Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'strike starting adventures'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        strike starting adventurers
                                    
                                
                                    
                                        strike starting adventure
                                    
                                
                                    
                                        strike starting adventurer
                                    
                                
                                    
                                        strike standing adventure
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    Faerie Illumination. The faerie sheds dim light in a 15-foot radius.Multiattack. The faerie makes two Shining Strike attacks.
Shining Strike. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6
                                                
                                            
                                                
                                                    ", "rollType":"spell", "rollAction":"Shining Strike"} to hit, reach 5 ft. or range 30 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Shining Strike
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     and flexible troop formations to gain the advantage over foes. Bolstered by trained griffon and pegasus steeds, they strike foes where they least expect.
Hoplites are highly trained warriors, versed
                                                
                                            
                                                
                                                     using these names for military forces characters encounter during their adventures or that they were once a part of.
Meletian Hoplite Unit Names
D8
NAME
1
Kraken's Claw
2
Hands of Justice
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle
                                                
                                            
                                                
                                                    . (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon
                                                
                                            
                                                
                                                     Adventure Hooks table offers suggestions for stories and adventures involving topaz dragons.
Topaz Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
                                                
                                            
                                                
                                                    )
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    , the greatest vampire of them all. Van Richten has studied Strahd for years and knows he can’t hope to best the vampire in a straight-up confrontation: he must wait for the right moment to strike
                                                
                                            
                                                
                                                     as he can, starting with evil Vistani.
Man with a Plan. Van Richten doesn’t know that his former protégé, a good-aligned Vistana named Ezmerelda d’Avenir, has come to Barovia
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
                                                
                                            
                                                
                                                     Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType":"damage", "rollAction":"Starlight Strike", "rollDamageType":"radiant"} radiant damage.Shimmering with radiant energy and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
                                                
                                            
                                                
                                                     succeed on a DC 19 Dexterity saving throw or take 38 (11d6);{"diceNotation":"11d6", "rollType":"damage", "rollAction":"Starlight Strike", "rollDamageType":"radiant"} radiant damage.Shimmering with radiant
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
                                                
                                            
                                                
                                                    , and the target must succeed on a DC 21 Strength saving throw or have the prone condition.
Lightning Strike. A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
                                                
                                            
                                                
                                                    
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
                                                
                                            
                                        
                                                    Level
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    Starting off at 1st level marks your character's entry into the adventuring life. As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
                                                
                                            
                                                
                                                    . You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     containing 10 gp
 
Faceless Persona
A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their
                                                
                                            
                                                
                                                    )
2
Security. Doing what must be done can’t bring the innocent to harm. (Lawful)
3
Confusion. Deception is a weapon. Strike from where your foes won’t expect. (Chaotic)
4
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
                                                
                                            
                                                
                                                    ;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     in this way. If you run any of these adventures separately, you should ask the players to create characters of the appropriate starting level for the adventure, as shown in the Adventure Levels table
                                                
                                            
                                                
                                                    Standalone Adventures Rather than playing the four adventures as a campaign, you can run them as standalone adventures. A section near the start of each adventure tells you how to use the adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Stunning Strike Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a
                                                
                                            
                                                
                                                     stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Stunning Strike Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a
                                                
                                            
                                                
                                                     stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the world. Scout Features  Rogue Level Feature   3rd Skirmisher, Survivalist 9th Superior Mobility 13th Ambush Master 17th Sudden Strike  Skirmisher Starting at 3rd level, you are difficult to pin
                                                
                                            
                                                
                                                     easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn. Sudden Strike Starting at 17th level, you can strike with deadly speed. If you take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Starting at Higher Level Experienced players familiar with the capabilities of the character classes and impatient for more significant adventures might welcome the idea of starting a campaign with
                                                
                                            
                                                
                                                    , and probably starts with better equipment. Starting equipment for characters above 1st level is entirely at your discretion, since you give out treasure at your own pace. That said, you can use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Character Creation Before starting any of this book’s adventures, consult chapter 2 for guidance on making Strixhaven characters and uniting those characters in a group.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Starting with The Lost City, guide your players through the adventures in the order presented in this book. Each one provides sufficient XP that, on completing the adventure, the characters should be
                                                
