Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'summon all constructs'.
Other Suggestions:
summer all construct
summons all construct
summon all construct
summoner all construct
summons all constructs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might
can summon the spirits of these cadavers to battle against its enemies. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given enough
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion as an action.
Magic Resistance. The narzugon has advantage on saving throws
creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constructs and Undead.A gauth is a hungry, tyrannical creature similar to a beholder that eats magic and tries to exact tribute from anything weaker than itself. Its body is about 4 feet in diameter, with
to drain. A gauth might employ creatures to bring it items that can provide it with sustenance.
When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.
Summon Specters (Recharges after a Short or Long Rest). As a bonus action, the cadaver
collector calls up the enslaved spirits of those it has slain; 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Summon Specters"} specter;specters (without Sunlight Sensitivity) arise in
Narzugon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage on saving throws against spells and other magical effects.Multiattack. The narzugon uses its Infernal Command or
original body can restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can't be charmed or frightened until the end of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
summon 1d4 clockwork defenders (see their description and stat block at the end of the adventure). These reinforcements arrive 2 rounds later. If the number of clockwork defenders summoned is greater than
the number left in Little Lockford, adjust the number of reinforcements accordingly. Other Constructs under Tockworth’s control include two suits of animated armor (see area L9a) and a shield guardian
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
summon 1d4 clockwork defenders (see their description and stat block at the end of the adventure). These reinforcements arrive 2 rounds later. If the number of clockwork defenders summoned is greater than
the number left in Little Lockford, adjust the number of reinforcements accordingly. Other Constructs under Tockworth’s control include two suits of animated armor (see area L9a) and a shield guardian
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the
warriors on the lances and other weapons embedded in the collector’s salvaged armor. Corpses that accumulate on a cadaver collector’s shell aren’t just grisly trophies; a cadaver collector can summon the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the
warriors on the lances and other weapons embedded in the collector’s salvaged armor. Corpses that accumulate on a cadaver collector’s shell aren’t just grisly trophies; a cadaver collector can summon the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
evil warlord to bolster the ranks of a conquering army. These fearsome constructs obey their summoners until being dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector
trophies. A cadaver collector can summon the spirits of these cadavers to join battle with its enemies and to paralyze more creatures for eventual impalement. Although these specters are individually weak
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
evil warlord to bolster the ranks of a conquering army. These fearsome constructs obey their summoners until being dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector
trophies. A cadaver collector can summon the spirits of these cadavers to join battle with its enemies and to paralyze more creatures for eventual impalement. Although these specters are individually weak
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the
the lances and other weapons embedded in their salvaged armor. Corpses that accumulate on a cadaver collector’s shell aren’t just grisly battle trophies. A cadaver collector can summon the spirits of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the
the lances and other weapons embedded in their salvaged armor. Corpses that accumulate on a cadaver collector’s shell aren’t just grisly battle trophies. A cadaver collector can summon the spirits of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage on
to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next turn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage on
to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next turn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
perceive good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage
restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
perceive good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage
restore it to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again. The tack doesn’t conjure a nightmare; one must first be subdued so the tack can be
(10,000 XP) Proficiency Bonus +5
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion as an action.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
action. If the nightmare dies, it reforms in the Nine Hells within 24 hours, after which you can summon it again. The tack doesn’t conjure a nightmare; one must first be subdued so the tack can be
(10,000 XP) Proficiency Bonus +5
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion as an action.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
gauth might employ creatures to bring it items that can provide it with sustenance. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving
turn. Sleep Ray. The target must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on Constructs and Undead.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
gauth might employ creatures to bring it items that can provide it with sustenance. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving
turn. Sleep Ray. The target must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on Constructs and Undead.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
disorder around you. As a Magic action, you summon the spirits in a 30-foot Cube originating from you. The spirits look like modrons or other Constructs of your choice. The spirits are intangible and
, Detect Thoughts, Dissonant Whispers, Mind Sliver
5 Hunger of Hadar, Sending
7 Evard’s Black Tentacles, Summon Aberration
9 Rary’s Telepathic Bond, Telekinesis
IGNATIUS BUDI
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
disorder around you. As a Magic action, you summon the spirits in a 30-foot Cube originating from you. The spirits look like modrons or other Constructs of your choice. The spirits are intangible and
, Detect Thoughts, Dissonant Whispers, Mind Sliver
5 Hunger of Hadar, Sending
7 Evard’s Black Tentacles, Summon Aberration
9 Rary’s Telepathic Bond, Telekinesis
IGNATIUS BUDI
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Workshop for the construction of weapons, armor, tools, and other goods Dungeon: Maze d20 Purpose 1 Conjuring room, used to summon creatures that guard the maze 2–5 Guardroom for sentinels that
train initiates and priests 32–34 Conjuring room, specially sanctified and used to summon extraplanar creatures 35–40 Crypt for a high priest or similar figure, hidden and heavily guarded by creatures and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Workshop for the construction of weapons, armor, tools, and other goods Dungeon: Maze d20 Purpose 1 Conjuring room, used to summon creatures that guard the maze 2–5 Guardroom for sentinels that
train initiates and priests 32–34 Conjuring room, specially sanctified and used to summon extraplanar creatures 35–40 Crypt for a high priest or similar figure, hidden and heavily guarded by creatures and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Accidental Summoning. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving immediately or several minutes later. It might present itself as a
14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
far from the height of their civilization. Ruins might be inhabited by the once-giant hulks or Undead giants that appear in chapter 6, by Constructs crafted by giants, or by any kind of creature that
. 6 After being insulted by a giant sovereign, a noble giant schemes to open a portal to the Abyss and summon a demon lord to destroy the sovereign’s settlement. The site becomes a festering sinkhole of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Accidental Summoning. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving immediately or several minutes later. It might present itself as a
14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
far from the height of their civilization. Ruins might be inhabited by the once-giant hulks or Undead giants that appear in chapter 6, by Constructs crafted by giants, or by any kind of creature that
. 6 After being insulted by a giant sovereign, a noble giant schemes to open a portal to the Abyss and summon a demon lord to destroy the sovereign’s settlement. The site becomes a festering sinkhole of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. They use the pegasus stat block, with these changes: The glass pegasi are Constructs with immunity to exhaustion and the charmed, frightened, paralyzed, and petrified conditions. They have AC 15 while
thunderous boom that can be heard up to 10 miles away. Zybilna used this power of the table to emphasize her verdicts; she also exploited it to summon the jabberwock for its dinner. If the jabberwock
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. They use the pegasus stat block, with these changes: The glass pegasi are Constructs with immunity to exhaustion and the charmed, frightened, paralyzed, and petrified conditions. They have AC 15 while
thunderous boom that can be heard up to 10 miles away. Zybilna used this power of the table to emphasize her verdicts; she also exploited it to summon the jabberwock for its dinner. If the jabberwock