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Returning 35 results for 'strike striking'.
Spells
Player’s Handbook
this upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder’s top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.
Classes
Player’s Handbook
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler
+2
Ability Score Improvement, Slow Fall
1d6
4
+10 ft.
5
+3
Extra Attack, Stunning Strike
1d8
5
+10 ft.
6
+3
Empowered Strikes, Subclass feature
1d8
6
+15 ft.
7
+3
Monsters
Candlekeep Mysteries
Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder
Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
Reverse Gravity
Legacy
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Spells
Basic Rules (2014)
ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking
Monsters
Strixhaven: A Curriculum of Chaos
archaic makes two Force Strike attacks. It can also use Gravity Shift, if available.
Force Strike. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Force
Strike"} to hit, reach 15 ft. or range 120 ft., one target. Hit: 19 (2d10 + 8);{"diceNotation":"2d10+8", "rollType":"damage", "rollAction":"Force Strike", "rollDamageType":"force"} force damage, and
Aasimar
Legacy
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Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends, and other enemies of good, all of whom would be eager to strike down a celestial champion if they had
Monsters
Van Richten’s Guide to Ravenloft
range 30/60 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slice","rollDamageType":"slashing"} slashing damage.
Vanishing Strike (Costs 3 Actions). The
relentless killers began life as innocents, any semblance of who they were is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking
Monk
Legacy
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Classes
Basic Rules (2014)
. Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of
4th +2 1d4 4 +10 ft. Ability Score Improvement, Slow Fall 5th +3 1d6 5 +10 ft. Extra Attack, Stunning Strike 6th +3 1d6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, all of whom would be eager to strike down a celestial champion if they had the chance. When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities
. They nevertheless have no compunction about striking openly at evil. The secrecy they desire is never worth endangering the innocent.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder’s top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder’s top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
straight fall to the bottom. But the Falling in Sharn table presents a few of the many possibilities. 1d10 Falling in Sharn
1 You fall hundreds of feet before striking the ground at the base of
the towers.
2 You fall 3d6x10 feet before striking a bridge. A major bridge in an upper or middle ward will have a feather fall enchantment, otherwise it’s going to be a hard landing.
3
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and wielding no shield, his AC includes his Wisdom modifier.
Actions
Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder Strike
/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 2: The Land of Chult When the adventurers mount their expedition into the heart of Chult, they have the option of striking out from any of several locations. Port Nyanzaru is the most
ropes of this unforgiving land. Characters can also strike out from Fort Beluarian or travel by ship to coastal landing sites such as Jahaka Bay, Kitcher’s Inlet, Refuge Bay, Shilku Bay, and Snapping
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. When the sacrifices are brought forward, Bloppblippodd gestures toward the altar, whereupon her father suddenly attacks, striking her with his scepter. Kuo-toa loyal to him surge forward to attack
crying out and flailing in the shallows of the Darklake. Several are pulled under or strike at unseen foes beneath the surface. The water foams red with blood. Dozens of ixitxachitl (see appendix C
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
between our safety and death caused by some rat who would rather spend gold on drink.
Falling in Sharn d8 Result 1 You fall hundreds of feet before striking the ground at the base of the
towers. 2 You fall 3d6 * 10 feet before striking a bridge. A major bridge in an upper or a middle ward will have a feather fall enchantment; otherwise, it’s going to be a hard landing. 3 You fall 2d4 * 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
their wares. Plenty of sailors also make their homes nearby in the Lower City. The harbor’s most immediately striking feature is its machinery, with dozens of enormous cranes and countless powered
thanks to the dockworkers’ ability to shut off the city’s economic lifeblood with a strike. Managing the whole affair is Harbormaster Darus Kelinoth, a lawful neutral male human noble who runs the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
their wares. Plenty of sailors also make their homes nearby in the Lower City. The harbor’s most immediately striking feature is its machinery, with dozens of enormous cranes and countless powered
thanks to the dockworkers’ ability to shut off the city’s economic lifeblood with a strike. Managing the whole affair is Harbormaster Darus Kelinoth, a lawful neutral male human noble who runs the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
attack is designed to strike terror into its enemies: first by striking their main deck with a blast from its Hellfire Orb, and then by ramming into their flank so to the dreadnaught’s skeletal figurehead
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fails a saving throw, it can choose to succeed instead.
