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Returning 32 results for 'swirling secret'.
Other Suggestions:
swirling sacred
swirling secrets
stirring secret
swinging secret
swimming secret
Monsters
Eberron: Rising from the Last War
temporary hit points per level of that spell.
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an arcane secret into the mind of a creature she can see within 60 feet of her. The target must
-foot-tall humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow.
Minions. Most of Sul Khatesh's followers are wizards and warlocks, and she is one of the
Backgrounds
Guildmasters’ Guide to Ravnica
, Leomund's secret chest
5th
geas
Your magic tends to manifest as swirling shadows, brilliant light, or sometimes the momentary appearance of shadowy spirit forms. Your spells might
; wealth.
Flaws
d6
Flaw
1
I hold a scandalous secret that could ruin my family forever — but could also earn me the favor of the Ghost Council.
2
I’m
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
illusionists, who pray to the Mistshadow for potency in their magic, and con artists, for whom she is a kind of champion. Most people pray to her when they hope to keep something secret, or placate her with a
prayer before making an important decision when they fear being deceived. Some folk perform a swirling motion with a finger behind their backs when telling a lie as a way of beseeching her for aid. Her
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Reaching the Tower The Tower of the Heavens sits on a pair of islets in the middle of a wide, fast-flowing river. The waters around the islets are swirling and treacherous. Only Hadley, whose hut
Hadley (neutral good, human commoner) greets the characters with the first part of a secret phrase used by Shalfey and his allies. Hadley hopes the characters will reply, “but fairer the jewels of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own. It sensed the characters when they first entered Landro and has watched them curiously. When the characters arrive in this room, the graymatter engine manifests a swirling mass of animated
the thoughts and memories of living beings. During conversation, the entity asks the characters to share a secret with it. “I already know a great deal,” Landro says. “The knowledge I now seek is of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
four air elementals that deal extra damage because of the gold coins swirling inside them at high velocity. Each slam attack deals 18 (3d8 + 5) bludgeoning damage, and the elementals’ whirlwind attack
on the check. Treasure Each air elemental has 2,500 gp swirling inside it. The six sarcophagi held the mummies of dead Netherese priests, until Iymrith devoured their remains to make room for her
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
secret agendas that might work against the characters’ interests. You can let the party’s size and the players’ interest in bringing NPCs into their group determine whether more than one of the
shelter against adversaries, including a freed Ctenmiir. Secret Agendas. Get out of the coffin. Feed on at least one character. Alternative Entry. If Ctenmiir does not start with the party, he might
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
enters, the weight is on the east side of the room. Any weight on the west side of the beam causes it to lower, depressing the pressure plate that activates the metal walls. 9: Star A swirling starlight
DC 18 Intelligence (Arcana) check intuits its purpose and property. Secret Door. A secret door in the south wall leads to the Fates room (area 10). This door is easily visible if approached from the
Magic Items
Infernal Machine Rebuild
yourself three times. When you do, instead of appearing as mist, you appear as a swirling puff of feathers.
Your body is covered in feathers.
23
You have advantage on death saving throws.
You
As a bonus action, you can choose one creature within 10 feet of you and know one secret about it, as determined by the DM.
The remove curse, lesser restoration, and greater restoration spells have no
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
platform extends directly over the Pit, and walls of thick briars surround its swirling edge. A garrison of armored demons, the Hounds, defends the gate and its keep. Once human vassals who lived
and maintains the keep and its staff. It’s an open secret that Alorio covets the throne, but he isn’t above groveling to support his illusion of loyalty. Plague-Mort isn’t the first town founded on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Villa The following areas correspond to the labels on map 6.1. The villa connects to the temple of Asmodeus through a secret door in area C28. If the occupants or features of a location
on a DC 14 Charisma (Intimidation or Persuasion) check. If Esvele decides to help the characters, she fights alongside them and discovers treasure and secret doors automatically. C3. Library This is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to accommodate a frost giant longship, the watery gate reverses its tide twice each day, allowing boats to voyage to the chaotic plane and back again. Though the swirling portal allows Glorium to
trade with settlements on Ysgard, it also makes them vulnerable to that plane’s invaders. The second gate is a legend deep within the gate-town’s snow-capped mountains: a secret entrance to Yggdrasil, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters first enter the area: This roughly circular room is made of pitted bone. Along its perimeter stand several alcoves, four of which hold swirling portals. Two large hollows provide a view of vast
to serve. If the characters run out of platinum chips, he offers them one in exchange for a valuable secret, such as details about the attacks on Rigus from chapter 10 or anything the Scholar in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Canopic Being to Candlekeep as evidence of what Valin had become—as Valin had already foreseen.) Valin lives in a secret sanctum, since she would otherwise be sought out by too many people seeking her
chamber whose walls and floor are worked stone. The portal that leads to Valin’s sanctum is on the wall next to the lift. The plain gray stone of the wall diffuses into a swirling ellipsoid of blue-and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
a secret door is opened in this area, four four-armed gargoyles (as normal gargoyles with 63 hit points and one extra claw attack, for a total of three attacks, with Multiattack) animate and attack
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and the furnishings are beginning to deteriorate similarly. Flakes of ash cloud the air.
