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Returning 35 results for 'suited all common'.
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Barbarian
Legacy
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Classes
Basic Rules (2014)
barbarians perfectly suited for adventuring. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
races
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Variety in All Things Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Variety in All Things Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Variety in All Things Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Variety in All Things Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have
, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present — making them well suited to the adventuring life — but
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
stolen me, please be aware that, even now, bounty hunters are coming to claim me for justice.”
–Standard mimir introduction
Character Creation Characters of any origin are suited for this
creating their characters. If you want to include characters who hail from Sigil, a gate-town, or other places where planar travel is common, consider using the character options in Sigil and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites d8 Adventure Site
1 An
into the reagents of a wish-granting elixir
4 A criminal consortium’s lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist
5 The
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
produce large numbers of identical items. Few kenku find this work satisfying, since their quest for the freedom of flight makes them ill-suited to settle into a routine.
Ideal Minions
Kenku gather in
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites d8 Adventure Site
1 An
into the reagents of a wish-granting elixir
4 A criminal consortium’s lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist
5 The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
stolen me, please be aware that, even now, bounty hunters are coming to claim me for justice.”
–Standard mimir introduction
Character Creation Characters of any origin are suited for this
creating their characters. If you want to include characters who hail from Sigil, a gate-town, or other places where planar travel is common, consider using the character options in Sigil and the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
diminished representatives of elven culture. Some sun elves reject this way of thinking, but it is common enough that when most folk of Faerûn see a sun elf, they see arrogance personified. Their haughty
a feeling of noblesse oblige to their profession: they venture out into the world to challenge its dangers because someone must, and who could be better suited?
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
diminished representatives of elven culture. Some sun elves reject this way of thinking, but it is common enough that when most folk of Faerûn see a sun elf, they see arrogance personified. Their haughty
a feeling of noblesse oblige to their profession: they venture out into the world to challenge its dangers because someone must, and who could be better suited?
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group No common thread unites adventurers with an immortal patron, except perhaps uncommon openness to the mysterious and unknown. You haven’t been chosen because of your capabilities
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
’ cunning, charisma, and sheer physical and magical might make them well suited to leadership positions in the cults of Elemental Evil. A cult with a cloud giant at its head can be a formidable force of
)
INT
12 (+1)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws Con +10, Wis +7, Cha +8
Skills Insight +7, Perception +7, Stealth +4
Senses passive Perception 17
Languages Auran, Common, Giant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Perception 17
Languages Common plus the languages spoken by its creator
Challenge 5 (1,800 XP) Proficiency Bonus +3
Design Specialization. When the android is created, it gains one of six possible
designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.
Lightning Overload. When
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group No common thread unites adventurers with an immortal patron, except perhaps uncommon openness to the mysterious and unknown. You haven’t been chosen because of your capabilities
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Perception 17
Languages Common plus the languages spoken by its creator
Challenge 5 (1,800 XP) Proficiency Bonus +3
Design Specialization. When the android is created, it gains one of six possible
designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.
Lightning Overload. When
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
underwater for some time before needing to come up for air. Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
underwater for some time before needing to come up for air. Natural Armor. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
’ cunning, charisma, and sheer physical and magical might make them well suited to leadership positions in the cults of Elemental Evil. A cult with a cloud giant at its head can be a formidable force of
)
INT
12 (+1)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws Con +10, Wis +7, Cha +8
Skills Insight +7, Perception +7, Stealth +4
Senses passive Perception 17
Languages Auran, Common, Giant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Yaga made her better suited for the role than anyone else. Endelyn Moongrave foresaw that Skylla’s allies would turn on her one day and shared this information with the warlock. Skylla reacted to that
(+2)
CHA
17 (+3)
Saving Throws Wis +4, Cha +5
Skills Deception +5, Intimidation +5, Nature +3, Persuasion +5
Senses passive Perception 12
Languages Common, Elvish
Challenge 2 (450
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Yaga made her better suited for the role than anyone else. Endelyn Moongrave foresaw that Skylla’s allies would turn on her one day and shared this information with the warlock. Skylla reacted to that
(+2)
CHA
17 (+3)
Saving Throws Wis +4, Cha +5
Skills Deception +5, Intimidation +5, Nature +3, Persuasion +5
Senses passive Perception 12
Languages Common, Elvish
Challenge 2 (450
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Norker Cruel, vicious, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin
darkvision 60 ft. passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Actions
Multiattack. The norker makes one mace and one bite attack.
Bite. Melee Weapon Attack: +3 to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Norker Cruel, vicious, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin
darkvision 60 ft. passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Actions
Multiattack. The norker makes one mace and one bite attack.
Bite. Melee Weapon Attack: +3 to
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
merchants. Books and literacy are also common throughout the land, and the work of scribes, cartographers, musicians, and storytellers is well regarded. The people of Meletis believe themselves to be the
inheritors of a heroic tradition, and each person owes it to themselves and to society to strive for greatness. Beyond Meletis’s common folk, a few groups that hold noteworthy standing are detailed here
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
merchants. Books and literacy are also common throughout the land, and the work of scribes, cartographers, musicians, and storytellers is well regarded. The people of Meletis believe themselves to be the
inheritors of a heroic tradition, and each person owes it to themselves and to society to strive for greatness. Beyond Meletis’s common folk, a few groups that hold noteworthy standing are detailed here
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
in the face of devastating tragedy are better suited for character backstories. DM Die Rolling Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
comfortable for creatures not suited to underwater life. In many ways, a mythal is less like a spell or a magic item than a living creation of magic, capable of growing stronger or weaker, absorbing