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Returning 14 results for 'swift choosing'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary
can see within 60 feet of him. The target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.
Teleport. Geryon uses Teleport.
Swift Sting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear, and they obey his commands. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3 legendary actions, choosing from the options below. Only one
creature he can see within 60 feet of him. The target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.
Teleport. Geryon uses Teleport.
Swift
Geryon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent
throw or become frightened of Geryon until the end of its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.Geryon's Lair
Geryon has
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent legendary actions at the
of Geryon until the end of its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.Geryon's Lair
Geryon has recently reclaimed his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
guard their masters’ possessions, roam the battlefields of the Abyss to ensure the loyalty of troops, or bring swift death to their enemies. Branded and Bound. When a demon earns the attention of a
into a manes if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.
Legendary Actions
The molydeus can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
guard their masters’ possessions, roam the battlefields of the Abyss to ensure the loyalty of troops, or bring swift death to their enemies. Branded and Bound. When a demon earns the attention of a
into a manes if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.
Legendary Actions
The molydeus can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wearing and carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
feet of him. The target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.
Teleport. Geryon uses Teleport.
Swift Sting (Costs 2 Actions
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wearing and carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
feet of him. The target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.
Teleport. Geryon uses Teleport.
Swift Sting (Costs 2 Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Geryon can take 3 legendary actions, choosing from
its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Geryon can take 3 legendary actions, choosing from
its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Isperia regains spent legendary actions at the start of her
the guilds in the absence of the Guildpact.
Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Isperia regains spent legendary actions at the start of her
the guilds in the absence of the Guildpact.
Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Otherwise, the chimera is out hunting and returns here at a time of your choosing. Treasure. Characters who search the chimera’s nest find several items taken from prey: 120 cp, 45 sp, six 100 gp
often seen circling high above the yakfolk village. 3. Mill An enormous wooden water wheel is attached to an iron axle and mounted above a swift-flowing river that spills down the mountainside. As
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Otherwise, the chimera is out hunting and returns here at a time of your choosing. Treasure. Characters who search the chimera’s nest find several items taken from prey: 120 cp, 45 sp, six 100 gp
often seen circling high above the yakfolk village. 3. Mill An enormous wooden water wheel is attached to an iron axle and mounted above a swift-flowing river that spills down the mountainside. As