All the library’s books have been destroyed. Secret Door and Bridge. A secret door is hidden in the east wall
behind a bookshelf, and any character who searches the wall for secret doors finds it automatically. The secret door can be pulled open to reveal part of a stone bridge that used to connect to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
value long ago). Secret Exit. The tunnel behind the secret door in the southeast corner is about 5 feet in diameter. It twists and turns so that any person using it will lose all sense of direction
secret door that opens only with a key held by the drow high priestess at area 12. Cell 5C. Two noble centaurs imprisoned here are bound for torture and execution. They offer help to any who free them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
10 (3d6) bludgeoning damage. Corpse. The corpse belongs to a Black Earth guard killed by one of his fellow cultists. The guard carries nothing of value. Secret Passage. The “secret” entrance to area G5
or falls from the bridge. Secret Way. Hidden at the back of one hook horror’s crevice is a narrow passage leading 20 feet up to area G7. The opening to this tunnel requires a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
surface of the mirror while speaking the command word, “bandersnatch,” causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
Hall of Illusions in the Witchlight Carnival (see chapter 1). In the Hall of Illusions, the portal resembles an oval doorway of swirling mist that remains active for 1 minute. While the portal is active
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
artifacts that could rewind time (see the “Secret of the Obelisks” sidebar). It was damaged during Ythryn’s fall and, despite Iriolarthas’s best efforts, the demilich could not repair it. Characters who
Marrow”). SECRET OF THE OBELISKS
In this adventure, we learn the secret of the obelisks that have appeared in other fifth edition adventures published by Wizards of the Coast, including Tomb of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wall opposite the entrance. M2. Patio A semicircular patio paved with gray flagstones is nestled against the building, lit by the swirling indigo miasma that surrounds the mansion. M3. Library Tall
. Secret Door. There is a secret door behind the left bookcase on the far wall. When the bottom leftmost book in the bookcase is pulled, the bookcase slides forward to reveal the passage behind it. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnels connect this cave to areas P12 and area P18. Characters swimming underwater spot them automatically. Secret Passage. A one-way secret door blocks access to a submerged tunnel that ends at another
the pool for the spell’s duration. (For example, a roll of 9 focuses the scrying sensor on area P9.) A submerged passage leads to area P14. Characters swimming underwater spot it automatically. Secret
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area K22 appear within the circle. The ceiling and three of the walls are made of 6-inch-thick sheets of transparent glass, through which the swirling purple mist that fills the demiplane can be seen
curved glass. Frost covers the glass, partially blotting out the swirling purple mist of the demiplane beyond. Simulacrum. If it hasn’t been summoned elsewhere, Manshoon’s simulacrum (see appendix B
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow. Minions. Most of Sul Khatesh’s followers are wizards and warlocks, and she is one of the primary patrons for
, and Sul Khatesh gains 5 temporary hit points per level of that spell.
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an arcane secret into the mind of a creature she can see within 60
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
erratically. Taken from the roiling plane of Limbo, the glob endlessly changes from stone to fire, freezes into a fractalized diamond, melts into swirling clouds that smell strongly of lavender, and
relationship with the Athar and are happy to call in a favor if anyone, especially god worshipers, disrupt their tavern. Ezmerath is also a secret member of the Sha’sal Khou, a faction of githyanki and githzerai
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stagnated here. Secret Door. Characters who have a passive Wisdom (Perception) score of 13 or higher notice a slight depression in the latrine’s northwest corner. Pushing on this depression reveals the
elemental gem. Secret Door. Any character who examines the north wall and succeeds on a DC 16 Wisdom (Perception) check notices a small section of wall engraved with four Dwarvish runes. The runes are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
library who introduces themself can make a DC 20 Charisma (Persuasion) check to convince Shalfey to let them in. Characters who recite Shalfey’s secret phrase (see the “Flood of Memories” section
unreadable. T21: Labyrinth Beyond the door to this room lies a swirling mass of colors and shapes that stretches into the distance.
A creature that enters the swirling mass finds itself alone in a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
normally, as can Alessia. If the attendant leads the characters through the area, she tells them to follow her closely, and doing so grants them advantage on their saving throws. Secret Panel. A hidden
secret compartment in the cabinet holds a crystal ball of true seeing and a scroll describing the rite of reclamation (see the “Valin’s Victims” sidebar earlier in the adventure). T6. False Tomb Adjust
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
. Inscription. The chunk of wall from the Tower of Divination (area Y11) bears the following inscription in Draconic: “Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to exist. Secret Door. This hatch is mounted in the ceiling, 30 feet above the floor, and can be spotted from the floor only with a successful DC 20 Wisdom (Perception) check. Knocking on the hatch
thieves’ tools and makes a successful DC 18 Dexterity check as an action to pick the lock. Star Field. The swirling star field represents the cosmos as it was known to the Netherese. A character who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Levers. Levers are hidden in secret niches behind skulls at the points marked “c” and “d” on the map. Finding a lever requires a successful DC 15 Intelligence (Investigation) check. Pulling either lever
a great orb of fire and light — a miniature sun with motes of fire swirling around it. The ceiling is another twenty feet up, at least one hundred feet overhead.
If Vanifer has been defeated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to hold clandestine meetings and worship at a secret shrine of destruction. Various thieves’ guilds employed the tunnels to move from place to place secretly. Renegade wizards did terrible experiments
successful DC 15 Intelligence (Investigation) check. When a creature steps into the area, the runes conjure up a swirling cloud of green dye that covers each creature in the area that fails a DC 15






