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Returning 35 results for 'strange sides adventurers'.
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Monsters
Spelljammer: Adventures in Space
;rohgs are broad-shouldered, four-armed Giants, 15 feet tall, with burnt-orange skin. They have flat noses, pointed ears, and long hair that grows down the backs and sides of their otherwise bald
navigate perilous terrain. A solitary b’rohg that is befriended by a group of adventurers might follow them around for a while, but it will soon tire of their company and once again seek out others of its own kind.
Monsters
Fizban's Treasury of Dragons
, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals
Monsters
Mordenkainen Presents: Monsters of the Multiverse
labyrinthine corridors, iron walls, diabolical traps, and monstrous servants. Knowing he has enemies on all sides and fearing he’ll be displaced like Moloch, Geryon, and so many others, he almost never
devils, to insulate him against criticism, and, above all, to create complications that he can solve so as to reinforce his value in the eyes of his master. Titivilus finds adventurers well suited
Backgrounds
Sword Coast Adventurer's Guide
you might or might not choose to share.
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for
have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic.
Halruaans usually make their journeys into Faerûn for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a
peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the forest nearby.
The mold is found only
Monsters
Mordenkainen Presents: Monsters of the Multiverse
russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by copying simple construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet
mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the forest nearby
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership
Monsters
Fizban's Treasury of Dragons
adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Monsters
Storm King's Thunder
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
Classes
Tasha’s Cauldron of Everything
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
business that hires adventurers to fix problems that others deem unfixable. In Vi’s home world, Eberron, magic is harnessed as a form of science and deployed throughout society, largely as a
Monsters
Mordenkainen's Fiendish Folio Volume 1
, making even the coolest, most experienced adventurers prone to outbursts of destructive frustration. When mites are about, even the simplest task can turn into a disaster, and a mild disagreement can
creature experiences strange dreams the next time it sleeps, then sleepwalks to the nearest tree or other large plant, digs a small hole, screams into the depression, and refills the hole. When it awakes the
Firbolg
Legacy
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Species
Volo's Guide to Monsters
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
Monsters
Mordenkainen's Fiendish Folio Volume 1
by strange traps and logic-defying puzzles, along with a legion of brainwashed servitors and countless xills. As to the fate of the individuals seized by the xills, they perhaps form the bulk of
target young but promising adventurers, those whose natural talent and aptitude point to a bright future but whose skills have not yet grown sharp enough to repel a dedicated assault.
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
world where dire rats—and wererats—haunt the sewers. As adventurers, rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
, druids take on a more active role in combating the threat, as adventurers.
Creating a Druid
When making a druid, consider why your character has such a close bond with nature. Perhaps your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 3: Dwellers of the Forbidden City Omu lies in a basin hidden in the depths of the rain forest, surrounded on all sides by sheer cliffs. The city is notoriously hard to find. Those who try
enter the Tomb of the Nine Gods, adventurers must tread cautiously, contend with the dwellers of the ruined city, and learn all they can about the nine trickster gods of Omu and their ancient rivalries.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 3: Dwellers of the Forbidden City Omu lies in a basin hidden in the depths of the rain forest, surrounded on all sides by sheer cliffs. The city is notoriously hard to find. Those who try
enter the Tomb of the Nine Gods, adventurers must tread cautiously, contend with the dwellers of the ruined city, and learn all they can about the nine trickster gods of Omu and their ancient rivalries.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dwarvish and has been showing it off. It looks old and important. Larmon Greenboot, a shepherd, says he found strange new graves out in the Sumber Hills. He hangs around Gaelkur’s store (area 17). When
the characters return to Red Larch after leaving to investigate one of the other leads, they hear that Thorsk Thelorn, the wagonmaker (area 5), has had some strange new customers lately. To find out how
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Travel to the Inn One morning, the adventurers awake to a beautiful, sunny day. To the north, however, in the direction of the Wayside Inn, storm clouds are gathering: very strange storm clouds in
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flumph Strange Ally from a Strange Place Habitat: Underdark; Treasure: Arcana Axel Defois Bizarre creatures with aberrant agendas inhabit the Underdark. Flumphs number among the few that are helpful
often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters. When the adventurers begin to feel a sense of hopelessness or peril beyond their capability, then have the other sides focus on each other for a while, giving the characters a chance to
tactics, and the drama. A battle involving three different sides at the same time can provide all of those highlights writ large. Running such a combat, however, takes care and practice.
With a three
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
local Jorasco enclave suddenly manifest strange abilities they never could before — and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
Adventure Hook 1 A House Cannith artificer hires adventurers to steal secrets from a forge associated with a rival branch of the house. 2 House Deneith is recruiting adventurers to oppose a sudden rise
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters. When the adventurers begin to feel a sense of hopelessness or peril beyond their capability, then have the other sides focus on each other for a while, giving the characters a chance to
tactics, and the drama. A battle involving three different sides at the same time can provide all of those highlights writ large. Running such a combat, however, takes care and practice.
With a three
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flumph Strange Ally from a Strange Place Habitat: Underdark; Treasure: Arcana Axel Defois Bizarre creatures with aberrant agendas inhabit the Underdark. Flumphs number among the few that are helpful
often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dwarvish and has been showing it off. It looks old and important. Larmon Greenboot, a shepherd, says he found strange new graves out in the Sumber Hills. He hangs around Gaelkur’s store (area 17). When
the characters return to Red Larch after leaving to investigate one of the other leads, they hear that Thorsk Thelorn, the wagonmaker (area 5), has had some strange new customers lately. To find out how
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Travel to the Inn One morning, the adventurers awake to a beautiful, sunny day. To the north, however, in the direction of the Wayside Inn, storm clouds are gathering: very strange storm clouds in
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
local Jorasco enclave suddenly manifest strange abilities they never could before — and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
Adventure Hook 1 A House Cannith artificer hires adventurers to steal secrets from a forge associated with a rival branch of the house. 2 House Deneith is recruiting adventurers to oppose a sudden rise
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rogues make an honest living as locksmiths, investigators, or exterminators, which can be a dangerous job in a world where dire rats — and wererats — haunt the sewers. As adventurers, rogues fall on
both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards, while others take up a life of adventure to escape from the law. Some have learned and perfected
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
between two stalagmites here. Another troglodyte stands guard next to her. Releasing H’hoort won’t earn the adventurers a respite from the opportunistic troglodytes, but if the characters hold her captive, both sides are reluctant to attack them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
has betrayed his kin by choosing to serve Xarann A’Daragon, a House Freth spy who has infiltrated Muiral’s Gauntlet. When combat erupts, Sornnozz switches sides and helps the characters kill the
phase spiders and the other guards. He then offers to lead the characters to Xarann in area 17d. If pressed for details, Sornnozz claims that Xarann is looking for ways to weaken House Auvryndar’s hold over Muiral’s Gauntlet, and he thinks a band of adventurers might be the answer to Xarann’s prayers.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
has betrayed his kin by choosing to serve Xarann A’Daragon, a House Freth spy who has infiltrated Muiral’s Gauntlet. When combat erupts, Sornnozz switches sides and helps the characters kill the
phase spiders and the other guards. He then offers to lead the characters to Xarann in area 17d. If pressed for details, Sornnozz claims that Xarann is looking for ways to weaken House Auvryndar’s hold over Muiral’s Gauntlet, and he thinks a band of adventurers might be the answer to Xarann’s prayers.