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                        Returning 24 results for 'survive all contents'.
                    
                
                        
                            
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                                                    Bag of Holding
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and
                                                
                                            
                                                
                                                     its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures
                                                
                                            
                                        
                                                    Handy Haversack
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.
Placing an object in the haversack follows the normal rules
                                                
                                            
                                                
                                                     haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever
                                                
                                            
                                        
                                                    Heward's Handy Haversack
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.
Placing an object in the haversack follows the normal rules
                                                
                                            
                                                
                                                     haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or
                                                
                                            
                                                
                                                     torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or
                                                
                                            
                                                
                                                     torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object in the
                                                
                                            
                                                
                                                    , its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents. Placing an object
                                                
                                            
                                                
                                                     destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Features of the Astral Sea In the Astral Sea, time is meaningless, and creatures can survive there indefinitely without food or drink. The locations explored within this chapter are a small fraction
                                                
                                            
                                                
                                                     of what can be found in the Astral Sea. As such, the guidance here focuses on information relevant to the chapterâs contents. Air The Astral Plane contains breathable, comfortable air. Unless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     proprietor was a Tethyrian human named Darthag Ulgar. He escaped the giant attack but didnât survive long as a prisoner of the goblins (see the âDripping Cavesâ section for details). A goblin named Jilk
                                                
                                            
                                                
                                                     is rummaging through the storeâs contents and stuffing choice items into a backpack. He fights to the death if cornered here. Treasure. During their initial search, the goblins pulled almost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     or gravity where entropic forces destroy whatever they engulf. Nothing can survive within for long. Only magic items and the corpses of gods and titans can endure inside the blob. Because of that fact
                                                
                                            
                                                
                                                     in the find of a lifetime. When the blob appears, roll on or choose a result from the Blob of Annihilation Contents table to inspire what extraordinary thing remains within its goop.  Blob of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of books on philosophy, nature, and poetry. While the contents of this room held great sentimental value to the Nandars, thereâs nothing particularly valuable to be found here. 14d. Upstairs Hall This
                                                
                                            
                                                
                                                    . Master Bedroom This room is the only one of three bedchambers to survive the cloud giantsâ attack. Tapestries and oil lamps are mounted on the walls, and wolfskin rugs cover the wooden floor. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . The storm giants cultivate 10-foot-tall, 10-foot-wide anemones that can survive out of the water and have hollow cavities within them. The giants use the anemones as treasure chests and for waste
                                                
                                            
                                                
                                                     creatures that canât breathe water arenât likely to survive for long without the aid of water breathing spells or similar magic.
 Doors and Secret Doors. The giant-sized doors throughout Maelstrom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Conclusion If Wiggan or Bertram somehow survive, they later flee to the Temple of Black Earth to report. The characters might encounter them again there. Itâs up to you whether the cult leaders spare
                                                
                                            
                                                
                                                     treasure to the barrow, Javor disappears, leaving only his bones behind. The chest is locked, but Wiggan has the key. Prominently on top of the chestâs contents is Javorâs ornate helmet made of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Firehelm, Helmâs grandson, was the king in Sundabar when the city fell to the orc horde. He did not survive. Beyond that tragedy, the recent war did horrific damage to Sundabar and the humans on the
                                                
                                            
                                                
                                                     region does what it can to recover from the recent conflicts. Sundabarâs losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     occasionally feed on the energy of the living to survive. Korvala has created eight gingwatzims so far, six disguised as books and two more to guard her office. Korvala never intended her gingwatzims to
                                                
                                            
                                                
                                                    . The trunks are lined with lead to ensure that the locate object spell cannot be used to find their contents: Trunk 1 contains Nidaliaâs desiccated heart, wrapped in a black silk cloth and resting atop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
 Refuse. The pen is littered
                                                
                                            
                                                
                                                    . The goblins cower and beg for their lives when faced with possible harm. Despite their pitiable appearance, they canât be trusted and will do anything to survive, including betraying and eating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     take 1d6 bludgeoning damage as it is battered by rocks. Even creatures that can breathe water arenât likely to survive for long. The stream runs underground for about 5 miles before emerging on a
                                                
                                            
                                                
                                                     swollen shut and requires a successful DC 10 Strength check to open. The chamber on the other side of the door resembles area 30, but it is empty. The orcs broke in and carried off most of its contents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     as well as) the stirges, the kobolds fight back. Otherwise, the kobolds hang back, trying to stay out of the way until the fight is over. Once the stirges have been defeated, if the kobolds survive
                                                
                                            
                                                
                                                     over and shattered, have strewn their contents across the stone floor. The sound of splintering wood echoes through the space, and a moment later you see an agitated bronze dragon the size of a bear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     to survive and help other prisoners stay alive. While doing so, she has learned one piece of lore. Shalendra asks for a glyph key; if given one, she goes to the gatehouse to recuperate. If not, she
                                                
                                            
                                                
                                                     detect magic is used on the black box, the contents give off an aura of evocation magic. The box contains several pieces of parchment. A portion of the top page stored in the box has runes on it that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     former contents. These ruined, side-by-side cottages look as though they might have been the homes of prosperous shopkeepers or well-off farmers in their time. All that remains are collapsed walls and
                                                
                                            
                                                
                                                     elemental forces of the world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. The goblins are a threat to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . Destroying a statue (AC 18, 60 hit points, immunity to necrotic, poison, and psychic damage) also disables its attack. Once a statue has attacked, the trap must be reset manually. If any duergar survive
                                                
                                            
                                                
                                                     the personal quarters of an important dwarf. It is decorated with tapestries and furnished comfortably, although age has taken its toll on the contents. Apparently, the room has not been looted. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     reopened, the previous contents are gone and the cabinetâs shelves are filled with foodstuffsâfresh bread, dried meat, flasks of clear water, fruit, sweet cakes, and more. Once used, this property of the
                                                
                                            
                                                
                                                     though you defeat me, I promise you will not survive the future I have seen âŠâ
 The validity of Valinâs threat is up to you and the needs of your campaign. Treasure. Valinâs diadem remains behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     napkins. The cart and its contents animate whenever someone sits at a table on the terrace (see area P19 for details). P19. Dining Terrace Bathed in twilight, this marble terrace offers a stunning view
                                                
                                            
                                                
                                                    !
 Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fight for a party of four 7th-level characters. For each additional character in the party, allow one more priestess to survive to maintain the same degree of difficulty. Dark Words in the Deep. Non
                                                
                                            
                                                
                                                     archway to the east leads to another room, more brightly decorated.
 From here, the characters can hear an argument taking place in area 45. Treasure. The contents of the coffer are partially spilled
                                                
                                            
                                        






