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Returning 35 results for 'surviving strive adventurers'.
Monsters
Icewind Dale: Rime of the Frostmaiden
tribes, the tribes banded together against the gnolls and routed them in the autumn of 1333 DR. Tekeli-li and his surviving kin fled across the tundra with the Reghed tribes in pursuit.
The wounded
embodiment of winter’s remorseless consumption.
Tekeli-li exists today as a gnoll vampire that hasn’t fed in decades. Adventurers who use the “Rime of the Frostmaiden” to
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
another, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability
":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
. (Any)
2
Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an
","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon
Backgrounds
Ghosts of Saltmarsh
of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6
Leave None Behind. You carried an
who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant
Backgrounds
Baldur’s Gate: Descent into Avernus
disguise with animalistic or monstrous characteristics, meant to inspire fear
FEATURE: DUAL PERSONALITIES
Most of your fellow adventurers and the world know you as your persona. Those who
their faceless selves.
d8
Personality Trait
1
I’m earnest and uncommonly direct.
2
I strive to have no personality — it’s easier to forget what’s hardly
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
Svirfneblin hire the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 7: Treasure Ilse Gort The Black Dragon Onyx guards her treasure hoard in the ruins of Xak Tsaroth Adventurers strive for many things, including glory, knowledge, and justice. Many
adventurers also seek something more tangible: treasure. This chapter presents treasure in all its forms, from coins to magic items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 7: Treasure Adventurers strive for many things, including glory, knowledge, and justice. Many adventurers also seek something more tangible: fortune. Strands of golden chains, stacks of
platinum coins, bejeweled crowns, enameled scepters, bolts of silk cloth, and powerful magic items all wait to be seized or unearthed by intrepid, treasure-seeking adventurers. This chapter details magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
fortress. Those who survive the experience can expect to advance to 5th level—seasoned adventurers ready to strive for greater glory and renown.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fungi wins the adventurers the eternal gratitude of the surviving myconids of Neverlight Grove. Basidia quickly assumes leadership of the grove, taking steps to heal the minds of those myconids
Achieving Victory If the adventurers succeed, they achieve a great victory with two demon lords banished back to the Abyss. The creatures under the demon lords’ influence eventually return to normal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-inspiring dragons strive to protect that which is good and bend fate toward a brighter future. Their kind dispositions don’t prevent gold dragons from engaging in combat when necessary, though, and they
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeeper Campaign Themes The Gatekeepers are the remnants of an ancient order. Once they saved the world. Now they are all but forgotten, and the world needs saving again. The surviving Gatekeepers
might not have the strength to win the fight alone, and that’s where adventurers come in. Gatekeepers can serve as patrons or advisors, providing crucial information or setting the adventurers on the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Travel When adventurers travel into other planes of existence, they are undertaking a legendary journey across the thresholds of existence to a mythic destination where they strive to complete
direct or indirect access to other planes of existence. Plane shift and gate can transport adventurers directly to any other plane of existence, with different degrees of precision. Etherealness allows
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Travel When adventurers travel into other planes of existence, they are undertaking a legendary journey across the thresholds of existence to a mythic destination where they strive to complete
direct or indirect access to other planes of existence. Plane shift and gate can transport adventurers directly to any other plane of existence, with different degrees of precision. Etherealness allows
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Treasure In addition to (or instead of) providing information to the adventurers, the last connection to the surviving Araumycos can bestow a charm of heroism to all the player characters (see “Other
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Roleplaying Phandalin NPCs If you’re not sure how to run an NPC, a good way to start is to have the character introduce himself or herself, welcome the adventurers to Phandalin, and ask who they are
impressing your players with your thespian skills (or lack thereof). Get inside the NPCs’ minds. Imagine how they might react to the characters, and strive to be realistic. Mug it up. Scowl, smile, snarl
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, roleplaying well, and surviving or avoiding deadly traps. Any such award should be no more than what the characters would earn for defeating a monster with a challenge rating equal to their level. For
example, a fair ad hoc award for a party of 2nd-level adventurers would be 450 XP, which is what the characters would earn for defeating a challenge rating 2 monster. If you dispense with XP tracking
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers are allied with a dragonmarked house, you can concentrate on the house’s positive aspects and its work in moving Khorvaire beyond the feudalism of Galifar. At the same time, the houses also
