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Returning 35 results for 'strive shroud adventure'.
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Deep Dragon Wyrmling
Legacy
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monsters
Fizban's Treasury of Dragons
another, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability
Dragon Adventures
The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType
Young Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
. (Any)
2
Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an
Deep Dragon Adventures
The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Backgrounds
Baldurâs Gate: Descent into Avernus
; literally or otherwise â as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely
their faceless selves.
d8
Personality Trait
1
Iâm earnest and uncommonly direct.
2
I strive to have no personality â itâs easier to forget whatâs hardly
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and thatâs why they build their mighty
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Chapter 7: Treasure Adventurers strive for many things, including glory, knowledge, and justice. Many adventurers also seek something more tangible: fortune. Strands of golden chains, stacks of
items and the placement of treasure in an adventure, as well as special rewards that can be granted instead of or in addition to magic items and mundane treasure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
. Whoever runs the character will need a copy of that characterâs character sheet and should strive to keep the character alive and use that characterâs resources wisely. Give absent characters the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Human These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure
lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and thatâs why they build their mighty empires on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Human These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure
lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and thatâs why they build their mighty empires on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. Itâs an extra burden for you, but it can work. Decide the character isnât there. Invent a good reason for
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forest Crystal Adventures Here are sample adventure hooks to bring characters to the Forest Crystal or to give them missions to pursue there. Lost Legacy A young green dragon who lairs near the
. Urban Renewal A circle of druids uses ancient magic to amplify the crystalâs power, spreading its land-warping influence. The crystalâs growing shroud threatens to engulf a nearby city whose ruler
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vingaard River. There, Ispinâs body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
, not tears, for an old scoundrel like me. Make sure everyone knows my stories when I head off on the greatest adventure of them all.ââ
Becklin nods, and villagers carry the boat containing Ispinâs body
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Keeper Rookeries Keeper cells strive to correspond and share discoveries between communities and domains. To facilitate this, the wereravens have taught some Keepers how to raise messenger ravens
Adventures table offers ideas for strange events that can touch off stories involving the Keepers of the Feather. Keeper Adventures d6 Adventure Hook
1 Keepers invite the characters to a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Part 1: Preflight Meal The adventure begins with the characters gathering in the academyâs refectory to eat breakfast with other cadets and discuss recent events at the academy. Spelljammer Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
starting the adventure in Easthaven or have just arrived, they are present during Dzaanâs fiery execution. Theyâre too late to save Dzaan, but they might encounter a magical copy of him again in
various towns strive to obtain it. With no end to winter in sight, the cauldron might be the last thing standing between one townâs survival and anotherâs extinction. Easthaven residents bask in the warmth of an evil wizard being burned at the stake
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
world, leaving it rich with places of adventure and mystery. Ancient civilizations and their knowledge survive in legends, magic items, and their ruins. Chaos and evil often follow an empireâs
collapse. Conflict Shapes the Worldâs History. Powerful individuals strive to make their mark on the world, and factions of like-minded individuals can alter the course of history. Factions include
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The True Threat The people of Saltmarsh, and of course the characters, are unaware of the true situation as the adventure gets under way. The lizardfolk are not preparing for war against Saltmarsh
the lizardfolk strive to hold their alliance together in the face of a common foe, the bonds are beginning to fray. How the characters perform their mission, and what sort of relationship they establish
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
realistic and memorable landscape is enough. Use the landscape to set the mood and tone for your adventure. In one forest, close-set trees shroud all light and seem to watch the adventurers as they pass
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, illuminating a giant corpse lying on the floor beneath a shroud of frost in the middle of the room. The corpse looks like it has been here for some time, preserved by the cold. Next to the body rests a
adventure. Statistics for the evil cloud giant and detailed plans of his flying castle are provided in the Tyranny of Dragons adventure. If the characters are intent on confronting Blagothkus, you can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Werewolves in the Mist This adventure hook assumes youâre running a campaign in or near Daggerford (see âMysterious Visitorsâ for more information). It also assumes youâre using the five player
them the boxed text for their faction. Harpers A Harper named Zelraun Roaringhorn knows a metalÂsmith who will silver your weapons for free. He also provides some helpful magic. âWe strive to protect
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
madness.
