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Returning 35 results for 'summer all could'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The eladrin adds 3 to its AC against one melee attack that would hit it. To do so, the eladrin must see the attacker and be wielding a melee weapon.When angered, eladrin enter the season of summer, a
Summer Eladrin
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Fearsome Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes frightened of the eladrin
Magic Items
Tales from the Yawning Portal
This elegant garment is made from fine cloth in hues of red, orange, and gold. While you wear the robe, you have resistance to cold damage. In addition, you are comfortable as if the temperature were
spells
You unleash a blast of light and wind in a 15-foot Cone. Your allies in the Cone regain 2d6 Hit Points. Undead within the Cone that are Hostile to you must make a Constitution saving throw, taking 2d6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Summer Summers in Waterdeep are quite comfortable, and it’s a great time for citizens and visitors to congregate outside. The markets are busier than at any other time of year. Sometimes, though
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Summer Summers in Waterdeep are quite comfortable, and it’s a great time for citizens and visitors to congregate outside. The markets are busier than at any other time of year. Sometimes, though
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Courthouse: Summer After obtaining the Stone of Golorr, the characters are arrested by the City Watch soon after they emerge from the sewers. Under Arrest The arresting force consists of twelve
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Summer Eladrin When they are angered, eladrin enter the season of summer, a burning, tempestuous state that transforms them into aggressive warriors eager to vent their wrath. Their magic responds to
their fury and amplifies their fighting ability, which helps them move with astonishing quickness and strike with terrible force. Summer Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mausoleum: Summer The characters travel to the City of the Dead, which is open to the public from dawn until dusk. One well-maintained mausoleum has the name CASSALANTER engraved above its entrance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mausoleum: Summer The characters travel to the City of the Dead, which is open to the public from dawn until dusk. One well-maintained mausoleum has the name CASSALANTER engraved above its entrance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Summer The characters begin this encounter on the rooftops overlooking the alley. If any characters went to ground during the rooftop chase, start them at one end of the alley instead. Hire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Summer The characters begin this encounter on the rooftops overlooking the alley. If any characters went to ground during the rooftop chase, start them at one end of the alley instead. Hire
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Summer Eladrin When they are angered, eladrin enter the season of summer, a burning, tempestuous state that transforms them into aggressive warriors eager to vent their wrath. Their magic responds to
their fury and amplifies their fighting ability, which helps them move with astonishing quickness and strike with terrible force. Summer Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Courthouse: Summer After obtaining the Stone of Golorr, the characters are arrested by the City Watch soon after they emerge from the sewers. Under Arrest The arresting force consists of twelve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Converted Windmill: Summer The characters head to a decrepit building in the Southern Ward that used to be a windmill. Therein, they expect to find the Stone of Golorr in the clutches of two
Vaelle Lurval if she’s with the party (see “Mausoleum: Summer”). Devils’ Arrival As characters try to break into the cult fanatics’ apartment, three spined devils arrive. The devils fly to the tower
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Summer The characters are hot on the trail of three street urchins as the children scamper into the sewers under the Dock Ward. Sickening Smell The summer heat makes the sewer smell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Robe of Summer Wondrous item, rare (requires attunement) This elegant garment is made from fine cloth in hues of red, orange, and gold. While you wear the robe, you have resistance to cold damage. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Summer Encounter Chain As Waterdavians contend with sweltering heat, the Cassalanters send disciples of their Asmodeus-worshiping cult to seize the Stone of Golorr while deftly avoiding entanglements
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cellar Complex: Summer The characters are hot on the trail of three street urchins as the children scamper into the sewers under the Dock Ward. Sickening Smell The summer heat makes the sewer smell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Robe of Summer Wondrous item, rare (requires attunement) This elegant garment is made from fine cloth in hues of red, orange, and gold. While you wear the robe, you have resistance to cold damage. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Summer The old tower, formerly owned by a wizard, was recently bought by Esvele Rosznar, a young noblewoman with a fascinating alter ego (see “The Black Viper” in appendix B). House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Converted Windmill: Summer The characters head to a decrepit building in the Southern Ward that used to be a windmill. Therein, they expect to find the Stone of Golorr in the clutches of two
Vaelle Lurval if she’s with the party (see “Mausoleum: Summer”). Devils’ Arrival As characters try to break into the cult fanatics’ apartment, three spined devils arrive. The devils fly to the tower
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Street Chase: Summer The characters are pursuing Lord Cassalanter’s doppelganger valet, Willifort, as he flees in a hire-coach or on foot. The chase takes place on crowded streets, in front of agog
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Summer Encounter Chain As Waterdavians contend with sweltering heat, the Cassalanters send disciples of their Asmodeus-worshiping cult to seize the Stone of Golorr while deftly avoiding entanglements
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Street Chase: Summer The characters are pursuing Lord Cassalanter’s doppelganger valet, Willifort, as he flees in a hire-coach or on foot. The chase takes place on crowded streets, in front of agog
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rooftop Chase: Summer The characters are trying to catch up with three spined devils that keep low above the rooftops, so as not to be seen by Waterdeep’s Griffon Cavalry. The devils are 100 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rooftop Chase: Summer The characters are trying to catch up with three spined devils that keep low above the rooftops, so as not to be seen by Waterdeep’s Griffon Cavalry. The devils are 100 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Old Tower: Summer The old tower, formerly owned by a wizard, was recently bought by Esvele Rosznar, a young noblewoman with a fascinating alter ego (see “The Black Viper” in appendix B). House
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Summer Is Coming Slaying Auril or her roc prevents the Frostmaiden from casting her nightly spell, ending her everlasting winter. The characters can also counteract the Frostmaiden’s everlasting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Summer Is Coming Slaying Auril or her roc prevents the Frostmaiden from casting her nightly spell, ending her everlasting winter. The characters can also counteract the Frostmaiden’s everlasting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 6: Hell of a Summer Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells. Three years ago, they traded away the souls of their children to escape financial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 6: Hell of a Summer Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells. Three years ago, they traded away the souls of their children to escape financial
Classes
Player’s Handbook
Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web of favors and debts. Whoever they are, your patron is often inscrutable and whimsical.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"2d6","rollType":"damage","rollAction":"Dagger","rollDamageType":"necrotic"} necrotic damage.Ancient legends speak of a seelie fey who betrayed the Summer Queen. In the Summer Queens
Monsters
The Wild Beyond the Witchlight
a loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an
.”
Bond. “I am but a humble vassal of Her Magnificence, the Summer Queen.”
Flaw. “My knightly oaths are tested most strongly by my craving for hard candy.”
Roleplaying Sir






