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                                                    Universal Solvent
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including sovereign glue.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Universal Solvent Wondrous item, legendary This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including sovereign glue.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Universal Solvent Wondrous item, legendary This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including sovereign glue.  Universal Solvent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . If you plan this adventure to be the first in an ongoing horror campaign, recommend characters avoid strong ties to their homes, as they might never see them again. Mysterious Message Once each player
                                                
                                            
                                                
                                                    . Work with the players to decide the messageâs contents, how each character mysteriously receive the message, and why theyâve decided to follow the directions. The message should be vague but enticing to the character, such as âThey need your help,â âProve yourself,â or âReclaim what youâve lost.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    &D players of all ages.
Giantsâ Bags Many opportunities arise throughout these adventures for the characters to search miscellaneous bags and chests that belong to giants. The contents of these
                                                
                                            
                                                
                                                     containers can be determined randomly by using the following table. Roll 3d4 to determine the number of different items among the contents, then roll d100 for each item and refer to the table to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     bears a large label that reads âFor Mirt.â It weighs roughly 100 pounds. One strong character can carry it awkwardly, or two characters can carry it easily. Unknown to anyone at the academy, the crate
                                                
                                            
                                                
                                                     secretly contains a number of hungry neogi hatchlings. If the characters open the crate or otherwise find a way to divine its contents before visiting Mirtâs quarters, youâll need to refer to part 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Sydiri Haunlar, Torem Breck, Alara Winterspell, and Kaelen Zam. No strong leader stands among them, so they turn to the characters for guidance and leadership. If the characters question the guards about
                                                
                                            
                                                
                                                     of books on philosophy, nature, and poetry. While the contents of this room held great sentimental value to the Nandars, thereâs nothing particularly valuable to be found here. 14d. Upstairs Hall This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Chamber Purpose  A roomâs purpose can help determine its furnishings and other contents. For each chamber on your dungeon map, establish its purpose or use the tables below to generate ideas. Each
                                                
                                            
                                                
                                                     few key rooms and create specific contents for them.  Dungeon: Death Trap   d20 Purpose   1 Antechamber or waiting room for spectators 2â8 Guardroom fortified against intruders 9â11 Vault for holding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     roomâs true contents are revealed: The ballroom lies in ruins, rimed with ice, its furniture jumbled and shattered. Above the floor where nobles danced, three glass cylinders with iron fittings slowly
                                                
                                            
                                                
                                                     stern-looking owlâs head carved into its top. Staff 2 is a smooth, polished length of blue-tinted wood thatâs as strong as steel, with black veins running through it and an octopus carved into its top
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , and others are partially dislodged.
 Anyone who enters the room with reasonable care can avoid moving into the part of the floor that is sagging and damaged, looking perhaps not strong enough to
                                                
                                            
                                                
                                                     strong enough to support significant weight. Falling Through the Floor. Each time a Medium or larger creature moves into the shaded area on the map, it must succeed on a DC 12 Dexterity saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     poison and psychic damage. Conversely, the doors are too strong to be forced open by anything other than knock spells or similar magic. When the characters enter the car, read or paraphrase the
                                                
                                            
                                                
                                                     Stranger. Cells  The Stranger The door to each cell opens into a 10-foot-square extradimensional space brightly lit by magic. The cells and their contents are as follows: Cell 1. This cell contains a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. The vapors linger for a month unless they are cleared away by a strong wind. Treasure. The seal on the
                                                
                                            
                                                
                                                     vampire spawn with special qualities (see below). If the characters examine the contents of the tomb, see âTreasureâ for details. Any of the items can be lifted off or out if the characters so desire. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     area 19c) and four drow elite warriors (from area 19a). These drow take up defensive positions in the courtyard, spreading out to dilute the effect of area attacks. Against unusually strong foes
                                                
                                            
                                                
                                                     giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
 Refuse. The pen is littered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     drawers, four small coffers of copper on the table, and two bronze caskets. Each bronze casket has a poisonous snake inside, which must be dealt with before the contents can be accessed (see âTreasure
                                                
                                            
                                                
                                                     iron trunks, six smaller chests, and five even smaller coffers. As the characters investigate and attempt to open them, they discover features and contents as follows. Opening a locked one requires a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     that is actually armor of vulnerability (DMâs choice) Strong vibrations here, such as from loud noise, can cause a cave-in like that described in area 3. 6. Provisions Various pieces of frozen meat, some
                                                
                                            
                                                
                                                    , and two sacks. Treasure. One giantâs sack contains 1,500 gp and the other 500 gp, in addition to the usual contents. In a padded bag at his belt, the messenger carries a symbol of the jarlâs fealty to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , their contents protected behind wood-and-glass doors. A rolling ladder attached to a ceiling rail allows access to the highest shelves.
 An oak table is bolted to the floor, flanked by two high chairs
                                                
                                            
                                                
                                                     chair, including the one on the dais.
 Chains and wheels attached to the towerâs conical metal roof suggest that the strong, tightly fitting panels can be retracted, enabling the telescopeâs user to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Donaar Blitâzen, when taking over the operations of the Dran & Courtier and attempting to rebrand for the night. Though the endeavor was an overall disaster, the brand remains unnervingly strong
                                                
                                            
                                                
                                                     of undead turns in unison in your direction as they spot you. Then a strong voice calls out as the shipâs captain, wearing a flamboyant feathered hat and wielding a hammer decorated with seaweed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the trunk has a secret drawer in it that contains six scroll tubes. The jarl will take these items if he is forced to flee and has time to get them. The contents of the tubes are as follows: Number 1
                                                
                                            
                                                
                                                     feet off the ground. To a casting of detect magic, the bar has a strong aura of conjuration. Noticing the bar without specifically looking up for it requires a successful DC 15 Wisdom (Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     goblins and a few hobgoblins. The hobgoblins plan to dispose of the bugbears and take over someday, but for now, the bugbears are too strong a threat. Four plain straw pallets and bedrolls are lined up on
                                                
                                            
                                                
                                                     creature it sees in the doorway.
 This room was once a library and workshop, but nothing of its original contents remains intact.
 
