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Returning 35 results for 'studies sounds adventure'.
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Monsters
Fizban's Treasury of Dragons
least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons
paid for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving
Monsters
Fizban's Treasury of Dragons
arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons’ attentiveness to unusual
, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sound they hear, from a halfling’s voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Suggested
Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life
quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
Backgrounds
Baldur’s Gate: Descent into Avernus
be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
BALDUR’S GATE FEATURE: RUMOR MONGER
Via your personal rumor mill and articles
involved, have a strong chance of knowing who is.
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
sky, they often do so near pools where they can catch fish and bathe themselves.
Many aarakocra punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Emerald Claw Adventure Hooks The Emerald Claw Adventure Hooks table offers some options to kick off adventures featuring the Emerald Claw that take place outside their sanctuaries. Emerald Claw
Adventure Hooks d8 NPC 1 What at first appears to be a renegade group of Aundairian soldiers turn out to be undead under the order’s control. 2 The order strikes at a small keep, demanding the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student Schedules Before starting this adventure, have the players choose at least three courses their characters are taking this year, either by coming up with the courses themselves or by rolling
Studies 2 Advanced Lumimancy Silverquill 3 Applied Illusory Arts Quandrix 4 Arcane Macroeconomics Lorehold 5 Eldritch and Arcane Performances Prismari 6 Extraplanar Cryptozoology Witherbloom Fourth
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Reckoning in Ruins As the fourth and final year of the characters’ academic career at Strixhaven dawns, the university faces a crisis. In this adventure, the characters come face-to-face with an
their studies and stop him at all costs. When the characters discover Murgaxor’s deadly plan, they must spring into action
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student Schedules Before starting this adventure, have the players choose at least three courses their characters are taking this year, either by coming up with the courses themselves or by rolling
Witherbloom 2 Basic Magical Auras General Studies 3 Beginning Computational Magic Quandrix 4 Beginning Inkomancy Silverquill 5 History of Magic and Art Prismari 6 Introduction to Archaeomancy Lorehold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
upon which the table rests (see “Polymorph Traps”).
The chalk scribblings were left by one of Arcturia’s failed apprentices. Any character who studies the markings and succeeds on a DC 16 Intelligence
spell lists can tell that those are the spells being researched, though neither spell can be learned from these incomplete scribblings. Sounds of battle in this room can be heard by the hobgoblin guards in area 25, who investigate if alerted. (They approach from the east.)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
characters from 1st to 10th level as they progress through their magical studies. Each chapter covers a year’s worth of adventure, so characters begin chapter 3 as 1st-level characters and first-year
students and begin chapter 6 at the start of their fourth year of studies (at around 8th level). Chapter 3 includes an overview of the adventures and the overall campaign arc as well as special rules
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Uni in Danger The adventure begins on a woodland trail on a bright, sunny day. Read or paraphrase the following to begin the adventure: A cacophony of shouts breaks the woods’ serenity. Through the
the unicorn is in danger! If there is good in your hearts, follow me!”
The winged figure is Willowbrush, a Sprite trying to save Uni. She flutters east through the woods toward the sounds of a struggle.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy Lorehold College is devoted to the study of history, broadly understood to include the various aspects of culture, behavior, and social relationships that shape historical
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Magister’s Masquerade As the characters’ third year at Strixhaven dawns, their legacies are beginning to solidify. They made it through their second year of studies, and their heroics have earned
them reputations as some of the most remarkable student-mages on campus. In this adventure, the characters are invited to the Magister’s Masquerade, one of the most elaborate annual events on campus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miner Difficulties Adventure for Level 2 Characters Situation. After miners dug into an Underdark tunnel, a Hook Horror found its way into the mine and became trapped. It has eaten a few miners, and
creature or drive it away. Encounters The adventure consists of these encounters. Exploring the Mine. Use the Mine map in Appendix B. In the weeks since the miners abandoned the place, pests have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Pronunciation Guide In Citlanés, the language spoken alongside Common in the region around San Citlán, vowels with an acute accent indicate stress on their syllable, the letter ñ sounds like the ny
in canyon, ch is pronounced as in charity. The San Citlán Pronunciations table shows how to pronounce key names in this adventure. San Citlán Pronunciations Name Pronunciation Doña Estela doe-nya
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
adventure text.
