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Returning 12 results for 'swirling secrets'.
Other Suggestions:
swinging secrets
Monsters
Eberron: Rising from the Last War
temporary hit points per level of that spell.
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an arcane secret into the mind of a creature she can see within 60 feet of her. The target must
elsewhere in the multiverse and becomes active again at a time set by the DM.
Sul Khatesh
Sul Khatesh is known as the Keeper of Secrets and the Queen of Shadows. She embodies the fears and superstitions
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own. It sensed the characters when they first entered Landro and has watched them curiously. When the characters arrive in this room, the graymatter engine manifests a swirling mass of animated
Mount Ironrot, the graymatter engine fell into a despondent torpor that lasted until the arrival of its recent visitors. Brian Valeza Landro Sharing Secrets Landro understands the world by peering into
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
made with advantage and gains a +4 bonus to the damage roll.
Sul Khatesh Sul Khatesh is known as the Keeper of Secrets and the Queen of Shadows. She embodies the fears and superstitions surrounding
and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul Khatesh understand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal is usually limited to 60 feet. The plane’s depths comprise a region of swirling mist and
histories and secrets, and a thriving sanctuary for those seeking safety or a better life. The floating city is a miracle of architecture carved out of a single, massive fossil that snakes around a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
leaves behind the talisman of the sphere. One Pixel Brush Dragons from across the planes visit the Mausoleum of Chronepsis, seeking to learn the secrets of fate The Witch and the Wyrmling This encounter
you: “Call, and I’ll be there.”
With that, a portal of swirling colors opens around mighty dragon. The great wyrm fades into it, then the portal vanishes.
The dragon is Renesnuprah as an ancient
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
Master. If she does start with the party, she might choose to remain with the enhanced sphinx, discoursing the secrets of the multiverse with her.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters first enter the area: This roughly circular room is made of pitted bone. Along its perimeter stand several alcoves, four of which hold swirling portals. Two large hollows provide a view of vast
overhead, naming the event beyond. These placards and their portals are as follows: Dungeonland. A swirling, misty portal leads to area P2. Supertemporal Arena. A magenta portal leads to area P3a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
the mysteries of True Death From his orrery of souls, Factol Skall scours the multiverse for secrets about True Death, the annihilation sublime. In this encounter, the characters must aid Skall in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
the floor, a creature that moves across the ground at greater than half its normal speed must succeed on a DC 10 Dexterity saving throw or fall prone. Creatures. The vapor swirling around two of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in the city’s restoration. Do not reveal the city’s secrets to outsiders. Everlast can manifest anywhere inside the spire and can move instantaneously between locations within it. If the characters
, he says he can’t help them, saying, “My orders prevent me from revealing the city’s secrets to outsiders.” Energy Crystals. The crystals embedded in the niches are used to project Everlast’s illusory
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
warning or threatens to reveal one of the character’s secrets. 16–20 All bright light weakens to dim light for 24 hours. Sources that provide dim light, such as candles, do not shed any light. 21–25
that whisper secrets, clouds that speak their mind. While monsters like elementals, galeb duhr, and treants represent natural forces brought to life, not every chatty rock or sagacious stream needs a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
slowly at the apex of the room, motes of light swirling behind it.
The door into area T9 opens automatically whenever any creature moves within 10 feet of it. Valin Sarnaster T9. Observatory of
might even reveal secrets that the characters have yet to figure out. She can also offer visions of futures that might have been before the characters fell into her trap. You can have the oracle






