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Returning 35 results for 'swords some'.
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The Free Swords Mercenary Background allows you to choose between Strength, Dexterity, Constitution. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Swords This suit symbolizes aggression and violence. It is the suit of warriors, be they paladins, soldiers, mercenaries, or gladiators. It also symbolizes the power of governments and leaders
, whether noble or corrupt. Swords Card Name Represents Master of swords Warrior Strength and force personified; violence; those who use force to accomplish their goals One of swords Avenger Justice and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Swords Warrior Avenger Paladin Soldier Mercenary Myrmidon Berserker Hooded One Dictator Torturer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and
. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers. College of Swords Features Bard Level Feature 3rd Bonus
Equipment
This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
Monsters
Baldur’s Gate: Descent into Avernus
stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the
Monsters
Baldur’s Gate: Descent into Avernus
Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their patron. Bane’s clerics wield black
Monsters
Eberron: Rising from the Last War
the golden key.”
6
“Beware the black horse.”
7
“The fish is your friend.”
8
“The stairs downward lead to that which you seek.”
9
“Look for two crossed swords. There your goal lies.”
10
“If you see two crows, turn back. Beyond is death.”
Magic Items
The Book of Many Things
cold damage and must succeed on a DC 15 Constitution saving throw or have the restrained condition until the end of your next turn.
4
♠️ (Swords)
The card unleashes a sharp, concussive
Monsters
Sleeping Dragon’s Wake
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
Magic Items
Tasha’s Cauldron of Everything
fourteen cards of the high deck and forty other cards divided into four suits: coins, glyphs, stars, and swords.
Random Properties. The artifact has the following random properties, which you can
Equipment
Although it’s not much of a secret nowadays, the magical stone known as feather rock, which is used to craft these stone swords, was once coveted and kept hidden by the Nakudama. Even though
feather rock is now commonly used by potion brewers, and the craft of making one of these swords is fairly common, the name has stayed the same.
Sword of Answering
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
nine swords has its own name and alignment, and each bears a different gem in its pommel.
Name
Alignment
Gem
Answerer
Chaotic good
Emerald
Back Talker
Chaotic evil
Jet
Equipment
This armour is leather armour with heavy rings sewn into it. The rings help reinforce the armour against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Equipment
These dualbladed swords are commonly used by urdefhan warrior;urdefhan warriors.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it
Your training with the Company of Free Swords has given you an increased stamina and an attitude that make you less likely to succumb to hardships. You gain the following benefits.
Hold the Ground
Slashing Damage
Legacy
This doesn't reflect the latest rules and lore.
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Rules
Swords, axes, and monsters' claws deal slashing damage.
Monsters
Mordenkainen's Fiendish Folio Volume 1
infested areas, guards patrol with burning brands and flaming swords, ready to set suspect dwellings ablaze. Fire is an effective destroyer of assassin bug maggots, and wild creatures observed running
monsters
Shadows.
Biha Babir took up leadership of Maran Saya after the previous ruler, her father, retired. People
know her as a shrewd ruler, preferring battles of wit over clashes of swords. Of the genie
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
Backgrounds
Sword Coast Adventurer's Guide
a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
D3. Concealed Pit Traps Each of these pits is 5 feet wide, 10 feet deep, and dug out of the earth. Rows of rusty swords are embedded into the floor of each pit, whose tops are covered by rotted
falls into it, taking 1d6 bludgeoning damage and impaling itself on 1d4 swords, each of which deals 1d6 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
opens the door, read: You see a bare chamber, with a small door on the north wall, and pairs of swords crossed behind shields hung upon the walls. There are three such sets on each of the walls to either
hand, and two sets on the north wall, one flanking each side of the door.
Creatures. If the threshold of the chamber is crossed by any creature, one set of swords will fly off the wall and attack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Steel-Sheathed Hall The walls of this 10-foot-high corridor are covered in 10-foot-square steel panels made from swords and shields melted together by magic. The vague outlines of these items are still visible in the shimmering steel.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K70. Kingsmen Hall This thirty-foot-square room is a shambles. Scattered furniture lies in heaps near the walls. Broken bones lie scattered amid crumpled and crushed plate armor. Shields and swords
shields or swords from the wall requires a successful DC 10 Strength check. None of the items found here are valuable.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
a long rest camping nearby. As the characters travel west of the High Road the next day, they see a storm brewing out to sea. By the time they reach the 100-foot-high cliffs overlooking the lighthouse and the Sea of Swords, the thunderstorm has reached the coast.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
legendary silver swords with which they cut through their foes. Since winning their freedom from the mind flayers, the githyanki have become ruthless conquerors under the rulership of their dread lich-queen, Vlaakith.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Guild College of Glamour* Selesnya College of Lore Azorius, Selesnya College of Swords* Rakdos College of Valor Rakdos College of Whispers* Dimir *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bard Colleges At 3rd level, a bard gains the Bard College feature. The following options are available to a bard, in addition to those offered in the Player’s Handbook: the College of Glamour, the College of Swords, and the College of Whispers.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
+1 Weapon Magic weapons are unmistakably finer in quality than their ordinary counterparts. You have a +1 bonus to the attack rolls and damage rolls you make with this weapon. Some +1 weapons (swords in particular) have additional properties, such as shedding light.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
—Avenger The treasure lies in a dragon’s house, in hands once clean and now corrupted.
The treasure is in the possession of Vladimir Horngaard in Argynvostholt (chapter 7, area Q36). 2 of Swords
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
your customers, you’re a fool. Don’t want it? Don’t buy it.
– Gardorra Burr, to a Waterdhavian bookseller
West of the Sword Coast lies the Sea of Swords, and beyond that the Trackless Sea, a vast
nations trade — and war — with Faerûn and one another, just like any mainland nation. The information below is drawn from Fifty Years at Sea, Volume the Third, by Gardorra Burr, a gnome sailor who has spent most of her two hundred years traversing the Sea of Swords.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hands in despair, rushes into one of the alcoves, and disappears.
Immediately afterward, two more dusty phantoms emerge—mighty warriors armed with jagged-edged swords and bearing fierce countenances
. They move to block the doorway opposite where you entered.
If the characters approach the phantom guards, they raise their swords threateningly. But they can cause no harm, for they are just images






