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                        Returning 35 results for 'strange suffused adventurer'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     wizard, or perhaps “that strange old man in the village,” Jim's original penchant was not for the magic of scroll or spell, but for the stage.
As an entertainer and purveyor of the “Jim Darkmagic
                                                
                                            
                                                
                                                     follows him as chief arcanist (and occasional arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with
                                                
                                            
                                                
                                                     configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including
                                                
                                            
                                                
                                                     moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
                                                
                                            
                                                
                                                    . The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
                                                
                                            
                                                
                                                     these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers
                                                
                                            
                                                
                                                     Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
                                                
                                            
                                                
                                                     back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
                                                
                                            
                                                
                                                     freshly grilled steak.
— Tordek, dwarf fighter and adventurer
Only a fool looks at the lizardfolk and sees nothing more than scaly humanoids. Their physical shape notwithstanding, lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                    . The way to escape from the labyrinth is through a portal into a strange, dark, parallel dimension called the Upside Down. There the characters meet the Proud Princess, a powerful adventurer who has
                                                
                                            
                                                
                                                    . It is a strange and dreadful creature with eight heads surrounding a large circular mouth rimmed with jagged teeth. Its maw drips with acid, and its tail ends in a pair of sharp pincers. Tristan asks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Lizardfolk If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
                                                
                                            
                                                
                                                     freshly grilled steak.
  — Tordek, dwarf fighter and adventurer
  Only a fool looks at the lizardfolk and sees nothing more than scaly humanoids. Their physical shape notwithstanding, lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    2. Northern Terraces The terraces lining the northern walls are suffused with faerzress, and the myconids reserve these areas for cultivating certain fungi. Water trickling from the walls of this
                                                
                                            
                                                
                                                     vast cavern are channeled into a crude but effective terraced irrigation system. A thick, sweet smell fills the air from the thousands of fungi of all colors and sizes, many glowing with a strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Kuo-toa Fishlike Fanatics of the Deep Habitat: Coastal, Underdark; Treasure: Relics Eric Belisle  An adventurer stumbles on a kuo-toa archpriest and servants of its strange gods Kuo-toa have slimy
                                                
                                            
                                                
                                                     themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre gods. To facilitate such plots, kuo-toa try to capture creatures alive using nets or strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Diseases A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a
                                                
                                            
                                                
                                                     wasting illness. A warlock offends some dark power and contracts a strange affliction that spreads whenever he casts spells. A simple outbreak might amount to little more than a small drain on party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    8. Strange Rock Formation Petrified Basilisk. What at first glance appears to be a spiky rock formation in the middle of the cavern is really a petrified basilisk.
 Decor. Jagged spirals are carved
                                                
                                            
                                                
                                                     stone giants, an adventurer used a mirror to trick the basilisk into targeting itself with its own petrifying gaze. It has remained a fixture of this cavern ever since. A detect magic spell reveals an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , but by the influence of the planes. Such tieflings may be born in manifest zones when planes are coterminous. Planar tieflings are isolated oddities, often seen as exotic and strange, but not
                                                
                                            
                                                
                                                     character could be an envoy, an exile, or simply an adventurer driven by a desire to see what lies beyond your magical kingdom.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     relationship with the adventurer (as determined in chapter 2). The crowd nods along to nearly any tale a character tells, whether hearing it for the first or the thousandth time. If you or a player
                                                
                                            
                                                
                                                    , but when the sun rose... 3 The Lord of Palanthas ordered Ispin arrested after the adventurer shaved the lord’s twin Solamnic poodles, but Ispin talked his way out of it by... 4 Ispin weathered a week
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    , conflicts and successes, and encounters with the unusual. They can help to explain why your character became an adventurer, and some might still affect your life even after they are long over. The
                                                
                                            
                                                
                                                     interest. 31–40 You made an enemy of an adventurer. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     suffused with immortal magic and memory. Ages later, the Dakra Isles—also called the Isles of Enchantment—harbor strange sights and fierce monsters. Thassa’s power makes it impossible to keep an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     if they don’t want to stay at the Stonehill Inn. Carp’s Story Qelline’s son, Carp, is a spirited and precocious halfling lad enchanted by the idea of being an adventurer. He was playing in the woods
                                                
                                            
                                                
                                                     was close. Carp thinks the bandits have a secret lair under the old manor house. He also saw some strange goblins with “glowing hands” duck into the tunnel. Carp can take the characters to the tunnel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     manifest zones, where a plane exerts influence over a region. Planar tieflings are oddities, often seen as strange but not necessarily evil. Finally, the Venomous Demesne — a city-state hidden on the
                                                
                                            
                                                
                                                     Demesne has had no significant contact with the Five Nations and few know it exists. Your character could be an envoy or exile from it, or simply an adventurer driven by a desire to see what lies beyond your homeland.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Bagman. The Bagman emerges from a bag of holding to collect its next victimBeware the Bagman The Bagman is an urban legend about an adventurer who sought to escape doom by abandoning his party and hiding
                                                
                                            
                                                
