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Returning 35 results for 'striving showing adventure'.
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Human
Legacy
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Species
Basic Rules (2014)
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONEâS SECOND-BEST FRIENDS
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
stranded in the past. Thessalar can repair or rebuild the guide for a suitable price, as can Moghadam if an overland trek is made to reach him. (The sculptors in the temple possess maps showing the way to
the Tomb of Horrors.) Alternatively, replacement parts for the guide might be recovered from the bottom of the underground lake at the end of the adventureâif the characters are able to deal with the thessalkraken!
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Visiting the Night Market Before starting the adventure, use the following hooks or work with players to determine why the group has come to the Dyn Singh Night Market: Connoisseur. The group seeks a
. Market Regular. A character grew up in the land surrounding the night market, and visiting the market is an important part of their life. Coming to the market and showing it to their friends is an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Recurring NPCs NPCs who keep showing up over the course of a campaign build the sense that the world of the game is a living, breathing place. Whether these NPCs are allies, patrons, friends, or
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Follow the Map The party has acquired a map showing the location of a secret dwarven stronghold named Khundrukar. Perhaps the characters discovered the map and other lore about the place during a
previous adventure, or it turned up in a forgotten corner of a library. Tales attributed to a previous, failed expedition make reference to a hoard of wondrous arms and armor. PLACING THE ADVENTURE
Any
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
entranced the methodical surgeon. When Elise began showing signs of an incurable wasting disease, it was the first time either woman had felt the pangs of despair. In the months that followed, Dr
rumors of a glowing woman wandering in the icy wastes. Since then, Mordenheim has continued her experiments on the dead and living, striving to recreate her successes and failing every time. Between
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
development. If the characters were drawn into Barovia by the âWerewolves in the Mistâ adventure hook, the werewolf attacks on the Sword Coast come to an end under Zuleikaâs leadership. If she is also dead, a
young but fierce werewolf named Franz Groza becomes pack leader. He is vicious and treacherous, showing the characters no mercy.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that theyâve worked to rebuild. When you are ready for the adventure to
, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalinâs
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruinsâcrumbling stone walls covered in ivy and briarsâsurround the newer houses and shops, showing how
Rockseeker provided an overview of the town and its locations to them. If the characters are using different adventure hooks, other people have told the characters about the town. Either way, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Event-Based Adventures In an event-based adventure, the focus is on what the characters and villains do and what happens as a result. The question of where those things happen is of secondary
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in a heavy wooden brace. Three casks stand against the north wall, six against the east wall, and three against the south wall. Decorative lettering is burned into the top of each cask, showing the
these casks are rotted and empty. The wine name burned on each is Red Dragon Crush. Lining the interior of the sixth one is a patch of yellow mold (see âDungeon Hazardsâ in chapter 5, âAdventure
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
youâre crafting a whole adventure around a dragon or just want to throw a dragon with an interesting personality into the partyâs path, how do you put a dragon to best use in an encounter? Start by
answering these four questions: Is the encounter a goal or an obstacle? Dragons (particularly adult and older dragons) are well suited to being the climactic encounter in an adventure, and slaying evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Mapping a Dungeon Every dungeon needs a map showing its layout. The dungeonâs location, creator, purpose, history, and inhabitants should give you a starting point for designing your dungeon map. If
published adventure or randomly generate a dungeon complex using the tables presented in the Appendices. A dungeon can range in size from a few chambers in a ruined temple to a huge complex of rooms and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The recent efforts by dragons to bring Tiamat into the world (as told in the adventure Tyranny of Dragons) and the attempts by small folk to thwart them so upset the giant gods that Annam the All-Father
types fiercely compete against one another, striving to create a new ordning through their deeds and accomplishments. These giantsâ calamitous endeavors have not only put the settlements of humans and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Adventure Start The party has arrived at White Plume Mountain, which stands alone in a vast area of dismal moors and tangled thickets. They will probably arrange to leave their horses and possessions
the mountain, but none of them are large enough to allow entry. Map 4.1 depicts a cross-section of the mountain, showing the lava pool and the shaft of the geyser. The numbers refer to key areas inside
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
ruinsâcrumbling stone walls covered in ivy and briarsâsurround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on
this part of the adventure, the characters can visit the various locations in Phandalin and talk to the NPCs there. (See the âTown Descriptionâ section for details.) The town is small enough that it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure Hooks This adventure is designed for 3rd-level characters, but see the âStarting the Adventureâ section for more options. When the players create characters, encourage each of them to
choose adventure-specific hooks from the list below and align with a faction (see âFactionsâ below). Doing so ties the characters more to the fight against Elemental Evil. The following descriptions detail
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
intricately carved wooden altar beyond the pool. Bak Mei has yet to collect the materials needed to craft the gloves of soul catching. The pages feature detailed illustrations of hands, showing how ki flows
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions the characters ask based on the information in the adventure. Gromphâs Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
being alone once again. You feel a great hunger seize him. He experiences visions that pass into your vision, showing what appears as a paradise to him but an oozing nightmare for all others.
