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                        Returning 35 results for 'tattered of wearing with'.
                    
                
                        
                            
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                                        tapered of wearing with
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and become entombed in a state of suspended animation in an extradimensional sphere. Everything youâre wearing and carrying disappears with you except for Artifacts, which stay behind in the space
                                                
                                            
                                                
                                                    . The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     short, thin, gnarled woman swathed in a tattered dress with petticoats. Cracked white face paint plasters her features, with crimson splotches on her cheeks and thick mascara coating her sparse
                                                
                                            
                                                
                                                     to her normal size, she attains the maximum size possible in the space available. Anything she is wearing or carrying changes size along with her.
As a Tiny creature, Skabatha deals 2 (1d4
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     being hit by an attack, Skall teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.Skall is the current factol of the Heralds of Dust and the
                                                
                                            
                                                
                                                    , rasping to himself. Skall appears as little more than a floating, disembodied head and two hands, his tattered cloak fluttering behind them. Notorious among the factols of Sigil but rarely seen in the
                                                
                                            
                                        
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
                                                
                                            
                                                
                                                    .
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     dwarf adventurer wearing tattered leather armor and a matching leather skullcap. In one skeletal hand, she clutches a dagger; in the other, an empty tin flagon. On a bench in the room is her burglarâs pack, complete except for the lantern and the flasks of oil.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     stride forth with a weary-looking prisoner in tow. A human male with a haughty bearing, and wearing tattered, once-regal clothes, the figure gazes up at the great machine with a sense of recognition and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    T10: East Tunnel This tunnel is littered with the dusty bones of four dead humans wearing tattered crimson robes. One of the skeletons slumps in a corner next to a double door. It wears an amulet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the middle of the floor are two small skeletons wearing tattered but familiar clothing. The smaller of the two cradles a stuffed doll that you also recognize. The Durst children, Rose and Thorn, were
                                                
                                            
                                                
                                                     neglected by their parents and locked in this room until they starved to death. Their small skeletons lie in the middle of the floor, plain as day, wearing tattered clothing that the characters
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
                                                
                                            
                                                
                                                     tattered black robe. It appears in a space of the DMâs choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    T11. Ritual Chamber Rusty shackles dangle from this chamberâs walls. In the middle of the room sit two stone slabs. Draped over the northern slab is a human skeleton wearing a dusty crimson robe and
                                                
                                            
                                                
                                                     causes the traitorâs spirit to manifest as a Wraith and fight the characters. Skeletal Remains. The skeletal remains in the cells are clad in tattered rags and have no equipment or treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     boxed text to the players: A thirty-foot-tall obelisk ringed by seven smaller standing stones rises from the crest of this hill. A tall man wearing tattered robes strides between the standing stones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     are two ugly young women wearing silk shawls and gowns of stitched flesh. Long needles stick out of their tangled mops of black hair. The women cackle with glee. In a rotting wooden closet are three
                                                
                                            
                                                
                                                     with a tattered canopy stands nearby.
 Morganthaâs daughters are repulsive even in their human guises. When they are not singing, dancing, or telling terrible jokes to one another, they are pricking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     gowns and wearing dirt-encrusted jewelry (see âTreasureâ below). They rise to attack anyone who approaches Strahdâs coffin. A detect magic spell reveals that the western and eastern alcoves radiate
                                                
                                            
                                                
                                                     soiled white wedding gown, a gold tiara (worth 750 gp), and ten gold bracelets (worth 100 gp each). Anastrasya Karelova wears a stained and tattered red wedding gown, a black and crimson silk head
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     returns, leading a tall creature wearing a long, tattered shift covered in mud, blood, mold, and worse. The hagâs eyes seem to move independently of each other as she approaches, her straggly brown hair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     humanoid skeleton wearing a ring of water walking on one bony finger (no ring is found on subsequent occurrences of this encounter) 2 A closed zurkhwood chest containing 1d6 Ă 100 gp and 1d6 50 gp gems
                                                
                                            
                                                
                                                     3 A humanoid skeleton in tattered leather armor carrying a rusted shortsword and one of the following: a rotted quiver holding 1d20 +1 arrows, a leather pouch containing 1d10 +2 sling stones, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     wearing armor made of metal, taking 22 (4d10) lightning damage on a failed save, or half damage on a successful one. As long as the effect persists, any creature that enters the lightning for the first
                                                
                                            
                                                
                                                     attacking them. The dragon disappears if it is reduced to 0 hit points or if the characters open the door. Vestibule Beyond the door is a 5-foot-square vestibule with a tattered curtain that conceals area V4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wearing tattered gray robes over black pants sits on a 2-foot-tall toadstool. Her long black hair is tied back with a swatch of gray cloth that matches her robe. A quasit in toad form sits on her knee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , thin, gnarled woman swathed in a tattered dress with petticoats. Cracked white face paint plasters her features, with crimson splotches on her cheeks and thick mascara coating her sparse eyelashes
                                                
                                            
                                                