certain houses, with idealistic leaders seeking to direct the house along a more responsible path while barons are driven by greed alone. As a prominent part of society, the dragonmarked houses strive
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 2: Fun in Phandalin THE RUINS OF TRESENDAR MANOR In episode 2, Omin Dran sends the adventurers (now 2nd level) to Phandalin to learn the fate of an Acquisitions Incorporated franchise that
. While in Phandalin, the adventurers have the opportunity to interact with the townsfolk, possibly becoming involved in small-town dramas — including a mayoral election. Those events could have a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Conclusion If the characters accomplish all their objectives — rescuing the surviving hermits, destroying the drowned ones and their leader, and sealing the opening in the Pit of Hatred — things soon
return to normal on Firewatch Island and the communities of the nearby coast. The surviving hermits abandon the island, but a new group settles there before long. Or, Feldrin Kane, the Uskarn bailiff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster Blackcloak If the adventurers have made their way to this level, Halaster is equal parts impressed and curious. He is ready to grant the characters an audience, having kept an eye on their
the party. He might suggest that those characters prove their worth by surviving the Mad Wizard’s Lair and “freeing up” an apprenticeship by eliminating Arcturia or Trobriand. If this is done
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“Jim” Darkmagic III have turned a talent for redistribution of property into a reputation as the multiverse’s premier adventurers for hire. Omin Dran, CEO of Acquisitions Incorporated and war priest
and his inheritance for a life on the stage — at least until well-paid heroics came calling. Jim and Omin’s unlikely partnership began when Jim was the only surviving candidate in the running for a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
allowing others to follow them into the palace: Zybilna’s dragon (the jabberwock) haunts the palace. Only the bravest and hardiest adventurers stand a chance of surviving an encounter with it. There are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fiery Fangs The fire cult is less concerned with maintaining appearances than the other elemental cults. When Vanifer or her lieutenants receive word that a band of adventurers is trying to ferret
killed and a second is reduced to fewer than half its hit points, whereupon the surviving hounds flee. A mysterious bowl-like symbol (the symbol of the fire cult) marks the iron collars of the hell
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to protect the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
adventurers, he breathes a sigh of relief and assumes they were hired by Lady Nandar. (He would be dismayed to learn that she didn’t survive the attack on Nightstone.) Other noteworthy prisoners trapped in
were wounded by the goblins and ogres in the process of being captured; each has only 1d6 hit points remaining. The other prisoners found here are surviving members of local families. All the adults
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those who come through Spelljammer Academy on Nimbral strive to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ecosystem, except to say that it reaches at least the breadth of the continent, and that most creatures are fully capable of surviving their entire lives within it, provided they can find enough food
and safety to do so. Breathable air is plentiful, and clean water can be found. Beyond that, most surface folk only have the tales of adventurers, the survivors of attacks, and the occasional escaped
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Themes A group of adventurers leaves the dark, rainy city, putting its mean streets behind them. They board a flame-ringed airship for a journey across the continent, but they’re attacked
by wyvern-riding bandits on the way and must fight for their lives as the airship hurtles toward the ground! After surviving the crash through a combination of quick thinking and heroic effort, they
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
token in one of the most ancient burials is inscribed with the last surviving copy of a key rune. In the ages since its creation, the rune has become corrupted. It still functions, but it creates tears in
took sanctuary in the grotto but are now trapped and running out of supplies. Adventurers must disperse the horde by killing the death giant shrouded one (see chapter 6) who created it or clear a path for the villagers to escape.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Vizeran’s Plan At the first sign that the adventurers are open to working with him, the drow archmage explains his plan. “Demons are creatures ruled by madness and hatred, even the greatest and most
characters can refuse Vizeran at any time, at which point the archmage tells them to leave his home and wishes them good luck surviving in a world dominated by the demon lords. He says he will find
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
treasure hunting and surviving in the Silken Paths. The goblins are prone to daring (and often foolish) stunts. That either of them is still alive is a testament to their luck and skill. Modify their
notice the adventurers as they approach the Silken Paths and are willing to act as guides and helpers — for a fee, of course. They’ll settle for 2 gp per day each, but Yuk Yuk (who does all the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants’ civilization is flourishing, they strive to document every aspect of that civilization. A key assumption underpinning their work is that these ancient giant empires sprang from a common source
Adventure Hook 1 While exploring an ancient giant ruin, adventurers encounter an agent of the Hidden Rune who tries to drive them from the ruin. 2 After adventurers discover an artifact made by