The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
pursue a life of adventure. Your village was destroyed in the war and you donât know if they survived. 8 You engaged in covert operations for a nation as a spy or soldier. While you were serving your
going to start showing symptoms. 7 Your family lost everything in the Last War. You could get them a stake in a new farm, inn, or stagecoach with 200 gp. 8 Youâve got a price on your head. Until you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
worth 10 gp each, seven spell scrolls (all of 1st- and 2nd-level wizard spells), and a map showing a location several hundred miles away that supposedly has a rich treasure (it is a fake, naturally
). False Ending. If this outcome doesnât make the players suspicious enough to take another run through to check things out, put the adventure away for use when you have a different group (or the same ones
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Prismeer. She urges the characters to find out what has happened to Zybilna. If one or more characters are working for Madryck (see the âWarlockâs Questâ adventure hook in the introduction) and the
to blackmail the carnival owners into showing them the way to Prismeer. How the characters acquire the vane is up to them, but Kettlesteam is happy to help. Development If the characters reunite
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
companions to her tower, Topolah insists on showing the characters her abode (see âTour of the Towerâ below). If Krux or the characters mention the purpose of their visit (to acquire a map of Doomspace
sill) when the opening disappears is pushed out of the tower a split second before the window vanishes. Tour of the Tower Topolah gives the characters a quick look at each floor of her tower, showing
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Spider sent word that the dwarf was to be brought to him. Sildar doesnât know who or what the Black Spider is. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it
party, if only for a short time. Here are some tips to help you run an NPC party member:
Let the characters make the important decisions. They are the protagonists of the adventure. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
showing up later in the adventure to pitch the franchise on commercial deals. Keep note of which NPCs the players have the most fun interacting with, and keep those NPCs in mind for future engagement
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the charactersâ minds (see âThe Rhymeâ). The scene played out in the book also continues to its conclusion, showing the tiny representation of Shemshime being crushed beneath a millstone
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But thereâs a reasonable chance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, sheâs more interested in showing off her toys than in fielding questions. If sheâs asked about her drawings, she gets scared that sheâs in trouble and becomes quiet. KâTulah. After an hour in the
collisions with the flying books. 3 The library becomes much colder. This drop in temperature lasts until the end of the adventure. 4 Three shadows appear in the same area as the characters. The shadows
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the task might instead increase each characterâs renown by 2, showing the adventurers as effective allies. Meanwhile, the partyâs rogue might have looted a box of rare poisons from the dragonâs hoard
within an organization comes with certain benefits, as defined by you. A character of low rank might gain access to a reliable contact and adventure leads, a safe house, or a trader willing to offer a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the players start showing signs of exasperation), the leader of the cloister approaches to welcome the characters. Read the following text: The chattering kobolds fall silent as a new figure comes
adventure, Dragonâs Rest serves as a home base for the characters. All the places theyâll explore on the island are within a few miles of the cloister, and they can return here whenever they wish to rest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the adventure for their stat block). They have orders to attack anyone approaching the double doors who is not a Livestock member. They break off their attack if the characters take one or more
behind the walls. Characters who investigate find one kiddywidget (see the end of the adventure for its stat block) in each cavity. These offspring of the skitterwidgets chirp loudly if disturbed by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zuggtmoy (see âMalady of Zuggtmoyâ earlier in the adventure). The vision is fleeting, and characters who experience it find themselves back inside the faerie ring when it concludes. L6. Flooded Cavern A
check must then succeed on a DC 16 Charisma saving throw or become afflicted with the malady of Zuggtmoy (see âMalady of Zuggtmoyâ earlier in the adventure). A search of the cave yields a bundle of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Ruinous Citadel. The citadel is depicted without its roof, showing the configuration of rooms inside without any dots. A character who succeeds on a DC 15 Wisdom (Perception) check while examining this
havoc across the multiverse. The characters might encounter him if they return to Pandesmos, or you might decide Miska is present somewhere else in this adventure. Sealing Miska Away. As an action, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on a DC 16 Intelligence (Investigation) check discovers a single pearl hairpin worth 300 gp. Y2: Destroyed Entry Huge shards of wood showing traces of paint litter this area, along with rusted farm
Dragonâs Blessing, Lio Gong knows about it from her life alongside the Mountain Cloud Empress. She can share the information from the âDragonâs Blessingâ section at the start of the adventure. Y5
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
mountains with wild claims of having been lost in the peaks and visiting the city by accident. And though none of them could produce a full map showing the route they took, their stories all shared a
, showing no signs of vegetation or other life, and highlighting the glimmering glass statuary that stands everywhere. Even at a distance, many of the statues appear to be humanoids of different races






