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                        Returning 13 results for 'though of warping with'.
                    
                
                        
                            
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                                        though of wearing with
                                    
                                
                                    
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
                                                
                                            
                                                
                                                    -shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriexâs Warp Creature
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    âzt can transform himself at will, appearing in any humanlike form that pleases him or his onlookers, all equally tempting in their own ways. In every form, though, a subtle wrongness pervades
                                                
                                            
                                                
                                                     Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Grazâztâs demonic influence radiates outward in a tangible ripple, warping reality
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Zelatar, found within his Abyssal domain of Azzatar. Grazâztâs maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
                                                
                                            
                                                
                                                     the lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
Wild beasts within 6 miles of the lair break into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     experienced other aberrant changes. The townâs buildings seem oddly askew, as though their once-solid construction were deteriorating. This effect is due to a warping in space, so the buildings arenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
                                                
                                            
                                                
                                                     Spell. The sibriex uses Spellcasting.
 Spray Bile. The sibriex uses Squirt Bile.
 Warp (Costs 2 Actions). The sibriex uses Warp Creature.
  Variant: Flesh Warping Creatures that encounter a sibriex
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     in a tangible ripple, warping reality around him. Given enough time in a single location, Grazâzt can twist it with his madness. Grazâztâs lair is a den of ostentation and hedonism. It is adorned with
                                                
                                            
                                                
                                                     lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike. Wild beasts within 6 miles of the lair break into frequent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in a tangible ripple, warping reality around him. Given enough time in a single location, Grazâzt can twist it with his madness. Grazâztâs lair is a den of ostentation and hedonism. It is adorned with
                                                
                                            
                                                
                                                     lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike. Wild beasts within 6 miles of the lair break into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     alleviate his boredom, and to escape Wisteria Vale. He holds a grudge against the Harpers and Ryllia for imprisoning him in a place that reminds him of the people he lost in his childhood, though he also
                                                
                                            
                                                
                                                     have been drafted to serve as waiters during the party in the ballroom (see âQuillâs Partyâ later in the adventure). Renekorâs presence is slowly warping the demiplane, causing these servants to shift allegiance, becoming loyal and obedient to the beholder rather than to Quill or the Harpers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of pleasure and pain. Grazâzt can transform himself at will, appearing in any humanlike form that pleases him or his onlookers, all equally tempting in their own ways. In every form, though, a subtle
                                                
                                            
                                                
                                                     radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Grazâzt can twist it with his power. Grazâztâs lair is a den of ostentation and hedonism. It is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     closing off a backstage area. A portrait of Quill posing on a chaise longue hangs on the north wall, though the image is distorted as if someone had smeared the paint before it dried.
 The ballroom
                                                
                                            
                                                
                                                     Arrant Quill is imprisoned. Renekor has covered the painting in slime to prevent Quill from getting out, though characters can still enter the paintingâs extradimensional space from the ballroom. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     war remain. From the fanatics of the Emerald Claw and the mad cults of the Dragon Below to the flesh-warping daelkyr and ancient archfiends, Eberron faces many threats⊠and thereâs no one out there to
                                                
                                            
                                                
                                                    ?  This isnât something every group will enjoy, and you never want players to feel as though they canât succeed. But for some groups, this sort of collaboration can produce a compelling story and a sense of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     orbiting Toril when it was pulled through a magic gate to its current location. It also reveals that the shipâs spelljamming helm vanished shortly thereafter (spirited away by a wish spell, though the
                                                
                                            
                                                
                                                     the statistics of a normal mind flayer and is friendly toward Nâghathrod, but not under its control. It cannot leave the Scavenger. Nâghathrod fills all interior areas of the ship with mind-warping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     discoloration, mild warping, or mysterious engravings. 5â6 The item craves more graymatter fluid. Every time the itemâs wielder comes within 30 feet of graymatter fluid, the item emits a high-pitched hum that
                                                
                                            
                                                
                                                    . Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
                                                
                                            
                                        