 Developments If the characters open the door and stay out of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     bugbears and take over someday, but for now, the bugbears are too strong a threat. Treasure. Mounted to the walls are five spears, four longswords, three morningstars, two greatswords, and a
                                                
                                            
                                                
                                                    . This room was once a library and workshop, but nothing of its original contents remains intact. Treasure. The grellâs nest in the upper part of the tower contains a battered wooden chest the monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     true, the orcs wonât come back (probably). This abandoned lighthouse headquarters is strong enough to stand against any storm (probably), and many of the leaks have been fixed already. And just look at
                                                
                                            
                                                
                                                     and strong winds. If the balloon takes significant damage, the ship could be forced to descend â or might even crash. (Appendix C features vehicle statistics for a typical battle balloon. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     against the stronghold. They also use shark hide to fashion apparel and shark teeth to festoon their weapons (see area 20), Treasure The main cave contains two giant clams. The clamsâ contents are
                                                
                                            
                                                
                                                     (Perception) check can see marks on the rough floor, suggesting that the statue has recently been moved aside. It takes a creature as big and strong as a storm giant to slide the statue, but the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     creatures with strong devotion to the Red Wizards. Four Thayan warriors chained to the pillars are in an advanced state of entrancement. They can be treated as unconscious. If they are slain, a gong sounds
                                                
                                            
                                                
                                                     weeks or months, improve spellcasting capabilities and imbue most creatures with strong devotion to the Red Wizards. Each tier of the monument is 5 feet high, and clambering onto it requires 5 extra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     door, with one typically held by the enclave and a second by the owner of the vaultâs contents. When both keys have been turned in multiple locks, the door opens. While the wedding is in progress, Gorat
                                                
                                            
                                                
                                                    . Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the stone giant statistics, without Stone Camouflage) that is hunchbacked and twisted, and has only one good eye. He is thoroughly wicked, strong, and remorseless. In his lair, he is never without his
                                                
                                            
                                                
                                                     the coffers or the spilled contents, thick iron bars drop from above the entrance. This portcullis can be lifted by someone who makes a successful DC 25 Strength (Athletics) check. At the same time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     subterranean settings. Fear Incarnate. Meenlocks are spawned by fear. Whenever fear overwhelms a creature in the Feywild, or in any other location where the Feywildâs influence is strong, one or more meenlocks
                                                
                                            
                                                
                                                    , strong-willed stalwart that defies it or attacks it, an elder brain sends a blast of overwhelming psychic force to crush the upstartâs mind, rendering the creature a thoughtless, drooling shell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Dungeon Masterâs Guide to determine the contents of each dragonâs trove. Aurilssbarg See the âIce Peakâ section. Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of
                                                
                                            
                                                
                                                     big and strong as a stone giant can move it, as can multiple Small or Medium creatures if at least five of them succeed on a DC 20 Strength (Athletics) check. The altar can also be broken in half to get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     conversation with the characters, he should immediately inform them that itâs the sahuagin that pose the true threat to the region.
 What He Wants. The minister wants what the queen wants: a strong
                                                
                                            
                                                
                                                     something of its contents, your imagination might be stretched! Reading the book conveys no special advantage to the characters, and most of the contents are too obscure for full comprehension. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     dreams that, after weeks or months of exposure, improve combat skill and imbue most creatures with strong devotion to the Red Wizards. Reactions. Creatures in this sector usually hesitate to attack those
                                                
                                            
                                                
                                                     built just above the surface of the contents of the spawn pit. Treasure. Tanjus has a black pearl (500 gp), a golden gorget set with aquamarines (1,000 gp), and a staff of charming. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     at handâa weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
                                                
                                            
                                                
                                                     without some climbing). Inside these rooms are rings set in the walls, chains attached to the rings, buckets, heaps of straw, and precious little else. The occupants and other contents of the cells and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    . Honor Guard Dust cloaks the contents of this twenty-foot-wide hall. Six alcoves line the walls, three to the north and three to the south. Each alcove except the southwest one holds a humanoid figure
                                                
                                            
                                                
                                                     alcove an age ago to guard the contents of the sarcophagus in area 12. It was in suspended animation until a few decades ago, and it now waits on the other side of the arch just out of sight in area 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     napkins. The cart and its contents animate whenever someone sits at a table on the terrace (see area P19 for details). P19. Dining Terrace Bathed in twilight, this marble terrace offers a stunning view
                                                
                                            
                                                
                                                    , its occupants and contents were not frozen in time by Iggwilvâs Cauldron.  Shon and gray Shon and Gray. The librarian is a hunchbacked human mage (neutral) named Shon. He speaks Abyssal, Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Foolish Mortals A detect magic spell reveals that both alcoves radiate strong auras of conjuration magic. Creatures that enter the eastern alcove of this crypt are teleported to the eastern alcove of
                                                
                                            
                                                
                                                     and must watch over them for several more centuries before its contract are fulfilled. It isnât obligated to protect the contents of the crypt (so it will not attack), and it delights in telling lies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Alternatively, characters who can fly could reach Strongheart while heâs frozen in the air, tie one end of a rope around him, and secure the other end to something or someone strong enough to bear his
                                                
                                            
                                                
                                                    . None of these areas have windows. The contents of the seven turrets are as follows: P48a. An enameled blue coffer rests on an alabaster pedestal in the middle of this room, which is connected by an
                                                
                                            
                                        






