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Returning 35 results for 'that of waist what'.
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that of ways what
that of want what
that of wish what
Monsters
Ghosts of Saltmarsh
the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3);{"diceNotation":"3d10+3","rollType":"damage","rollAction
Magic Items
Princes of the Apocalypse
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the
Monsters
Journeys through the Radiant Citadel
rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their currents. From the waist up, riverines have skin the color of the waters they protect but
are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning gouts of water. A riverine’s personality reflects the nature of the river it arises
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
, until the next wall looms in their path and brings them to a stop.
Nature’s Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of
Species
Mordenkainen Presents: Monsters of the Multiverse
waist up, they resemble elves, displaying all the elf varieties of skin tone. From the waist down, they have the bodies of horses.
Creating Your Character
At 1st level, you choose whether your
Monsters
Mordenkainen's Fiendish Folio Volume 1
inscribed across the blade, which can reduce living creatures to ash. The lord of entropy also bears a set of obsidian tablets slung about its waist, upon which it inscribes destructive runes. Living
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. From the waist up, they resemble elves, displaying all the elf varieties of skin tone. From the waist down, they have the bodies of horses.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your ally Furniture that is sized for creatures of your size or larger Heavy snow, ice, rubble, or undergrowth Liquid that’s between shin- and waist-deep A narrow opening sized for a creature one size smaller than you A slope of 20 degrees or more
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
blue, held at shoulder
Orange, held waist high Silver, at feet
(False door) (Secret one-way door2)
Purple, at feet Green, held high overhead
(False door) Yellow, held at
shoulder
Bronze, held waist high Pink held high overhead
Gray, held at shoulder Black, at feet3
(None) Pale violet, held at shoulder
Bright blue, at feet (None)
White, held
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
no magical or physical way of forcing entry. There are three slots in the door at about waist height. If sword blades are shoved simultaneously into all the slots, the 1-foot-thick door will swing open. Five rounds later, the door slams shut. There is no way of opening it from the east side.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your ally Furniture that is sized for creatures of your size or larger Heavy snow, ice, rubble, or undergrowth Liquid that’s between shin- and waist-deep A narrow opening sized for a creature one size smaller than you A slope of 20 degrees or more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, “Welcome to Milpazul,” but that
them shouts. “La Paloma pays for her crimes this day!” Without hesitation, they attack.
Seven bounty hunters (use the scout stat block) shoot from behind the waist-high wall, which grants them half
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currents. From the waist up, riverines have skin the color of the waters they protect but are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
House Dimir ZEZHOU CHEN A vampire appeared out of the darkness, as quiet as a breeze. He was stripped to the waist despite the chill underground, and his eyes reflected light like a cat’s. He
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
lying on muddy marsh islands 60 feet from the shore. The waist-high water between the shore and the islands suddenly erupts as large watery forms emerge.
Tactics. If the characters do not intervene
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
problem, whether it’s using mage hand, tying a rope around a character’s waist and leaping out toward the logbook, or other similar efforts—assigning a DC 13 check using an ability and skill that you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(roll on the Trinkets table in chapter 5 of the Player’s Handbook). Tied to her waist is a hide pouch that contains a figurine of wondrous power (onyx dog). Teleport Trap A creature teleported by this
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the next wall looms in their path and brings them to a stop. Nature’s Cavalry Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and
features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of coloration — from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and keeps strangers away from the children. Pincushion carries a key that locks and unlocks the doors to the kitchen (area L13). The key dangles from a hoop attached to its waist. The living doll
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
filled with waist-deep water are difficult terrain for the characters. Once the water is over their heads, they have to swim.
Map 2.3: The Oozing Temple View Player Version
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sharply distinguish them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the
waist and longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms. Embracing Life Most satyrs believe that the other peoples of Theros are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
absolutely spell- and magic-proof. Keyhole. Where these valves meet, at about waist height, is a cup-like depression, a hemispherical concavity with a central hole. The hole appears to fit the Second
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tlincalli Tlincallis, also called scorpion folk, are chitin-covered creatures, humanoid from the waist up with the lower body of an enormous scorpion, complete with a stinger at the end of a long
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
total Strength of 30 or higher. A pouch tied on the waist of one corpse holds 40 ep. One of the humans wore a brooch of bronze and green quartz in the shape of a lizard (worth 25 gp). A silver and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
body of a human — from the waist up. Signs show that the explorer crawled a considerable distance after being bitten in half by a tyrannosaurus. (A Flaming Fist charter found on the corpse identifies
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
the top of the waist-high lip of the well. The rope that hangs in the center of the well is levered over to the lip by a beam in the rafters, and when those who have paid are ready, they mount the rope
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from his perch, silently landing on the ground as he draws a nine-sectioned chain whip from around his waist.
“You’ve got courage. I’ll give you that. But before you get a chance to fight Bak Mei
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Transmutorium Arcturia keeps some of her horrific handiwork here. 13a. Woven Eyes Pillars. Three pillars of polished black stone stand in the corners of the room. Attached to each pillar at waist
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with sharp claws and a rabbit with a spiral horn on its forehead. In the middle of the room, a robed figure stands next to a waist-high pedestal, atop which rests a stone cube. The figure is bald and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and its waist-high ramparts are thicker than some castle walls. On most days of the summer and even during seasons less suitable for travel, merchant caravans cross the bridge and pilgrims come to pay
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acrobats are performing in your path. Make a DC 15 Dexterity (Acrobatics) check. On a success, they lift you from the waist and speed you forward 30 feet. On a failed check, you fall prone. 4 Peaceful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.
Type 3 These malisons are human from the waist up, but below that extend the coils of a giant snake
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the temple, read: Several priests are present in the temple, all with a third eye tattooed on their foreheads, and all wearing simple yellow robes belted at the waist with a sash. Many carry






