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Returning 29 results for 'survives some adventurers'.
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Monsters
Mythic Odysseys of Theros
Bolt","rollDamageType":"necrotic"} necrotic damage.Although the dead typically recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mythic Odysseys of Theros
relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance.
Returned Masks. Adventurers
recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These Returned, called kakomanteis, use their magical prowess to control the energy
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Shepherds
As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They donât try to dominate nature, but rather seek to ensure that it prospers and survives according to its
overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who
skull it remains a deadly and vexing enemy.
Enduring Existence. Even after a lich is reduced to a demilich state, its phylactery survives. As long as its phylactery is intact, the demilich canât
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters If Muiral survives his first encounter with the adventurers, he begins patrolling areas 1 through 5 and areas 7 through 12, looking for signs of other intrusion. The characters
to high-level adventurers, but they help reinforce the danger that Muiral represents. Adventurers exploring areas 13 through 30 are likely to encounter one or more drow patrols, each consisting of 1d4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Developments Even if Araumycos survives, its fate is unclear. The entityâs mind has clearly been damaged by both the necessity of cutting away its corruption and the buffeting force of the psychic
of fungal die-off in areas of the creatureâs domain, potentially uncovering lost ruins or other hidden sites. In addition to possible victory over one or two demon lords, the adventurers receive one
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
adventures later to haunt them as a Mage. Still later, the same villain might reappear as an Archmage. Of course, the trick here is making sure that the villain survives from one adventure to the next, or
at least coming up with a plausible way for the villain to return from death. After all, death is rarely the final word for adventurers, so it neednât be for their opponents. Donât Go Overboard
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Timeline of Events Hereâs a timeline of what has happened since Krenko escaped and what happens in the future, absent interference. As soon as the adventurers get involved, events might change
: The adventurers receive the mission.
Late Evening, Day 1: Krenko places a weapons order with Falish, a human arms dealer.
Noon, Day 2: Additional enforcers from Krenkoâs gang arrive at Krenkoâs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Confronting the Demon Lords The demon lords are some of the most powerful foes a party of adventurers could face. Indeed, any one of them at full strength could wipe out a group of 15th-level
execution, the characters set the trap that Vizeran springs with his ritual â and hope whichever demon lord survives is weakened enough for them to destroy it. Allied Forces Vizeran is needed to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
party chooses to attack the Uthgardt before they arrive at the ranch, the adventurers must also battle the revenant. At the ranch, Javor focuses on finding and killing Wiggan and Bertram, giving the
only temporary. Wigganâs Gambit. If the party defends the Nettlebees and Wiggan survives, the characters are still in danger. Wounded foes make tempting targets, especially if the party knows of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the dwarf might know more about the mine than he admitted. The drow has interrogated Nundro harshly once or twice a day ever since capturing him. Developments Nundro is grateful if the adventurers
continuing their explorations of the mine. Awarding Experience Points If Nundro is rescued and survives the adventure, divide 200 XP equally among the characters in the party.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. One of your goals in this part of the adventure is to keep your special NPC alive. For each of these NPCs that survives, your party will receive a special quest that yields a reward upon its successful
has a strong incentive to do otherwise. At the end of the battle, regardless of the outcome, take back all the special NPCs. For each NPC who survives, give the characters that NPCâs corresponding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
burning candle and littered with plates cleared of food and half-drained tankards. The sounds of gamblers yelling and drunken adventurers singing bawdy songs nearly drown out the off-key strumming of a
in this scene. If he survives, the characters might meet him again in one of the Xanathar Guildâs sewer hideouts (see area Q5). Hanging Back If the characters donât interfere in the brawl, Yagra
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers, Jorlan turns against his fellow drow, attacking them until heâs slain. If he survives, he turns against the characters in his self-destructive fury once all the drow are dead. One or more
magic items or valuables, Ilvara can be carrying those items, allowing the adventurers to finally reclaim their property. XP Awards Each character earns 300 XP if the party makes it to the surface.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the âGroup Patronsâ chapter of Tashaâs Cauldron of Everything alongside
size and strength as tools to extract wealth and power from communities of smaller folk. The boss might threaten to harm adventurers or those they care about if they refuse to do the giantâs bidding. Or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Passageâs own Kingâs Star Inn, talking with two other unsavory-looking characters who could not be identified.