Great was its ruin, and slaughtered were all who did not heed my warning.
Brighter the future I now foretell, of beginnings, not endings:
Heroes are coming, who strive against fateâs stern
.
âJenna Helland, Godsend
The caprice of the gods. The destiny of heroes. Great journeys into monster-infested wilds, and mythic odysseys to the edge of the world and back. These elements of adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
aggressive chromatic dragon wyrmling. (You can use the adventure âThe Winged Godâ from chapter 4.)
Levels 5â10. The adventurers might face a handful of ambitious young chromatic dragons, without hinting at a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
can let down their guard. Its inhabitants strive constantly to be as righteous as possible. Countless creatures aim to reach the highest and most sublime peak of the mountain, but only the purest
who bring their secret shame and hidden sins to the holy mountain. An adventure in Mount Celestia is an opportunity for characters to prove themselves worthy of the many blessings it offersâor to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
realistic and memorable landscape is enough. Use the landscape to set the mood and tone for your adventure. In one forest, close-set trees might shroud all light and seem to watch the adventurers as they
Planner. Depending on how you planned the stages, the end of a stage might mean the characters arrive at a landmark, a waystation, or an adventure location, whether or not itâs their final destination
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make predictions based on rainfall, wind, thunder, and other weather measurements. In some communities, oracles actively strive to be struck by lightning, risking their lives to receive mighty messages
in such a place. Oracular Conflux Adventures d12 Adventure Goal
1 Race an air elemental to an oracular conflux in order to receive a prediction of the future before the elementalâs
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giantsâ civilization is flourishing, they strive to document every aspect of that civilization. A key assumption underpinning their work is that these ancient giant empires sprang from a common source
Adventure Hook 1 While exploring an ancient giant ruin, adventurers encounter an agent of the Hidden Rune who tries to drive them from the ruin. 2 After adventurers discover an artifact made by
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
subjugation. We are strong and shelter the smaller folk behind our strength. Education. Though we have forgotten much of the wisdom of our ancestors, we strive to ensure all peoples can pursue wisdom
Adventure Hook 1 Characters arriving in a remote village are greeted by a stern giant who urges them to move along quickly, as the town is under the giantâs protection. 2 A wandering knight of the stewards
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
â literally or otherwise â as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely focuses
d8 Personality Trait
1 Iâm earnest and uncommonly direct.
2 I strive to have no personality â itâs easier to forget whatâs hardly there.
3 I treasure a memento of the person or
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
â literally or otherwise â as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely focuses
strive to have no personality â itâs easier to forget whatâs hardly there. 3 I treasure a memento of the person or instance that set me upon my path. 4 I sleep just as much as I need to and on an
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
autognome stowaway whom the characters encountered in the previous adventure, boards the Flighty Foundling and returns to Spelljammer Academy with KrikâLit, Pffred, and the other cadets. The Flighty Foundling
Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
contribute too; they must be willing to embrace the mood. Whether you want to run a full-fledged horror campaign or a single creepy adventure, discuss your plans with the players ahead of time
in addition to combat prowess. An adventure composed of nothing but puzzles can become frustrating, so be sure to mix up the kinds of encounters you present.
Mystery Conflicts. A mystery might set
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants are aptly named. Though they are not themselves undead, they wear death like a shroud. Its stink lingers around them, and even sunlight seems to dim in their presence.
âBigby
Fire Giant
Encounters Fire giants and their minions strive to create the strongest and finest crafts and fortresses. These giants can be found in any area rich in workable resources, particularly metal, as well as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
worshipers seek to rule the world. Bane grants power to those who strive to rule with an iron fist. By imposing order on the world, Baneâs followers ensure that those who are clever, strong, and
material components:
1/day each: charm person, disguise self, sanctuary
Actions
Multiattack. The reaper makes two dagger attacks and uses Shroud Self.
Dagger. Melee or Ranged Weapon Attack: +7
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ominously when stepped on, but there is no danger here. Closed curtains shroud the windows, but the doors to the interior are unlocked and ajar. Both lead to a musty central hallway. Doors. The doors
area or disturb the pile of limbs, the heap begins to move, revealing itself as an Undead made entirely of arms and hands. This is a soul shaker (detailed at the end of this adventure). This creature has






