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Returning 31 results for 'suffuses guise location'.
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Monsters
The Wild Beyond the Witchlight
wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space.
Uncanny Awareness. Endelyn can’t be surprised.Multiattack. Endelyn makes two Puppeteer's Lash
, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time until they could
Antimagic Field
Legacy
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Spells
Basic Rules (2014)
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures
magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of giantkind.
Power Node. Gravenhollow was carved from a titanic geode whose crystals are imbued with magic that concentrates faerzress. The magic that suffuses the library profoundly affects time
location within it.
A Place of Peace. Visitors to the library of Gravenhollow are expected to conduct themselves with decorum, and to refrain from arguments and violence. Creatures that incite conflict
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
orient the characters as they navigate each location Movement Creatures in the Endless Void can move by simply thinking about the direction they wish to travel. Creatures gain a flying speed equal to
. Creatures can still fly within this gravity bubble, but unattended items fall to the ground as normal in the nodule. Illumination Swirling, colored light suffuses the entirety of the Endless Void
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Snarls and Star Arches As described in the Player’s Handbook, magic suffuses all existence in the worlds of D&D. In the Forgotten Realms, scholars describe the fabric of magic as a Weave that allows
answer a burning question in their mind. Some scholars believe each arch marks a place of great magic, such as the site of a great mage’s birth or the location of a time-lost spell. Other folk believe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, she changed her name to Iggwilv. In this guise, she became enchanted with the power of the Abyss and wrote the definitive treatise on demonkind: the Demonomicon of Iggwilv (see chapter 7). She also
bound and trapped the demon lord Graz’zt (see chapter 6). Iggwilv ruled Perrenland as a tyrant. When Graz’zt escaped his magical prison, Iggwilv went into hiding. Iggwilv’s current location is unknown
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
roll on any encounter table in chapter 3 to determine the guardian’s current form. If the guardian dies, it re-forms in a new guise at the next dawn. A creature can convince the guardian to grant
safe passage to virtually any location on the Material Plane by one of three methods: answering a riddle posed by the guardian, offering a valuable gift such as a magic item or a secret to the guardian
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Xanathar Guild, and Bregan D’aerthe spies have tracked them to a cellar complex in the Southern Ward. In the guise of Laeral Silverhand, Jarlaxle steers the characters in that direction (encounter
stone’s location, Fenerus points the characters to an old tower in the Dock Ward (encounter 7, “Old Tower”). Jarlaxle’s lieutenants reach the stone first and flee across the rooftops in the Dock Ward
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures
portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Age, Hoards, and Power Dragons thrum with the magical energy that suffuses the Material Plane, and this energy is amplified by their possession of material things. In practical terms, this means
pieces. Young dragons keep their hoards safe in the same central location where they sleep. Such dragons typically do not yet impose regional effects, but these effects might begin to manifest as the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures
portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the location of the tomb, but he has not brought it with him out of caution for the diary’s safety. He promises that they can see it next time. Gargosh agrees to meet them the next day at the same spot
doppelganger, assumes the guise of Gargosh and goes along with the characters, urging them to hurry with a story of theft and betrayal. The rest plan to stay out of sight, and when the axe is found, they hope
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Regional Effects A hag’s foul nature slowly suffuses the environment around her lair, twisting it to evil. Each hag’s lair is the source of three to five regional effects; the home of a grandmother
regional effects within 1 mile of her lair: Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
revealing her location. Any character who peers up through the hole in the ceiling can spot Kella lurking in the shadows with a successful Wisdom (Perception) check contested by Kella’s Dexterity
the guise of a traveling monk and is waiting for Zhentarim reinforcements to arrive (see the “Seven Snakes” section). She had nothing to do with the cloud giant attack, but she intends to take over the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
impersonate another Watch captain the characters have met before. Then, in the guise of Hyustus Staget (see “The Watch Arrives”), the doppelganger kills the guards in area H8 with its bare hands and
If a character becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons, beneath an old tower in the Sea Ward, and the three keys needed to enter it. When the characters are ready to visit the location, proceed with encounter 7, “Old Tower.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the ghastly nature of his handiwork. One night several months ago, Strahd visited Henrik in the guise of an imposing, well-dressed nobleman named Vasili von Holtz and promised the coffin maker “good
