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                        Returning 35 results for 'strikes class'.
                    
                
                        
                            
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                                        strike class
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed gauntlets allow your Unarmed Strike;Unarmed Strikes to deal 1d8 Slashing
                                                
                                            
                                                
                                                     damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes.
Curse. Once you don this cursed armor, you can’t doff it unless you
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
                                                
                                            
                                                
                                                    , such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Demon Armor Armor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed
                                                
                                            
                                                
                                                     gauntlets allow your Unarmed Strikes to deal 1d8 Slashing damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes. Curse. Once you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Demon Armor Armor (Any Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor’s clawed
                                                
                                            
                                                
                                                     gauntlets allow your Unarmed Strikes to deal 1d8 Slashing damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes. Curse. Once you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    Class Features When you use Extra Attack, do you have to use the same weapon for all the attacks? Extra Attack imposes no limitation on what you use for the attacks. You can use regular weapons, improvised weapons, unarmed strikes, or a combination of these options for the attacks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Roleplaying Strahd Strahd von Zarovich is infinitely egotistical, cruel, and manipulative—a charming monster who wears the trappings of power and class. The vampire victimizes his subjects whenever
                                                
                                            
                                                
                                                     the urge strikes, reveling in the fear he causes. Personality Trait. “I am Barovia’s lord. All within this land are mine.” Ideal. “I sacrificed my life to forge this land. None deserve respect and love
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    Water Elemental Myrmidon Water Elemental Myrmidon
 Medium elemental (water), neutral
 Armor Class 18 (plate)
 Hit Points 127 (17d8 + 51)
 Speed 40 ft., swim 40 ft.
   STR
 18(+4)
 
  DEX
 14
                                                
                                            
                                                
                                                    ) piercing damage.
 Freezing Strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage, and the target’s speed is reduced by 10 feet until the end of the myrmidon’s next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Subclasses  Class Subclass Level Available Description   Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
                                                
                                            
                                                
                                                     3rd Defends allies and knocks down enemies, often on horseback Fighter Samurai 3rd Combines resilience with courtly elegance and mighty strikes Monk Way of the Drunken Master 3rd Confounds foes through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    Multiclassing Are ability score improvements class-level dependent, rather than total level? Ability score improvements are based on your level in a particular class, not your total character level
                                                
                                            
                                                
                                                     class offers various starting proficiencies that you get if it is your first class. If the class isn’t your first, you get only the starting proficiencies listed for that class in the Multiclassing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of
                                                
                                            
                                                
                                                     turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. Patient Defense You can spend 1 ki point to take the Dodge action as a bonus action on your turn. Step of the Wind You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of
                                                
                                            
                                                
                                                     turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. Patient Defense You can spend 1 ki point to take the Dodge action as a bonus action on your turn. Step of the Wind You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Goblin Psi Brawler Goblin psi brawlers use their psionic talents to heighten their physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a
                                                
                                            
                                                
                                                     telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
 Armor Class 15 (studded leather armor)
 Hit Points 31 (7d6 + 7)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cleric Class Features As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.  Cleric Features
                                                
                                            
                                                
                                                        ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Divine Order — 3 4 2 — — — — — — — — 2 +2 Channel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monk Class Features As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.  Monk Features   Level Proficiency
                                                
                                            
                                                
                                                     Bonus Class Features Martial Arts Focus Points Unarmored Movement   1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Cleric Class Features As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.  Cleric Features
                                                
                                            
                                                
                                                         ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9   1 +2 Spellcasting, Divine Order — 3 4 2 — — — — — — — — 2 +2 Channel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Monk Class Features As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.  Monk Features   Level Proficiency
                                                
                                            
                                                
                                                     Bonus Class Features Martial Arts Focus Points Unarmored Movement   1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
                                                
                                            
                                                
                                                     fey and dreadful is their fury. Dreadful Strikes 3rd-level Fey Wanderer feature You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the ocean in Tammeraut’s Fate, retains its fighting reflexes despite its rotting flesh. Drowned Ascetic
 Medium undead, chaotic evil
 Armor Class 13
 Hit Points 75 (10d8 + 30)
 Speed 30 ft.
   STR
                                                
                                            
                                                
                                                    , the drowned ascetic drops to 1 hit point instead.
 Actions
 Multiattack. The drowned ascetic makes three unarmed strikes.
 Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     fly and attack from above. Air Elemental
 Large elemental, neutral
 Armor Class 15
 Hit Points 90 (12d10 + 24)
 Speed 0 ft., fly 90 ft. (hover)
   STR
 14(+2)
 
  DEX
 20(+5)
 
  CON
 14(+2
                                                
                                            
                                                
                                                     saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     animation and reveal themselves to be monks of considerable capability. Martial Arts Adept Medium humanoid (any race), any alignment
 Armor Class 16
 Hit Points 60 (11d8 + 11)
 Speed 40 ft.
  STR
                                                
                                            
                                                
                                                     three unarmed strikes or three dart attacks.
 Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of combat to master. A few become bodyguards, trading their combat prowess and loyalty for food and lodging.  Martial Arts Adept
 Medium humanoid (any race), any alignment
 Armor Class 16
 Hit
                                                