The first task in crafting a good recurring villain is ensuring that the villain survives
a first encounter with the adventurers in order to come back and plague them again. What follows are some tactics to make sure that even the most resourceful characters canât dispose of your villain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers arrive at the fortified village of Nightstone, shortly after a cloud giant attack. After securing the settlement, the characters locate several missing villagers in a monster-infested cave
of the World, wherein they consult a divine oracle. The oracle requires that the adventurers retrieve some lost relics buried under Uthgardt ancestral mounds scattered throughout the North. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Oâtamu to procure magic items from Waterdeep. When she learned about Undermountain, Obaya booked a room at the Yawning Portal in the hope of hiring adventurers to plunder the dungeon of its magical
riches. Obaya approaches the adventurers and offers to pay for any unwanted magic items they find in Undermountain. Obaya has secured her funds in Waterdavian banks and can pay handsomely within a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Executionerâs Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
commander. He asks the adventurers to escort him safely to the fort and create a distraction so that he can ransack the commanderâs quarters. As a reward, Rokah offers to cover the cost of a charter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and ends the madness, allowing him to remember that he is none other than Mordenkainen, an archmage of Oerth and the leader of a powerful group of adventurers called the Circle of Eight. But in this
. (Being an adventurer himself, he knows how the lure of powerful magic can bring out the worst in adventurers.) Before he leaves, as a parting gift, the archmage imbues each character with a charm of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is stolen (see âStolen Goodsâ below). Roleplaying Nezzarum. Nezzarum has been waiting here in the hope that adventurers would come and defeat Xia and her cult, knowing that he isnât strong enough to
hiding place in the statue), he emerges from the statue and joins the fray. If the characters defeat Xia and Nezzarum survives the encounter, the dragon is Friendly toward them. If the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Redeeming Zariel In this outcome, the adventurers entreat the archdevil to redeem her angelic soul and take up her celestial mantle once more. Even though Zariel has fallen, there remains a faint
Grand Duke Ravengard survives and returns with Elturel, the survivors of the city will be greatly in his debt. Ravengardâs efforts to defend the city should dramatically change the political landscape of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
follow hollow routines, their existences reduced to shadow plays without weight or substance. Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich
recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These Returned, called kakomanteis, use their magical prowess to control the energy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Goldenfields Quests For each special NPC who survives the attack on Goldenfields, the party receives a quest and gains a particular reward for completing that quest. The quests encourage characters
a halfling-run tavern in town. If the adventurers visit the tavern, a female adult bronze dragon in half-elf form buys them a round of drinks. The dragon, Zirazylym (âZiraâ for short), is on the Black
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
never got around to briefing his men or drafting workers or adventurers to help patrol the outer wall, as per the Abbotâs instructions. Thanks to Strogâs lackluster handling of the situation, the
of Goldenfields The guards at the gatehouse (area G1), on the wall (area G2), and at the brewery (area G9) are too far away to hear Orenâs call to arms, but adventurers in the town, the abbey, or the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bryn Shander Quests For each special NPC who survives the attack on Bryn Shander, the party receives a quest and gains a particular reward for completing that quest. The quests encourage characters
currently hosting one of its many infamous parties, this one a welcome celebration for visiting relatives from Cormyr. Upon their arrival, the adventurers are greeted by Lord Zelraun Roaringhorn (LN male
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Harpers who survives using her wits and wiles. She looks like a homeless waif, but sheâs a survivor who shies away from material wealth.
Ideal: âWe should all strive to help one another.â
Bond: âIâll
carries twenty crossbow bolts.
Roleplaying Information
Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hangs from the ceiling above the debris. It ate several cultists before the others started avoiding the area. Eager for more humanoid flesh, the roper attempts to subdue as many of the adventurers as
believes the specters killed him for stealing the helmet. His soul is bound to the relic by the thought that he must return it to its rightful owner before going to his eternal rest. If the adventurers
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, trying to overwhelm the adventurers and drive them out of the castle. Trap. The dusty plaster and rubble in front of the door leading to area 8 conceals a copper tripwire connected to linchpins hidden in
Divide 100 XP equally among the characters if the party detects or survives the trap. 3. Archer Post Cragmaw Castleâs main defenses are its secret location and the appearance of having been abandoned. In