                                            
                                                
                                                    Creating a Campaign The adventures in this book provide play across a broad range of levels. They can be strung together as a complete campaign using the Infinite Staircase to travel between them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    : History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. Fighting Spirit Starting at 3rd level, your intensity in battle can shield you and help you strike true
                                                
                                            
                                                
                                                     Strike Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Starting Characters  Princess Xedalli The adventure assumes that the characters start at 5th level. If your players have characters of lower level, they will need to go on some other adventures first
                                                
                                            
                                                
                                                     to gain enough experience to advance to 5th level. Both the Dungeons & Dragons Starter Set and the Dungeons & Dragons Essentials Kit contain adventures that will take characters from 1st level to 5th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     or she might have been a soldier or a pirate and done dangerous things before. Starting off at 1st level marks your character’s entry into the adventuring life. If you’re already familiar with the
                                                
                                            
                                                
                                                     game, or if you are joining an existing D&D campaign, your DM might decide to have you begin at a higher level, on the assumption that your character has already survived a few harrowing adventures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     activities that support adventuring. There’s endless opportunity for social interaction in such a bustling place, as well as places where characters can rest and recuperate between adventures, acquire new
                                                
                                            
                                                
                                                     adventuring gear, and spend their gold. Home Base As a home base for characters, Greyhawk can serve as a place to live, train, and recuperate between adventures. As described under “Getting Players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    : Ruined Dhakaani Fort as the basis for a fort that has been reclaimed by the Heirs, which would be in better repair and guarded by competent troops. Dhakaani Fort Adventures The Dhakaani Fort Adventures
                                                
                                            
                                                
                                                     table describes some tasks that could bring characters to such a place.  Dhakaani Fort Adventures   d10 Adventure Goal   1 Steal an ancient magic weapon from the fort’s commander. 2 Bring a treaty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     specific starting point and endpoint. A good way to get around this restriction is to create an adventure with multiple possible endings. Location-based adventures also work well with this format. A
                                                
                                            
                                                
                                                    , adventures in a shared campaign are designed to take either 2 hours or 4 hours. In each hour of play, assume the characters can complete the following: Three or four simple combat encounters, or one or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Wind Caller. Starting at 3rd level, you can cast the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Adventure Examples This section contains example adventures that demonstrate the principles described throughout the chapter. Each provides enough information for you to run a one-session adventure
                                                
                                            
                                                
                                                     difficulty of encounters in each adventure is tailored for four characters of that level. You can use adventures for characters of higher or lower level or for larger or smaller groups. However, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
                                                
                                            
                                                
                                                     description. When starting a new adventure, the DM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     fantasy gaming worlds exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane. The worlds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     wielding such a weapon with two hands. Fundamentally, a monk weapon counts as such no matter how a monk uses it. The dart is not classified as a monk weapon, yet a monk gets 10 darts as starting equipment
                                                
                                            
                                                
                                                    . Why is that? Starting equipment often lends versatility to a character. In this case, a monk’s darts provide a ranged attack option, not a Martial Arts option. Does the Martial Arts feature turn monk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     broad range of levels. With a little work, you can run a complete campaign using only this book. Starting with The Sunless Citadel, guide your players through the adventures in the order that they are
                                                
                                            
                                                
                                                    Creating a Campaign While these adventures were never meant to be combined into a full campaign—over 30 years separates the newest from the oldest—they have been selected to provide play across a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     a troupe of adventuring Entertainers. The origins the players choose define who their characters were before becoming adventurers. Think about how the characters’ backgrounds might inform adventures
                                                
                                            
                                                
                                                     the larger campaign. Starting Level. What level are the characters when they start? Many D&D campaigns start the characters at level 1. If you want the characters to be a bit more resilient and your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    /deafness, scorching ray
 3rd
 fireball, stinking cloud
 4th
 fire shield, wall of fire
 5th
 flame strike, hallow
  Dark One’s Blessing Starting at 1st level, when you reduce a hostile creature to 0
                                                
                                            
                                                
                                                     hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). Dark One’s Own Luck Starting at 6th level, you can call on your patron to alter fate in
                                                
                                            
                                        