                                            
                                                
                                                     modifier.
 Actions
 Multiattack. The adept makes three unarmed strikes or three dart attacks.
 Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Armor Class 15
 Hit Points 90 (12d10 + 24)
 Speed 0 ft., fly 90 ft. (hover)
   STR
  14 (+2)
 
  DEX
  20 (+5)
 
  CON
  14 (+2)
 
  INT
  6 (−2)
 
  WIS
  10 (+0)
 
  CHA
  6 (−2
                                                
                                            
                                                
                                                    ) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     unaware of the transition — it still moves and attacks with teeth and claws as it always did — but now it strikes at its victim’s mind. Spirit Troll
 Large giant, chaotic evil
 Armor Class 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     free Elementals. They exist only to follow the commands of their creators. Air Elemental Myrmidon Air Elemental Myrmidon
 Medium Elemental, Typically Neutral
 Armor Class 18 (plate)
 Hit Points 117
                                                
                                            
                                                
                                                     Elemental, Typically Neutral
 Armor Class 18 (plate)
 Hit Points 127 (17d8 + 51)
 Speed 30 ft.
   STR
  18 (+4) 
  DEX
  10 (+0) 
  CON
  17 (+3) 
  INT
  8 (−1) 
  WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     tier of their training become one of the githzerai known as the enlightened. Githzerai Enlightened
 Medium humanoid (gith), lawful neutral
 Armor Class 18
 Hit Points 112 (15d8 + 45)
 Speed 30 ft
                                                
                                            
                                                
                                                    
 Multiattack. The githzerai makes three unarmed strikes.
 Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage.
 Temporal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     free elementals. They exist only to follow the commands of their creators. Air Elemental Myrmidon Air Elemental Myrmidon
 Medium elemental, neutral
 Armor Class 18 (plate)
 Hit Points 117 (18d8
                                                
                                            
                                                
                                                     Elemental Myrmidon
 Medium elemental, neutral
 Armor Class 18 (plate)
 Hit Points 127 (17d8 + 51)
 Speed 30 ft.
   STR
  18 (+4)
 
  DEX
  10 (+0)
 
  CON
  17 (+3)
 
  INT
  8 (−1)
 
  WIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     free elementals. They exist only to follow the commands of their creators. Air Elemental Myrmidon
 Medium elemental, neutral
 Armor Class 18 (plate)
 Hit Points 117 (18d8 + 36)
 Speed 30 ft., fly
                                                
                                            
                                                
                                                     Class 18 (plate)
 Hit Points 127 (17d8 + 51)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
 10(+0)
 
  CON
 17(+3)
 
  INT
 8(−1)
 
  WIS
 10(+0)
 
  CHA
 10(+0)
Damage Resistances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.  Paladin Features
                                                
                                            
                                                
                                                        —Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5   1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.  Paladin Features
                                                
                                            
                                                
                                                        —Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5   1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Duke Thalamra Vanthampur
 Medium humanoid (human), lawful evil
 Armor Class 10
 Hit Points 78 (12d8 + 24)
 Speed 30 ft.
   STR
 17 (+3)
 
  DEX
 10 (+0)
 
  CON
 15 (+2)
 
  INT
 13
                                                
                                            
                                                
                                                     nonmagical, out to a distance of 120 feet.
 Actions
 Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.
 Eldritch Blast (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     sweetest.
 —Diancastra
 Goliath Giant-Kin Medium Humanoid, Any Alignment
 Armor Class 18 (half plate, shield)
 Hit Points 67 (9d8 + 27)
 Speed 30 ft.
  STR
 18 (+4)
 DEX
 13 (+1)
 CON
 16 (+3
                                                
                                            
                                                
                                                     + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
 Bonus Actions
 Giant’s Strikes (Recharge 5–6). Until the end of its turn, the goliath’s melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Monk
 Medium humanoid (gith), lawful neutral
 Armor Class 14
 Hit Points 38 (7d8 + 7)
 Speed 30 ft.
   STR
  12 (+1) 
 
  DEX
  15 (+2) 
 
  CON
  12 (+1) 
 
  INT
  13 (+1) 
 
  WIS
                                                
                                            
                                                
                                                     githzerai makes two unarmed strikes.
 Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. This is a magic weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to
                                                
                                            
                                                
                                                     rare (requires attunement)
 While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets turn unarmed strikes with your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     feet cut through flesh and bone with ease. A nightmarish foe, a nycaloth strikes hard and fast without warning, then teleports away. It uses its innate magic to turn invisible or create illusory
                                                
                                            
                                                
                                                     reward for doing so is extreme. Nycaloth
 Large fiend (yugoloth), neutral evil
 Armor Class 18 (natural armor)
 Hit Points 123 (13d10 + 52)
 Speed 40 ft., fly 60 ft.
   STR
  20 (+5)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     creeper clings to walls, pillars, gravestones, door frames, or statuary in shadowy locations, remaining motionless until it strikes. Yellow Musk Creeper
 Medium plant, unaligned
 Armor Class 6
 Hit
                                                
                                            
                                        






