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                        Returning 35 results for 'swarm all comes'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     music by the shortest available route but arenât under your control otherwise.
Whenever a Swarm of Rats that isnât under another creatureâs control comes within 30 feet of you while
                                                
                                            
                                                
                                                     regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one Swarm of Rats with each expended charge if
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     poison can also stop them before they kill their host.
Single Rot Grub
Rot grubs pose a threat both singly and as a swarm. A single rot grub has no stat block.
Any creature that comes into contact
                                                
                                            
                                                
                                                    Swarm. The swarm can occupy another creatureâs space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm canât regain hit points or gain
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . The iron cauldron has the following properties:
You can use an action to scream into the empty cauldron, which magically summons a swarm of bats that flies out of the cauldron and acts immediately
                                                
                                            
                                                
                                                     after you in the initiative order. The swarm obeys your commands and disappears after 1 minute if it hasnât been destroyed by then. Once used, this property of the cauldron canât be used
                                                
                                            
                                        
                                                    Pipes of the Sewers
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as
                                                
                                            
                                                
                                                     unless you threaten or harm them.
The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    You are a member of a teeming horde â one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
                                                
                                            
                                                
                                                     stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     wasted. Called swarms move toward the music by the shortest available route but arenât under your control otherwise. Whenever a Swarm of Rats that isnât under another creatureâs control comes within
                                                
                                            
                                                
                                                     Swarm of Rats with each expended charge if enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there arenât enough rats to form a swarm, the charge is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     1d3 expended charges daily at dawn. Whenever a swarm of rats that isnât under another creatureâs control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check
                                                
                                            
                                                
                                                    , calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     wasted. Called swarms move toward the music by the shortest available route but arenât under your control otherwise. Whenever a Swarm of Rats that isnât under another creatureâs control comes within
                                                
                                            
                                                
                                                     Swarm of Rats with each expended charge if enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there arenât enough rats to form a swarm, the charge is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     1d3 expended charges daily at dawn. Whenever a swarm of rats that isnât under another creatureâs control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check
                                                
                                            
                                                
                                                    , calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     stat block for the mechanics of a swarm of rot grubs. A single rot grub has no stat block. Any creature that comes into contact with a single rot grub must succeed on a DC 10 Constitution saving
                                                
                                            
                                                
                                                    Swarm of Rot Grubs Rot grubs are finger-sized maggots that eat living and dead creatures, although they can survive on vegetation. They infest corpses and piles of decaying matter and attack anyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     as a swarm. See the accompanying stat block for the mechanics of a swarm of rot grubs. A single rot grub has no stat block. Any creature that comes into contact with one must make a DC 10 Dexterity
                                                
                                            
                                                
                                                    Swarm of Rot Grubs Rot grubs are finger-sized maggots that eat living or dead flesh, although they can subsist on plant matter. They infest corpses and piles of decaying matter and attack living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     and smooth roads and sturdy construction. No one needs to go hungry in Ravnica, because the Golgari Swarm provides a bare minimum of sustenance to anyone who canât afford better food, though it is best
                                                
                                            
                                                
                                                     not to think too much about where the thick gruel comes from. (In practical terms, even a character who canât afford more than a wretched lifestyle doesnât need to go hungry.) The citizens of Ravnica
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Inside the Swarm The leadership of the Golgari has undergone several major changes, but the nature of the swarm makes it easily adaptable to the churn of continuous cycles. Being alive isnât a
                                                
                                            
                                                
                                                     Jaradâs sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , spiders, or snakes swarm in unimaginable numbers. 
   7  Earthquakes shake the ground with increasing frequency and strength. 
   8  A warning message in countless languages appears all over a
                                                
                                            
                                                
                                                     cityâs walls. 
   9  A hermit who is a local legend comes to town and delivers a warning. 
   10  A dead angel falls from the sky in a fireball that strikes the earth, leaving a charred skeleton with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     figure with blue scales, bone spurs on her forearms and elbows, gossamer wings, and a flowing gown â dances to music atop a stepped dais 5 feet higher than the rest of the room.
 Butterfly Swarm. Next to
                                                
                                            
                                                
                                                     Arcturia, a harmless swarm of yellow butterflies has assumed a vaguely humanoid shape and is playing an elegant harp (see âTreasureâ below). The harp rests on a stout wooden table. The swarm is under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the characters agree to a meeting with Jarlaxle, the Bregan Dâaerthe spy tells them that a drow operative named Krilelyn HâKar will fetch them when the time comes (see âPrivate Meetingsâ). The spy
                                                
                                            
                                                
                                                     otherwise defiled, the statue opens its mouth and disgorges a swarm of insects (spiders). These spiders crawl down the statue and attack whoever touched or defiled the statue. Once the statue disgorges a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
                                                
                                            
                                                
                                                     plainly emblazoned on the ghost shipâs hull. As the ship comes alongside the characters, the first mate (use the wraith stat block) is joined by four crew members who are little more than eerie light and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the lid causes panels in the front and sides to open, releasing a swarm of mechanical spiders that attacks anyone other than Jarlaxle. This swarm has the statistics of a swarm of insects (spiders), with
                                                
                                            
                                                
                                                     these changes: The swarm is made up of Tiny constructs. It doesnât require air, food, drink, or sleep. The swarm has vulnerability to lightning damage, is immune to exhaustion, and canât be charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Many seek out strongholds straddling land and sea, with both dry and flooded chambers. When it comes to lairs, bronze dragons value function over form, and they study potential sites with a military
                                                
                                            
                                                
                                                     dragon conjures a swarm of spectral dolphins. Each creature in the water within 120 feet of the dragon must succeed on a DC 15 Dexterity saving throw or take 5 (1d10) slashing damage; then the swarm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     evil warlord to bolster the ranks of a conquering army. These fearsome constructs obey their summoners until being dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector
                                                
