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                        Returning 35 results for 'take of writing with'.
                    
                
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     evil have added their own input to the bookâs catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some
                                                
                                            
                                                
                                                     person, you can take a Magic action to recite words from its pages in a foul, dead language. Each time you do so, you take 1d12 Psychic damage, and each creature within 15 feet of you takes 3d6 Psychic
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    âs blank pages, which fills with writing detailing the trapped creatureâs widely known name and depravities. Once used, this action canât be used again until the next dawn.
When you
                                                
                                            
                                                
                                                     at dawn. While holding the book, you can take a Magic action to cast one of the spells (save DC 20) on the following table. The table indicates how many charges you must expend to cast the spell
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     writing of contracts for their fellow yugoloths. Once a yagnoloth is hired, it communicates its employerâs desires to the yugoloths it commands.
Although they are entrusted with leading lesser
                                                
                                            
                                                
                                                     yugoloths, yagnoloths ultimately take their orders from arcanaloth;arcanaloths and ultroloth;ultroloths. Aside from their superiors, yagnoloths have full authority over and expect obedience from the
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
                                                
                                            
                                                
                                                     foul language known as Dark Speech. Each time you do so, you take 1d12 psychic damage, and each non-evil creature within 15 feet of you takes 3d6 psychic damage.
Destroying the Book. The Book of
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
                                                
                                            
                                                
                                                     words from its pages in a foul language known as Dark Speech. Each time you do so, you take 1d12 psychic damage, and each non-evil creature within 15 feet of you takes 3d6 psychic damage.
Destroying
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can
                                                
                                            
                                                
                                                     creatures are within reach, or the target canât take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
 
FEATURE
                                                
                                            
                                                
                                                     great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
                                                
                                            
                                                
                                                     no creatures are within reach, or the target canât take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
                                                
                                            
                                                
                                                     food while itâs still wriggling.
Lizardfolk Names
Lizardfolk take their names from the Draconic language. They use simple descriptives granted by the tribe based on an individualâs
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    ).
Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
Fill the armor with air, allowing you to breathe normally in
                                                
                                            
                                                
                                                     approached.
Battle of Wills. When donned by a new user, the armor deems itself superior and attempts to take possession of that user. The user must succeed on a DC 13 Charisma saving throw or be
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
                                                
                                            
                                                
                                                     for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldnât hesitate to take to the field
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     covered wagon, where she took to writing this book to pass the time. Although a dozen Vistani are colorfully described in the tome, only two are mentioned by name: Drasha, a teenage girl who applied
                                                
                                            
                                                
                                                     bandages and poultices to the authorâs wounded leg, and Darzin, a one-armed boy with a terrible fear of wolves who sang beautiful songs to help the author take her mind off the pain. The book provides a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     tiny clockwork sparrows. As the birdsâ gears turn, the air thrums with rhythmic ticking. Paper and quills are heaped on a small writing desk under the cages. A pair of open windows overlook the forest
                                                
                                            
                                                
                                                     affected by an animal messenger spell. In addition to delivering spoken messages, a mechanical sparrow can also carry written letters. Writing Desk. The writing desk contains three letters, two from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Mordenkainen  Mordenkainen is a human wizard from Oerth whose wanderlust and hunger for new magic take him across the multiverse. Mordenkainen is calculating and mysterious, but he isnât cruel
                                                
                                            
                                                
                                                     responsible for writing several planar tomes and creating many spells that bear his name, including Mordenkainenâs Faithful Hound and Mordenkainenâs Magnificent Mansion.
 As his fame on Oerth grew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     itâs encountered in its lair. Lair Actions On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in
                                                
                                            
                                                
                                                     creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.  Regional Effects The region surrounding a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
                                                
                                            
                                                
                                                     contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but canât take actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     then practiced their writing by keeping a diary. A Humble Life The pages of Sarah of Yellowcrest Manor are a mixture of exercises, drawings, and reminiscences. The earliest pages bear nothing but
                                                
                                            
                                                
                                                     repetitions of the name âSarah.â Lists of household chores, pending activities, shopping lists, and names take up a full third of the book. Where the diary begins, the book becomes a firsthand account
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     study magic and many sages who take eager learners under their wings. But being accepted to Strixhaven University is a special honor, the dream of many young students. Strixhaven is a place of
                                                
                                            
                                                
                                                     Teaches the magic of rhetoric, poetry, oration, and writing. Also called the College of Eloquence. Witherbloom Harnesses the forces of life and death. Also called the College of Essence Studies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
                                                
                                            
                                                