                                                     maximum size possible in the space available. Anything she is wearing or carrying changes size along with her. As a Tiny creature, Skabatha deals 2 (1d4) poison damage when she hits with a Claw attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    N8. Town Square The shops and homes that enclose the town square are decorated with limp, tattered garlands and painted wooden boxes filled with tiny, dead flowers. At the north end of the square
                                                
                                            
                                                
                                                     stands a row of stocks, locked in which are several men, women, and children wearing crude, plaster donkey heads.
 In the center of the square, peasants in patchwork clothes eye you suspiciously as they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     a character are destroyed can that character pull itself out of the sand or be pulled out by others. Consortium of Three The party encounters three flameskulls floating around the ruins, each wearing
                                                
                                            
                                                
                                                     an odd, tattered hat. With a successful DC 15 Intelligence (Investigation) check, a character recalls the hats worn by the wizards on the murals in the Hall of Rainbows. (One or more players might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     paraphrase the following text: An aged human wearing a tattered cloak approaches. His skin is crisscrossed with scars, and he carries himself with confidence. In a deep voice, the man rumbles, âThey say
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
                                                
                                            
                                                
                                                     underneath the docks are three street urchins wearing frayed cloaks and gloves. They dart in and out of view, hurling snowballs at each other and laughing as the blizzard batters the structures above
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    53. Crypt of the Sun Queen The walls of this room are adorned with tile mosaics of a jungle city intermingled with frescoes of flowering plants, birds, insects, and humans wearing gold skirts and
                                                
                                            
                                                
                                                     magically preserved remains of Queen Napaka. She wears the tattered remnants of a black gown and a hornet mask made of painted gold (250 gp). In her left hand, Napaka holds an iron scepter with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     now drifts listlessly through the Mortuaryâs forlorn halls, rasping to himself. Skall appears as little more than a floating, disembodied head and two hands, his tattered cloak fluttering behind them
                                                
                                            
                                                
                                                     caster takes 10 (3d6) necrotic damage if the spell fails.
 Near-Death Experience. In response to being hit by an attack, Skall teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a minerâs pick close to his chest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     with wild hair and bare feet bounds toward you on all fours, wearing a tattered gown of stitched animal skins. You canât tell whether itâs a man or a woman. It stops, sniffs the air, and laughs like a
                                                
                                            
                                                
                                                     goes there?â Through the chill mist you see a large man in drab clothing wearing a tattered gray cloak. He has shaggy, black hair and thick muttonchops. He leans heavily on a spear and has a small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Body (area M6). Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You draw no more cards. Euryale. The cardâs medusa-like visage curses you. You
                                                
                                            
                                                
                                                     adventure. Skull. You summon an avatar of death â a mechanical skeleton (use bone naga statistics) clad in a tattered black robe. It appears in a space of the DMâs choice within 10 feet of you and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     examines the rock formation quickly realizes itâs a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
                                                
                                            
                                                
                                                     walls divide these catacombs, many lined with grave niches holding roughly humanoid shapes wrapped in tattered linen. More than one of these grim parcels floats freely in the stagnant water.
 These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     entombed in a state of suspended animation in an extradimensional sphere. Everything youâre wearing and carrying disappears with you except for Artifacts, which stay behind in the space you occupied when
                                                
                                            
                                                
                                                     avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you die. If an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , along with anything it is wearing or carrying. Acererakâs Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
                                                
                                            
                                                
                                                     lichâs face as his body turns to dust. His tattered robes fall to the ground, as do his staff and talisman.
 Acererakâs body reforms near his phylactery, which is hidden in some far-flung demiplane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     entombed in a state of suspended animation in an extradimensional sphere. Everything youâre wearing and carrying disappears with you except for Artifacts, which stay behind in the space you occupied when
                                                
                                            
                                                
                                                     (see the accompanying stat block) appears in an unoccupied space as close to you as possible. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
                                                
                                            
                                                
                                                     alters reality the least. Any documentation that proves you should own something lost to this card also disappears. Skull. You summon an avatar of deathâa ghostly humanoid skeleton clad in a tattered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     enough to gain one level. Otherwise, this card has no effect. Donjon. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and
                                                
                                            
                                                
                                                     humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DMâs choice within 10 feet of you and attacks you, warning all others that you must win the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the city. Kwayothé  Deals in fruit, wine, ale, tej, oil, perfume, and insect repellent Kwayothé (NE female Chultan human priest wearing a ring of fire resistance) is calm and contemplative in a way
                                                
                                            
                                                
                                                      Wizardâs Journal. In his collection, Wakanga has a tattered, water-damaged explorerâs journal that was brought out of the jungle 15 years ago. It describes a wizardâs explorations of various places in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Soldier. The soldier is a veteran wearing the armor of a Kalaman soldierâbut sheâs possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
                                                
                                            
                                                
                                                    , bearing a pike fluttering with tattered cloth.
 This is the heart of the flying citadel. The magic of the Cataclysmic fire here holds the citadel aloftâand it is also the forge from which death dragons
                                                
                                            
                                        