                                            
                                                
                                                     specters of those they have not slain, nor will slain specters return to one. Starve it of victims, and then do not attack until you can be sure youâll destroy it. Meteor swarm works well. Cadaver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , which magically summons a swarm of bats that flies out of the cauldron and acts immediately after you in the initiative order. The swarm obeys your commands and disappears after 1 minute if it
                                                
                                            
                                                
                                                    -freezing effect on all creatures. The effect also ends on any creature that comes into contact with an antimagic field or is touched by a unicornâs horn. Destroying the Cauldron. The cauldron is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     regenerative ability?â Whatever their answers, she ultimately agrees to come along. This random encounter happens only once. If this result comes up again, treat it as no encounter. Flying Swords Out of the
                                                
                                            
                                                
                                                    , at which point he tries to flee the castle. 5 A dead Barovian that serves as host to a swarm of insects (spiders). The baby giant spiders (each one the size of a tarantula) crawl out of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     satyrs (see above) stalk the party while intoxicated, looking to play pranks on travelers. 
   7  A swarm of ravens harasses the party. If offered food, the ravens never let the characters alone. 
   8
                                                
                                            
                                                
                                                     1d10 vials. 
   17  Two draft horses run free along the road. A character who succeeds on a DC 15 Wisdom (Animal Handling) check can claim them. 
   18  A swarm of poisonous snakes has formed in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
                                                
                                            
                                                
                                                     Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlornaâs name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Three times per day, as an action, Mudlump can shake his beehive to bring forth a swarm of bees; treat each one as a swarm of insects (wasps). The swarm attacks Mudlumpâs enemies. If Amidor is with
                                                
                                            
                                                
                                                     Yon!â Amidor doesnât speak Giant and has no idea what the cyclops is saying, but Mudlumpâs outrage comes through loud and clear. Mudlump speaks no language other than Giant. Any character who can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     spotted by a character who makes a successful DC 15 Intelligence (Investigation) check. Magic Mouth. Sanbalet has cast a magic mouth spell on the trapdoor. When a creature comes within 5 feet of it, the
                                                
                                            
                                                
                                                     who approach the fireplace notice a collection of mouse bones spilling out from the hearth. A swarm of insects (spiders) lurks in the crevices of the fireplace and chimney. The spiders flood forth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Guild Thereâs power in groups. One beeâs a pest, but nobody messes with the swarm.
 Tasha
 Your group has ties to a powerful consortium of professionals who work together for mutual benefit. You
                                                
                                            
                                                
                                                     collector seeks, but if you fail, youâll become part of the collection. 6 The Bill Comes Due. Your guild master achieved their vaunted position by means of an otherworldly bargain. That price has come
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     light in the fireplace from a small, highly reflective object.
 Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
                                                
                                            
                                                
                                                     from the webs above the door a moment later. Both wash down the walls with the muffled clatter of thousands of tiny legs. Fireplace. The glint inside the fireplace comes from a small crystal bauble (5 sp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     magic might act in unpredictable ways, not recharge as often as normal, or add random effects to keep the characters on their toes. One aspect of this unpredictability comes into play in the
                                                
                                            
                                                
                                                     stays in jackal form, using her Sleep Gaze on the toughest-looking adventurer. If that target falls unconscious, three jackals quickly swarm the character. Hamebi flees if it looks like the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Infestation Many-legged bugs swarm over the north and south walls of this long cavern.
 Two Swarms of Insects (centipedes) and two Giant Centipedes crawl across these walls. The insects fight any
                                                
                                            
                                                
                                                     poisonous miasma that hangs in the air. As soon as a character enters the miasma, the wyrmling starts combat. If Marilissa, the yuan-ti in area L3, notices battle here, she comes to help Sunset-Is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     rider 9 Trinket 10 Hidden bundle 11 1d4 swarm of ravens (50%) or 1 wereraven (see appendix D) in raven form (50%) 12 1d6 dire wolves 13 3d6 wolves 14 1d4 berserkers 15 Corpse 16 1d6 werewolves in human
                                                
                                            
                                                
                                                     Corpse 7 Hidden bundle 8 Skeletal rider 9 1d8 swarm of bats 10 1d6 dire wolves 11 3d6 wolves 12 1d4 berserkers 13 1 druid and 2d6 twig blights 14 2d4 needle blights 15 1d6 werewolves in wolf form 16 3d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     point is left to your imagination.  Map 2.8: Heart of Ubtao View Player Version 1. Petrified Tree A swarm of bats inhabits this hollow, petrified tree. The bats emerge each evening to feast and attack
                                                
                                            
                                                
                                                    , unless you choose to place Artus Cimber and Dragonbait here as prisoners. As a lich, Valindra isnât bothered by how dank and uncomfortable the cave is. If that subject comes up, she explains that as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on
                                                
                                            
                                                
                                                     on the deck. The first time the characters are spotted, the party gains one failure point, and each character comes under attack by two crew members firing crossbows (use the bandit stat block). If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     scintillating fish with gemlike scales inhabits this streamlet and its pool. The fish use the swarm of quippers stat block but shed dim light in a 10-foot radius. The fish are indifferent toward the
                                                
                                            
                                                
                                                     character who fails this save, a swarm of gibberlings emerges from an artificial burrow along the west wall; the creatures focus their fury on characters coated in the liquid. S56h: Brilliant Fish. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Flies swarm around a full dung cart that exudes a horrible stench.
 The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
                                                
                                            
                                                
                                                     guildhouse complex.
 
 G27: Tower Peak This room is situated at the top of the tower and is off limits to everyone except Guildmaster Dusk, who comes here to reflect, doodle in her diary, and gaze
                                                
                                            
                                        






