. On a failure, the character gains a level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
those who turn to the service of interloper gods. Itâs not about religion; itâs a betrayal of family.
âDiancastra
Annamâs Children Adventures d12 Adventure Hook 1 A storm giant prophet claims a
Gods and Adventures The two tables in this sectionâthe Annamâs Children Adventures table and the Interloper Gods Adventures tableâoffer adventure hooks that involve the gods worshiped by giants. Many
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isnât unusual to see strange interactions, such as
Limbo Outlands Adventures The Outlands is the closest the Outer Planes come to being like a world on the Material Plane. Adventurers can travel easily from one gate-town to the next, making a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
vague, prophetic dreams of adventures to come. For instance, the character might view the face of an ancient green dragon, a horde of zombies, or a sahuagin attack. At the end of the rest, the
character must make a DC 13 Wisdom saving throw. On a success, the character is bolstered by the strange dreams and gains inspiration. On a failure, the character gains a level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 5: Paths of Peril When the characters return to Phandalin after their adventures in Wave Echo Cave, they find the town in upheaval. Thievery, vandalism, and violence plague Phandalinâall
perpetrated by a band of goblins, some displaying strange psionic powers. These goblins have been pursuing their goal in the background of previous chapters (see âThe Goblinsâ Storyâ below), and their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
explosives and other futuristic weapons, such as laser pistols and antimatter rifles. On many D&D worlds, these devices are strange and unfamiliar anomalies, if they exist at all. If youâre nervous about
including such technology in your game, you can limit the number of energy cells the characters discover during their adventures. Most devices are useless without them. Due to their rarity, these items
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
cosmos. Most campaigns and adventures play out on worlds on the Material Plane. The rest of the multiverse consists of different planes of existence defined in relation to the Material Plane. The planes
of existence are strange and often dangerous environments undreamed of in the natural world. Adventurers can stroll along streets of fire, test their mettle on battlefields where the fallen are
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Folk Horror Folk horror adventures involve traditions, beliefs, and perceptions that are passed down through generations and take terrifying twists. For those who ascribe to hidden traditions
, sacrifices to strange gods or placations to lurking monsters are everyday events. For outsiders, though, these practices reveal the subjectivity of normalcy, societal truth, and taboos. Folk horror explores






