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Returning 35 results for 'take of writing what'.
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take of waiting what
Magic Items
Dungeon Master’s Guide
evil have added their own input to the book’s catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some
person, you can take a Magic action to recite words from its pages in a foul, dead language. Each time you do so, you take 1d12 Psychic damage, and each creature within 15 feet of you takes 3d6 Psychic
Magic Items
Dungeon Master’s Guide
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
at dawn. While holding the book, you can take a Magic action to cast one of the spells (save DC 20) on the following table. The table indicates how many charges you must expend to cast the spell
Monsters
Mordenkainen Presents: Monsters of the Multiverse
writing of contracts for their fellow yugoloths. Once a yagnoloth is hired, it communicates its employer’s desires to the yugoloths it commands.
Although they are entrusted with leading lesser
yugoloths, yagnoloths ultimately take their orders from arcanaloth;arcanaloths and ultroloth;ultroloths. Aside from their superiors, yagnoloths have full authority over and expect obedience from the
Monsters
Fizban's Treasury of Dragons
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
Monsters
Fizban's Treasury of Dragons
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Magic Items
Keys from the Golden Vault
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
foul language known as Dark Speech. Each time you do so, you take 1d12 psychic damage, and each non-evil creature within 15 feet of you takes 3d6 psychic damage.
Destroying the Book. The Book of
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
words from its pages in a foul language known as Dark Speech. Each time you do so, you take 1d12 psychic damage, and each non-evil creature within 15 feet of you takes 3d6 psychic damage.
Destroying
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
food while it’s still wriggling.
Lizardfolk Names
Lizardfolk take their names from the Draconic language. They use simple descriptives granted by the tribe based on an individual’s
Orc
Legacy
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Species
Volo's Guide to Monsters
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
Magic Items
Lost Laboratory of Kwalish
).
Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
Fill the armor with air, allowing you to breathe normally in
approached.
Battle of Wills. When donned by a new user, the armor deems itself superior and attempts to take possession of that user. The user must succeed on a DC 13 Charisma saving throw or be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered wagon, where she took to writing this book to pass the time. Although a dozen Vistani are colorfully described in the tome, only two are mentioned by name: Drasha, a teenage girl who applied
bandages and poultices to the author’s wounded leg, and Darzin, a one-armed boy with a terrible fear of wolves who sang beautiful songs to help the author take her mind off the pain. The book provides a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered wagon, where she took to writing this book to pass the time. Although a dozen Vistani are colorfully described in the tome, only two are mentioned by name: Drasha, a teenage girl who applied
bandages and poultices to the author’s wounded leg, and Darzin, a one-armed boy with a terrible fear of wolves who sang beautiful songs to help the author take her mind off the pain. The book provides a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tiny clockwork sparrows. As the birds’ gears turn, the air thrums with rhythmic ticking. Paper and quills are heaped on a small writing desk under the cages. A pair of open windows overlook the forest
affected by an animal messenger spell. In addition to delivering spoken messages, a mechanical sparrow can also carry written letters. Writing Desk. The writing desk contains three letters, two from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tiny clockwork sparrows. As the birds’ gears turn, the air thrums with rhythmic ticking. Paper and quills are heaped on a small writing desk under the cages. A pair of open windows overlook the forest
affected by an animal messenger spell. In addition to delivering spoken messages, a mechanical sparrow can also carry written letters. Writing Desk. The writing desk contains three letters, two from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Mordenkainen is a human wizard from Oerth whose wanderlust and hunger for new magic take him across the multiverse. Mordenkainen is calculating and mysterious, but he isn’t cruel
responsible for writing several planar tomes and creating many spells that bear his name, including Mordenkainen’s Faithful Hound and Mordenkainen’s Magnificent Mansion.
As his fame on Oerth grew
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Mordenkainen is a human wizard from Oerth whose wanderlust and hunger for new magic take him across the multiverse. Mordenkainen is calculating and mysterious, but he isn’t cruel
responsible for writing several planar tomes and creating many spells that bear his name, including Mordenkainen’s Faithful Hound and Mordenkainen’s Magnificent Mansion.