In this case, nothing else they do is likely to move the action of the adventure forward. If it sounds like they plan to wait outside for something to happen or otherwise spend time
. The tracks indicate that two people walked into the cave within the last hour on their tiptoes. Guiding Player Choices
The adventure here provides advice on how to handle characters doing two very
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
(see chapter 3), and feature half-understood images from their occult studies and Barovian lore. These markings include symbols from the tarokka deck, which carry the same meanings as they do upon
book’s appendix provides a depiction of a spirit board to use in your adventures, while a planchette to be used with it appears here. The adventure “The House of Lament” later in this chapter
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yeenoghu’s Hunt About twelve miles from their encounter with the modrons, as they travel through the Labyrinth, the characters hear sounds of howling in the distance off and on over the course of
many hours. Sometimes the sounds get closer or fade away, echoing strangely through the surrounding tunnels. Eventually, the characters enter a smaller tunnel leading upward. As they move forward, they
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Buried Ziggurat Regardless of what brings the characters to the desert, the adventure begins when they happen on a dilapidated ziggurat. This impressive monument honors the last and greatest rulers
three statues depict Cynidicea’s ancient gods: Gorm, Usamigaras, and Madarua. A character who studies the statues and succeeds on a DC 15 Intelligence (Religion) check recognizes the lost gods—who might
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Harpy Attack Regardless of what brings the characters to the area, the adventure begins with a chance encounter as they travel along the coast near the village of Uskarn. The road is little more than
a gravel track hugging the coastline. The day is hot, and the air is thick with the scent and sound of the sea. Suddenly, you hear harsh cries and the sounds of a scuffle from up ahead. Rounding a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
immediately but pretends not to. He hasn’t decided whether he wants it to aid his people or for his own studies. A character who succeeds on a DC 17 Wisdom (Insight) check realizes Dalamar recognizes the
. Dalamar’s schemes don’t have ramifications for the rest of the adventure, and you can develop them as you please. After discovering the shard, Dalamar parts ways with the characters, returning to the elven encampment to plan his next move.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
House of Thalivar. The mage Gallio Elibro has now rebuilt the beacon and begun his own studies into the Ethereal Plane. Before its fall, Leilon was defended by a loosely organized group of adventurers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
information to bring important creatures to life, but not so much that it becomes a chore to remember all the details. The adventure seldom goes so far as to describe what a creature sounds like, nor
owners of the Witchlight Carnival) as a flamboyant figure, but you get to decide what his voice sounds like and how he reacts to a given situation, based on what the adventure says about him. You can also
Compendium
- Sources->Dungeons & Dragons->Divine Contention
center to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
House of Thalivar. The mage Gallio Elibro has now rebuilt the beacon and begun his own studies into the Ethereal Plane. See “Thalivar’s Beacon” for more information. Before its fall, Leilon was defended
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
his advanced studies into motion, when he joined an ill-fated expedition in search of Daoine Gloine, a legendary city said to be populated by creatures of glass. Though the rest of his party perished
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
trees, an area where the forest has burned or been cut down, and so on. Also describe notable smells and sounds, such as the roar of a faraway monster, the stench of burned wood, or the sweet aroma
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
legion is a holy honor, for in so doing a devil helps protect the multiverse from demonic destruction. While that sounds impressive, most devils partake in the Blood War only to distinguish themselves
. IMPORTANT REFERENCES
This adventure features the Nine Hells, which is described in chapter 2 of the Dungeon Master’s Guide. Devils, being the primary inhabitants of the Nine Hells, play prominent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vast heartbeat in the depths. The glow of faerzress gathers and brightens, creating swirling pools like holes torn in the air. A roar sounds from far away as shadows move in the depths of those pools
of light. The demons are coming.
The demon lords described in appendix D of this adventure all appear in the final battle, with the following exceptions: If Fraz-Urb’luu was not sent back to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
multiverse might contort to keep R04M alive, if the modron is dead, Zaythir can provide this information as the result of her studies and investigations into Shemeshka’s dealings. R04M notes that, as
escape into Sigil. This portal’s location is up to you. Use this opportunity to return to a favorite site in the adventure or to help characters acclimate to their new powers. The R04M’s Portal table