                                                     contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but canât take actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     mortal races. The farther away from nature their actions take them, the more corrupting their influence becomes. As druids, we seek mainly to protect and educate, to preserve the Great Balance, but
                                                
                                            
                                                
                                                     minds and spirits with wonder and insight. Many sages and wise folk have studied nature, writing volumes about its mystery and power, but druids are a special kind of being: at some point, they begin to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     perimeter tower overhead, allowing only a narrow slice of sky to illuminate the poolâs silvery surface. The pool is surrounded by a circle of huge standing stones, all inscribed with strange writing
                                                
                                            
                                                
                                                    .
 Inscribed Stones. Anyone able to read Druidic can read the writing on the stones, all of which makes reference to divination and magic. The stones of the pool were brought here by visiting druids using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     and takes their message to Yvandre. If he can see the writing on their skin resulting from the scrivenerâs mark, Taresson recognizes the mark from having seen it on Machil Rillyn and promptly brings
                                                
                                            
                                                
                                                     the same name once stood near where the town of Daggerford is now. Yvandre knows also that her uncle suffered briefly from a magical malady that produced strange writing on his skin, and which he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    73. Trial of the Square The door to this area has a square carved into it. When the characters open the door, read: This room is filled with flying sheets of parchment, with writing on the pages
                                                
                                            
                                                
                                                     visible as they flutter by. A metal plate bolted onto the far wall is set with a ghostly lever.
 The flying pages are from a spellbook and are destroyed if they take any amount of fire damage. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the room slowly comes to life. The carved river begins to flow, and the flowering plants by the river take on color and start to wave in a gentle breeze. The stone frame looks like a portal to this
                                                
                                            
                                                
                                                     gold (500 gp); the scroll is a thin sheet of hammered copper etched with Draconic writing Gold funerary items wrapped into the princeâs shroud (2,500 gp) A platinum death mask (5,000 gp) The sapphire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Yagnoloth Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange Fiends handle the writing of contracts for their fellow yugoloths
                                                
                                            
                                                
                                                    . Once a yagnoloth is hired, it communicates its employerâs desires to the yugoloths it commands. Although they are entrusted with leading lesser yugoloths, yagnoloths ultimately take their orders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
                                                
                                            
                                                
                                                     about society south of the Spine of the World to sense its full importance. Characters equipped with a bag of holding could take all the parchments and stone slabs with them when they leave Oyaviggaton
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
                                                
                                            
                                                
                                                     south of the Spine of the World to sense its full importance. Characters equipped with a bag of holding could take all the parchments and stone slabs with them when they leave Oyaviggaton. The Arcane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing
                                                
                                            
                                                
                                                     bonus action, you can command the familiar to take the Attack action. The familiarâs weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     magical writing and symbols. With a dynamic lecturing style, this dhampirâa partial vampireâattracts students from across Strixhaven purely for his lessonsâ value as performance art. He teaches a course
                                                
                                            
                                                
                                                     in scrivening and scriptology that characters take over the course of chapter 4. Fain, the Broker Lost an important textbook? Craving some rare delicacy from home? Need something inconveniently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     defeated. Sun Circle A 10-foot-diameter circle at the center of the platform is inscribed with writing in Celestial that glows with a warm orange hue. The glyphs read, âAll good acts take place in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Because larger creatures take up more space, fewer of them can surround a creature. If four Large creatures crowd around a Medium or smaller one, there's little room for anyone else. In contrast, as many as
                                                
                                            
                                                
                                                     grid often, consider writing your speed in squares on your character sheet.
 Entering a Square. To enter a square, you must have at least 1 square of movement left, even if the square is diagonally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
                                                
                                            
                                                
                                                     with clumsiness that manifests as disadvantage on Dexterity checks might not notice anything until they make such a check. Burdens can take many forms, such as the following: The victim has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , towns, and villages, which are often no less dangerous than dungeons or the wilds. The âSettlementsâ section in chapter 3 can help you create a settlement where an adventure can take place. Writing for
                                                
                                            
                                                
                                                     from grim fortresses to wage war against their neighbors, ogres and trolls plunder farmsteads for food, and monstrous spiders drop from web-shrouded trees. Adventures can also take place in cities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
                                                
                                            
                                                
                                                     you with hints whenever you try to solve a puzzle or decipher clues involving writing. Documancy Satchel At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     6 squares. If you use a grid often, consider writing your Speed in squares on your character sheet.
 Entering a Square. To enter a square, you must have enough movement left to pay for entering. It
                                                
                                            
                                                
                                                     Move You can break up your move, using some of its movement before and after any action, Bonus Action, or Reaction you take on the same turn. For example, if you have a Speed of 30 feet, you could go 10
                                                
                                            
                                        