As his fame on Oerth grew
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
it’s encountered in its lair. Lair Actions On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in
creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn. Regional Effects The region surrounding a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
it’s encountered in its lair. Lair Actions On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in
creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn. Regional Effects The region surrounding a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
study magic and many sages who take eager learners under their wings. But being accepted to Strixhaven University is a special honor, the dream of many young students. Strixhaven is a place of
Teaches the magic of rhetoric, poetry, oration, and writing. Also called the College of Eloquence. Witherbloom Harnesses the forces of life and death. Also called the College of Essence Studies.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
study magic and many sages who take eager learners under their wings. But being accepted to Strixhaven University is a special honor, the dream of many young students. Strixhaven is a place of
Teaches the magic of rhetoric, poetry, oration, and writing. Also called the College of Eloquence. Witherbloom Harnesses the forces of life and death. Also called the College of Essence Studies.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
mortal races. The farther away from nature their actions take them, the more corrupting their influence becomes. As druids, we seek mainly to protect and educate, to preserve the Great Balance, but
minds and spirits with wonder and insight. Many sages and wise folk have studied nature, writing volumes about its mystery and power, but druids are a special kind of being: at some point, they begin to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
perimeter tower overhead, allowing only a narrow slice of sky to illuminate the pool’s silvery surface. The pool is surrounded by a circle of huge standing stones, all inscribed with strange writing
.
Inscribed Stones. Anyone able to read Druidic can read the writing on the stones, all of which makes reference to divination and magic. The stones of the pool were brought here by visiting druids using
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
mortal races. The farther away from nature their actions take them, the more corrupting their influence becomes. As druids, we seek mainly to protect and educate, to preserve the Great Balance, but
minds and spirits with wonder and insight. Many sages and wise folk have studied nature, writing volumes about its mystery and power, but druids are a special kind of being: at some point, they begin to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
then practiced their writing by keeping a diary. A Humble Life The pages of Sarah of Yellowcrest Manor are a mixture of exercises, drawings, and reminiscences. The earliest pages bear nothing but
repetitions of the name “Sarah.” Lists of household chores, pending activities, shopping lists, and names take up a full third of the book. Where the diary begins, the book becomes a firsthand account
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
perimeter tower overhead, allowing only a narrow slice of sky to illuminate the pool’s silvery surface. The pool is surrounded by a circle of huge standing stones, all inscribed with strange writing
.
Inscribed Stones. Anyone able to read Druidic can read the writing on the stones, all of which makes reference to divination and magic. The stones of the pool were brought here by visiting druids using
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
then practiced their writing by keeping a diary. A Humble Life The pages of Sarah of Yellowcrest Manor are a mixture of exercises, drawings, and reminiscences. The earliest pages bear nothing but
repetitions of the name “Sarah.” Lists of household chores, pending activities, shopping lists, and names take up a full third of the book. Where the diary begins, the book becomes a firsthand account
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivener’s mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
the same name once stood near where the town of Daggerford is now. Yvandre knows also that her uncle suffered briefly from a magical malady that produced strange writing on his skin, and which he
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivener’s mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
the same name once stood near where the town of Daggerford is now. Yvandre knows also that her uncle suffered briefly from a magical malady that produced strange writing on his skin, and which he
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
73. Trial of the Square The door to this area has a square carved into it. When the characters open the door, read: This room is filled with flying sheets of parchment, with writing on the pages
visible as they flutter by. A metal plate bolted onto the far wall is set with a ghostly lever.
The flying pages are from a spellbook and are destroyed if they take any amount of fire damage. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
73. Trial of the Square The door to this area has a square carved into it. When the characters open the door, read: This room is filled with flying sheets of parchment, with writing on the pages
visible as they flutter by. A metal plate bolted onto the far wall is set with a ghostly lever.
The flying pages are from a spellbook and are destroyed if they take any amount of fire damage. A