                                                     inside a bag of holding. When he tried to leave, though, he became lost amid a constantly increasing number of extradimensional storage spaces. Over time, the strange forces of this magical in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    . Bookshelves are crowded with sheaves of parchment and strange-looking tomes.
 Iarno has left his rat familiar here to watch for intruders. The rat shares a telepathic bond with its master, and it sends a
                                                
                                            
                                                
                                                     can see that Iarno’s apparatus appears to be set up to brew potions of invisibility—not that he has succeeded so far. Among the books is a tome written in Dwarvish. The journal of an adventurer named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     for the archlich. When an adventurer dies in the complex, Rerak traps their soul using foul magic and shunts it to the gems embedded in the false lich’s eyes. The souls remain in the false lich’s eyes
                                                
                                            
                                                
                                                    , intermingled with the magic of the rod piece, causes strange mirages to appear throughout the complex. These mirages are described where they’re encountered (see areas T9, area T13, area T21, and area T24).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     anything like sanctuary from Dragonspear. Built by an adventurer named Daeros after he found a wealth of gems in a sunken dwarven settlement, Dragonspear Castle was erected above the very caverns where
                                                
                                            
                                                
                                                     inside the castle’s walls and overran the defenders. Then came the Second Dragonspear War, more than a century ago, during which a strange cloak of mist settled over the castle, and the forces of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     disappeared in the area. 11 Slay a dragon or some other challenging monster. 12 Discover the nature and origin of a strange location or phenomenon. 13 Pursue fleeing foes taking refuge in the dungeon. 14
                                                
                                            
                                                
                                                     of strange occurrences in a haunted house or other location. 11 Interfere with the operation of a business. 12 Rescue a character, monster, or object from a natural or unnatural disaster.  2. Identify
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Rillyn House After arriving in Baldur’s Gate, the characters can make general inquiries about the retired adventurer and patriar Machil Rillyn. They learn that Rillyn House, his noble estate, is in
                                                
                                            
                                                
                                                     the Upper City. Their inquiries also inform the characters that Machil died ten years ago (not long after gifting The Scrivener’s Tale to Candlekeep), having built up a fortune as an adventurer but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     that thing, just put it on the rug there, open it as quietly as ye can, and let me die in peace.”
 At that point, the characters hear a strange thump from within the crate. If Mirt is asked about the
                                                
                                            
                                                
                                                     characters with slightly winded thanks, and a murmured plea for their discretion regarding his state before and during the fight. Mirt the Merciless (Academy Head)
 Human Adventurer (Retired) and Head
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The character’s bond is a great starting point to consider for this question. How did
                                                
                                            
                                                
                                                     visions that guide you. 6 Your sworn enemy is an ally of your people, forcing you to leave your tribe to gain vengeance. 7 An evil entity corrupted your people’s society. 8 An injury or strange event caused you to lose all memory of your past, but occasional flashes of it return to you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , which is the stronghold of King Grol, leader of the Cragmaw goblins. Here the characters discover that the Black Spider is a drow adventurer named Nezznar, and that the Cragmaw goblins work for him
                                                
                                            
                                                
                                                     during part 3. Following the map or the directions to the lost mine brings the characters to part 4, “Wave Echo Cave.” That lost underground complex is now overrun by undead and strange monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     amounts of magical training and innate eldritch prowess. However, despite a natural talent that could have allowed him to make a name for himself as a court wizard, or perhaps “that strange old man in
                                                
                                            
                                                
                                                     arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well-earned retirement, at which point he hopes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Diseases     
  A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
                                                
                                            
                                                
                                                     from a wasting illness. A warlock offends some dark power and contracts a strange affliction that spreads whenever he casts spells.
 A simple outbreak might amount to little more than a small drain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , your talents make you the invaluable linchpin of your franchise’s operations. Arcane Trickster What does an adventurer who has all the tricks of a rogue need? Even trickier magic! As a rogue of the
                                                
                                            
                                                
                                                     of trouble just as easily as the rest of the party gets into it. Whether you’re picking locks at speed on the way out of a noble’s estate or mastering the operation of a strange magic device before it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     unfortunate NPC whose choices have set the adventure in motion. A year ago, a group of adventurers led by a dwarf named Caerhan Coalsmith found a strange object buried in the remains of a ruined tower. The
                                                
                                            
                                                
                                                     the City of Splendors. The veteran dwarf adventurer located the underground tunnels leading to the shrine easily enough. He and Gorkoh braved those dangerous passages, but were separated during an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Trapped Beast A strange noise draws your attention to an axe beak loaded down with sacks and tied to a wooden post. The beast lets out a panicked cry as it struggles to free itself. Its owner is
                                                
                                            
                                                
                                                     doppelganger tries to slay, rob, and replace its “savior” in a location where its treachery can’t be observed by anyone else. An adventurer confronts townsfolk corrupted by the dragon’s malevolent presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Madness  In many campaigns, little focus is placed on the mental and emotional impact of the dangers characters face day after day, but sometimes the stress of being an adventurer can be too much to
                                                
                                            
                                                
                                                     ability checks. 71–75 The character does whatever anyone tells him or her to do that isn’t obviously self-destructive. 76–80 The character experiences an overpowering urge to eat something strange such as
                                                
                                            
                                        






