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                        Returning 35 results for 'survival all certain'.
                    
                
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     Proficiencies: Survival, plus one from among Arcana, History, and ReligionTool Proficiencies: Your choice of a gaming set or a musical instrumentLanguages: Any one of your choiceEquipment: Your
                                                
                                            
                                                
                                                     ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Favored Enemy Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts
                                                
                                            
                                                
                                                     enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Favored Enemy Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. Choose a type of favored enemy: aberrations, beasts
                                                
                                            
                                                
                                                     enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
                                                
                                            
                                                
                                                    . Forage The character casts fishing lines, keeping an eye out for sources of food, making a Wisdom (Survival) check when the DM calls for it. Raise Morale (First Mate Only) The first mate can manage the
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
                                                
                                            
                                                
                                                     royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
                                                
                                            
                                                
                                                     the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     increased pace again (see chapter 6 for a selection of mounts for sale). The Dungeon Master’s Guide has rules that affect which pace you can choose in certain types of terrain.  Travel Pace
                                                
                                            
                                                
                                                    . Traveling at a Fast pace imposes Disadvantage on a traveler’s Wisdom (Perception or Survival) and Dexterity (Stealth) checks. Normal. Traveling at a Normal pace imposes Disadvantage on Dexterity (Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     increased pace again (see “Equipment” for a selection of mounts for sale). The “DM’s Toolbox” has rules that affect which pace you can choose in certain types of terrain.  Travel Pace   Distance
                                                
                                            
                                                
                                                     at a Fast pace imposes Disadvantage on a traveler’s Wisdom (Perception or Survival) and Dexterity (Stealth) checks. Normal. Traveling at a Normal pace imposes Disadvantage on Dexterity (Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
                                                
                                            
                                                
                                                     or searching the bureau in order to have any chance of success.
  Survival The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
                                                
                                            
                                                
                                                     drawers or searching the bureau in order to have any chance of success.
 Survival. The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                    , they must be prepared to fail. Any expedition must have magical protections and weapons, and must be equipped with every sort of device possible to ensure survival.  ABOUT THE ORIGINAL
 Tomb of
                                                
                                            
                                                
                                                     characters of a certain level—though high-level adventurers are certainly necessary—but for players who enjoy a mental challenge and DMs who want to put their own spin on this truly unique dungeon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Constitution Skill Proficiencies Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons
                                                
                                            
                                                
                                                     specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Unless specified otherwise, ceilings in the tomb are 8 feet high in corridors and 12 feet high in rooms. Crawlways Certain areas of the tomb are accessible only by way of narrow tunnels. These crawlways
                                                
                                            
                                                
                                                     belong to the skeleton keys (see “Tomb Inhabitants” below). Any character who tries to follow a skeleton key’s trail can do so with a successful DC 12 Wisdom (Survival) check, finding the way to the nearest unexplored location marked with a skull symbol on the dungeon map.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
                                                
                                            
                                                
                                                     hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    -tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the
                                                
                                            
                                                
                                                     stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
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Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                     worlds if you perform a certain ritual. A key component of this ritual is blood from a monstrosity (a type of creature). The thessalhydra is a monstrosity, so it can use its own blood to open a gateway
                                                
                                            
                                                
                                                     characters don’t want to spill their own blood, they can stalk the demogorgon, but this is very difficult. One character should try a DC 15 Wisdom (Survival) check for the group. If this is successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
                                                
                                            
                                                
                                                    ” section later in the chapter for more information. Note Armor Training Your class might give you training with certain categories of armor. Note your armor training on your character sheet. Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
                                                
                                            
                                                
                                                     Higher Levels” section later in the chapter for more information. Note Armor Training Your class might give you training with certain categories of armor. Note your armor training on your character sheet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus. Drow Drow typically dwell in the Underdark and have been shaped by it. Some drow
                                                
                                            
                                                
                                                     the Charmed condition. Keen Senses. You have proficiency in the Insight, Perception, or Survival skill. Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     larger pack would ensure the werewolves’ survival, whereas Kiril saw a larger pack as too difficult to control and feed.  This ideological divide couldn’t be reconciled and led to many disagreements. The
                                                
                                            
                                                
                                                     serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     it grants them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus. Drow Drow typically dwell in the Underdark and have been shaped by it. Some
                                                
                                            
                                                