spawn that lair here. If the characters open one of the occupied crates, all of the vampire spawn burst forth and attack. Teleport Destination. Characters who teleport to this location from area K78 in Castle Ravenloft arrive at the point marked T on the map.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
location. At the center of Death’s Aperture is a bottomless well that churns with dark smoke. When a grim champion wishes to punish a trespasser or an incompetent minion, they throw the unfortunate
). Rancid red sludge bathes the land, and the cloying, metallic taste of blood suffuses the air. In addition to the demiplane’s standard features, Scarlet Mire has the following feature: Blood-Soaked
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
moving from the Material Plane to the Feywild, travelers usually find themselves in a location similar to the one they left, but more marvelous and magical—and often more vibrant and colorful, too
the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss. A creature that leaves the Feywild makes a DC 10 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-out location in Alterdeep is the Yawning Portal. Extremiton is particularly fascinated with the establishment, its owner, and its clientele. Most newcomers to the simulation awaken here, and Extremiton
fake NPCs as well. The ulitharid has focused most of its attention on the Yawning Portal because that location sits atop the entrance to Undermountain and is a hotbed of humanoid interaction
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Disguise Before the characters leave the alley, Jarlaxle Baenre (see appendix B) uses his hat of disguise to approach them in the guise of Laeral Silverhand, the Open Lord of Waterdeep: A tall
in his possession called the Stone of Golorr, which knows the location of a large cache of gold that was embezzled from the city by its previous Open Lord. She asks the characters to retrieve the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
protection of its bodyguards rather than making any physical threats. If asked about Kwalish, the Grand Master gladly recounts how it took over the floating island and drove Kwalish to a second location
discovered Kwalish’s war machine designs and managed to construct it using the bone devil’s exoskeleton. The tiny fiend has kept up this pretense for years, piloting this exoskeleton in the guise of the Grand
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
excavated rock faces.
This maze of passages is an old section of Wave Echo Cave’s original mine site. Lurking in one dead end is an ochre jelly. (You can decide the jelly’s exact location.) When
as the source of the magic that suffuses the surrounding caverns. This magic has waned over the years and can no longer be harnessed to permanently enchant magic items. However, any nonmagical weapon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bathhouse Locations The following area descriptions are keyed to map 1.3. D1. Courtyard Describe this location to the players as follows: This L-shaped courtyard features a trimmed lawn and nicely
blades stand guard near the pools and attack trespassers on sight. If a fight breaks out here, the necromite of Myrkul in area D4 joins the fray in the second round of combat. Describe this location to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to a gouge in the floor of that area. Leedara The elf waiting here is Leedara (a neutral ghost detailed in chapter 3) in her guise as a living Silvanesti elf. She’s here to aid the characters in
temple’s layout. If asked about the treasure vault’s location, one of the skulls answers, “Treasure is found when Takhisis turns her ire south.” If the skulls from areas S8 and area S9 are questioned
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
location 29 in Saltmarsh) offers the characters four potions of water breathing to find and end the source of this problem. Help from New Friends. If the three sea hags spot the characters, they approach
in the guise of three merfolk named Ranna, Caulau, and Vira, who claim that the rest of their tribe was killed by the minions of Granny Nightshade. They try to convince the characters to attack the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ralvald.
Ralvald’s Location. Ralvald is contemplating what to do next in a cave to the north. Heldalf thinks the characters, as newcomers, might be of use to Ralvald and suggests they take the narrow
slips and falls 20 feet. When the characters reach the cave at the bottom of the cliffs, read or paraphrase the following description: Eerie light suffuses the frigid fog with an orange glow. The sound
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
dozens that infest the rubble field. Attracted rats move carefully and stealthily through the rubble to attack. Hidden Pit. The map shows the location of a concealed trapdoor that covers a 10-foot-square
. Then, a successful DC 10 Intelligence (Investigation) check lets a character deduce the location of the catwalk and how the pit operates. If a creature steps on the trapdoor, the lid flips open
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this
with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s presence and location. If the dragon dies
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it can’t be sent to that destination by
brightly colored rock. A trickle of spring water runs through a crack and collects in a small natural basin.
An aura of purity suffuses this tranquil cave. The greater caverns’ fouler denizens avoid this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
buttress that spans the void and stabilizes the tower.
If the characters are in a location where they can see the hole in the wall of area P47 on the tower’s second floor, add: Part of the tower wall has
suspended 20 feet above the sludge contains an incubus in the guise of a male high elf named Nizran (not his true name). The incubus, whose Etherealness trait does not function in the Feywild