Unusual Nature. The archaic doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The archaic makes two Force Strike attacks. It
can also use Gravity Shift, if available.
Force Strike. Melee or Ranged Spell Attack: +14 to hit, reach 15 ft. or range 120 ft., one target. Hit: 19 (2d10 + 8) force damage, and the target is pulled
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
courtyard is surrounded by weapon racks, balance beams, sandbags, and wooden training posts for striking. From sunrise to sunset, the inhabitants of the temple train here under harsh conditions. Violence is
Defense. While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Actions
Multiattack. Jade Tigress makes three attacks.
Force Strike. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
causes its upper hemisphere to open, freeing the planetar within. Shattering the Companion The Sword of Zariel has the power to shatter the Companion and dispel the darkness around it. Striking the orb
is an impossible task. Alternatively, if the characters strike a bargain with a powerful entity such as Tiamat or a demon lord, that being can attack and shatter the Companion. For more information on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to strive for peak combat prowess.
Eldritch Knight to learn spells to aid in combat.
Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and
while avoiding harm through stealth. Then embody the...
Arcane Trickster to enhance stealth with spells.
Assassin to deliver ambushes and poison.
Soulknife to strike foes with psi blades.
Thief
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation
staff. On a successful save, a creature takes half as much damage. Conceptopolis Staff of Frost, Staff of Swarming
Insects, Staff of Healing, Staff
of Flowers, Staff of Power
Staff of Striking
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combat.
Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of...
Mercy to heal or harm with a touch.
Shadow
enhance stealth with spells.
Assassin to deliver ambushes and poison.
Soulknife to strike foes with psi blades.
Thief to master infiltration and treasure hunting.
Sorcerer. Wield magic innate to
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
, and she suffers the following modifications to her statistics: her AC becomes 13, she loses her immunity to psychic damage and the charmed condition, and her Tattooed Strike becomes a melee attack that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
, and she suffers the following modifications to her statistics: her AC becomes 13, she loses her immunity to psychic damage and the charmed condition, and her Tattooed Strike becomes a melee attack that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ grisly work swiftly becomes the stuff of legends, striking fear into innocents across lands and over ages. Relentless Slasher A relentless slasher conducts its bloody work in silence then vanishes
regains spent legendary actions at the start of its turn.
Slice. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Vanishing Strike
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, fighting behind enemy lines or striking into wild, unsettled lands. The force must be fast, self-sufficient, and either diplomatic or decisive to assure their survival. 4 Horde. The horde is almost a
bloodshed also present familiar threats. The Military Quests table provides possible missions you’re tasked to accomplish. Military Quests d6 Quest 1 Strike Force. You undertake a quick, strategic, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.
3–4: Paralysis. The target is paralyzed until the end of its next turn.
5–6: Poison
. The target takes 13 (3d8) poison damage.
Oaken Bolter No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
court’s other accommodations are expensive. The court is renowned for its graceful accommodations, healing pools of magical water, elegant dining rooms, tasteful salons, and striking gardens. Paths and
magocracy. Passionate and intelligent, Volaris hates the corruption that pervades the city. Volaris believes High Netherese treat Low Netherese abominably. From the warehouse, Volaris orchestrates strike
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bleeding. Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend
replacing the normal flail’s striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
guard room are two bugbears, initially located in the eastern end of the area. If not engaged immediately, they will raise an alarm by striking a large brass gong that hangs near the door. If they are
be had. Then, when the characters are occupied fighting the monsters that await within that cell, the bugbears will strike the alarm and flee. In addition to the alarm gong, the guard room contains a