                                                    ). Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition. Keen Senses. You have proficiency in the Insight, Perception, or Survival skill. Trance. You don’t need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     survive. Living deep in the wilderness demands great fortitude and the mastery of certain fighting and survival skills. Down in the Underdark, far from the wild lands, the Emerald Enclave must remain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
                                                
                                            
                                                
                                                     Sekolah, sahuagin god of the hunt LE Nature, Tempest Shark Semuanya, lizardfolk deity of survival N Life Egg Skerrit, centaur and satyr god of nature N Nature Oak growing from acorn Skoraeus Stonebones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                       Acrobatics Dexterity Stay on your feet in a tricky situation, or perform an acrobatic stunt. Animal Handling Wisdom Calm or train an animal, or get an animal to behave in a certain way. Arcana
                                                
                                            
                                                
                                                     rituals, and holy symbols. Sleight of Hand Dexterity Pick a pocket, conceal a handheld object, or perform legerdemain. Stealth Dexterity Escape notice by moving quietly and hiding behind things. Survival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                       Acrobatics Dexterity Stay on your feet in a tricky situation, or perform an acrobatic stunt. Animal Handling Wisdom Calm or train an animal, or get an animal to behave in a certain way. Arcana
                                                
                                            
                                                
                                                     rituals, and holy symbols. Sleight of Hand Dexterity Pick a pocket, conceal a handheld object, or perform legerdemain. Stealth Dexterity Escape notice by moving quietly and hiding behind things. Survival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     — though given how widely known Taern’s hopeless love for the High Lady was, and the long years he took to overcome his grief, it’s not certain how he would react upon receiving proof of her survival
                                                
                                            
                                                
                                                     the mythal. Should a foe try to traverse the Moonbridge, the span can be willed (by the city’s rulers, and certain others specially attuned to the mythal) out of existence, dropping attackers into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     +5, Wis +5
 Skills Athletics +7, Perception +5, Survival +5
 Condition Immunities charmed, frightened
 Senses darkvision 120 ft., passive Perception 15
 Languages understands all languages but
                                                
                                            
                                                
                                                    , crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers a certain area its territory and visits destruction upon all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Riders on the Storm As the characters travel to the Greypeaks, they encounter unusual weather, followed by an ambush by the Six. How well the characters negotiate the weather determines certain
                                                
                                            
                                                
                                                     pockets, creating a maze of sorts.
 A successful DC 12 Intelligence (Nature) or Wisdom (Survival) check confirms that the storm is not natural. It might have been manipulated by a powerful spell, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     those weapon choices. When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian
                                                
                                            
                                                
                                                     description. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     choices. When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table
                                                
                                            
                                                
                                                     gain a Barbarian subclass of your choice. The Path of the Berserker subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Barbarian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     pursuit level by 1 if a character spends time covering up the party’s trail that day, requiring a successful DC 16 Wisdom (Survival) check. Decrease the pursuit level by 1 each time the characters
                                                
                                            
                                                
                                                     the encounter is bypassed or avoided entirely. Increase the pursuit level by 1 for each day the adventurers travel at a slow pace. Certain terrain encounters increase or decrease the pursuit level. See
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     play a long game but ultimately doomed to lose their games. 
   4  I’m certain every bad thing that happens can ultimately be blamed on the gods, but I roll my eyes at each new twist of fate and try to
                                                
                                            
                                                
                                                     damage normal for an unarmed strike.  Hunter’s Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.  Daunting Roar. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     knowing. She’s been smoking her pipe and eyeing you ever since you walked in.
 Hlin Trollbane, a neutral good shield dwarf, is a retired bounty hunter with finely honed survival instincts. She is an
                                                
                                            
                                                
                                                    , return to me to collect your money.”
 For the benefit of characters who are new to Ten-Towns, Hlin can explain that certain settlements (Bryn Shander, Easthaven, and Targos) are making humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Havoc Stealth Harmonium Perception Heralds of Dust Medicine Mercykillers Survival Mind’s Eye Persuasion Society of Sensation Performance Transcendent Order Athletics  Robson Michel  A planar philosopher
                                                
                                            
                                                
                                                     philosophers might prefer certain types of characters, but by and large any character who upholds and furthers the beliefs of such a group is welcome within its ranks. Suggested Characteristics. Adventurers
                                                
                                            
                                        





