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                        Returning 33 results for 'time of with walked'.
                    
                
                        
                            
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
âYer late, elf!â came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
                                                
                                            
                                                
                                                    . An empire, a triumphant army. Even a treasure for the ages made by halfling hands. Nothing. How can you take them seriously?â
Humans. âYou take the time to get to know a human, and by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     written on it in Common. Give each player a copy of the Copper for a Song handout at this time and invite one or more of them to read the song lyrics aloud. Copper for a Song
  No. 1
175 - COPPER FOR A
                                                
                                            
                                                
                                                     SONG
 Nakari came to me one day
As lovely as a smile
âA copper for a song,â she said
Without a hint of guile.
We walked beyond the mortal land
And walked for several miles.
 She led me to a hill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    . The tracks indicate that two people walked into the cave within the last hour on their tiptoes. Guiding Player Choices
 The adventure here provides advice on how to handle characters doing two very
                                                
                                            
                                                
                                                     adventure text.
 In this case, nothing else they do is likely to move the action of the adventure forward. If it sounds like they plan to wait outside for something to happen or otherwise spend time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     much of their time simply staying alive. They endure this life because the Underdark also holds incredible treasures: minerals and gemstones, gold, silver, and platinum. The svirfneblin mine these
                                                
                                            
                                                
                                                     the stone-like features of a deep gnome who finds a truly remarkable gem, and such a discovery lightens the mood in the enclave for a time.  Elminster calls gnomes the Forgotten Folk â an apt name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     battle. 6 One of the giantsâ organizations described in chapter 2 is founded or comes to this world for the first time. 7 A group of giants sailing in enormous boats makes landfall in an area inhabited
                                                
                                            
                                                
                                                     prophecy that means they will bring about the return of Annamâand either the downfall or the resurgence of the giants.  Thousands and thousands of years we have walked these many worlds. Are we not too old and too wise for ancient grudges?
 âDiancastra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     lost. After smiting Zolmate Shabâs fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
                                                
                                            
                                                
                                                    , performing miracles. Over time, he withdrew from his people, tired of witnessing them repeat their mistakes. He spends his days in contemplation, occasionally breaking his silence to address an increasingly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     turns to them and relates his sorrowful tale, as if in a trance. Read or paraphrase the following text: âI am Amun Sa, son of the house of Mo-Pelar. My spirit has walked these sands for time uncounted
                                                
                                            
                                                
                                                     in search of mighty heroes, to plead for their aid.
 âIn my time, I was pharaoh of this realm. It was green and beautiful, blessed by the gods with magical waters that gave life to our land and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     from the strands of destiny. To what end is a question lost to time, but Klothys put a quick end to these blasphemers and eradicated nearly all knowledge of their methods. Ever since, the shades of
                                                
                                            
                                                
                                                     these accursed mortals have walked the Underworld as woe striders, monstrosities endlessly seeking strands of destiny that they might use to replace their own discarded lots.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Echoes Gravenhollow âremembersâ all who have walked its halls, as well as those who will visit the library in the future. As the characters explore the library, apparitions constantly flicker in and
                                                
                                            
                                                
                                                     out of existence around them â the echoes of those who have come or will come to Gravenhollow in search of knowledge. The time-displaced echoes in Gravenhollow are a prime opportunity to introduce
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the cultâs wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for
                                                
                                            
                                                
                                                     and clearing out the dragon hatchery. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. Unless the characters walked to Elturel or lounged for days in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , the chief orc of the region, but as time went on, the ranger began to suspect differently.
 â R.A. Salvatore, Sojourn
  Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the cultâs wagon masters, then by other merchants who are traveling in the same direction at the same time. Merchants from different companies commonly join together to form larger trains for
                                                
                                            
                                                
                                                     and clearing out the dragon hatchery. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. Unless the characters walked to Elturel or lounged for days in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    . The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself
                                                
                                            
                                                
                                                     support her supplanting of Dagult Neverember as Open Lord of Waterdeep. Very few remember Lady Laeral from her previous time in the city, but those elves who have been living in there for the last
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     sins entered the court record. Even Primusâs patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
                                                
                                            
                                                
                                                     thwarted every conspiracy mounted against him. He once walked into the lair of one of his enemies in Mount Celestia and survived using nothing more than his words and his wits. Even his most ardent enemies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
 Dangerous Information Itâs a race against time â the character overheard
                                                
                                            
                                                
                                                     cultists out of Rivergard Keep. The Mud Sorcerer Months ago, the character was robbed by a genasi who killed several innocent bystanders. Now itâs time to find Miraj Vizann and make him pay. Vizann can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     marriages and funerals. Temples are places where worshipers go either to spend personal or family time in a space consecrated to a deity or to seek the aid of the priests for some reason. Small
                                                
                                            
                                                
                                                     prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     knowing. Sheâs been smoking her pipe and eyeing you ever since you walked in.
 Hlin Trollbane, a neutral good shield dwarf, is a retired bounty hunter with finely honed survival instincts. She is an
                                                
                                            
                                                
                                                     is studying the characters closely, trying to decide if theyâre worth her time. Ultimately, she takes the chance and draws them into conversation, asking them to help her take down her only suspect: a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     mythology of so many worlds across the Material Plane. Dragons populated the First World from the time of its creation, and a variety of peoples came to live in the First World after their gods made war on
                                                
                                            
                                                
                                                    , walked among the peoples of Krynn to aid themâjust as Bahamut has done on many worlds throughout their long histories. Eberron The myths of Eberron describe the involvement of the three Progenitor Dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     had begun it. Tsarra Chaadren, the Blackstaff at the time, couldnât command them to return to their former hiding places on the Ethereal Plane. Consequently, the city repaired itself and built up
                                                
                                            
                                                
                                                     around them. Much later, in 1479 DR, the eighth statue â the Griffon â emerged from the Ethereal Plane to defend Ahghaironâs Tower against intrusion. It roosted there for a time before flying to its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     familiarity they provide, but the rest of the town is made up of a series of narrow paths between the smaller-proportioned buildings that are the homes of the cityâs gnomes. The first time I walked along these
                                                
                                            
                                                
                                                     played out almost before others become aware of them, Trielta has played host to full-on gold rushes from time to time. Someone stumbles on a particularly large vein of ore, and prospectors and fortune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
                                                
                                            
                                                
                                                     the common room of the inn (area 2), as if they had just walked through the main door. You are standing just inside the front door to the Dran & Courtier. Things are a bit different, however. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     walked among mortals during the Time of Troubles, they were cast down to the world by the mysterious Overgod Ao in 1358 DR. Until then, none but the gods had known of Aoâs existence, and since then, we
                                                
                                            
                                                
                                                    A Long History (in Brief) âThere shall come a time when our city and its deepwater bay shall grow in fame and fortune across many realms and many worlds. Folk shall know of Waterdeep, our City of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     people. She was a strong leader with a vision for her people, and she dedicated her life to gathering them together and protecting them. Over time, she elevated to godhood those halflings who were the
                                                
                                            
                                                
                                                     on a nugget of gold, thatâs Yondalla turning bad luck into good.  Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     wear. Only a handful of creatures have walked on them: Valindra, a few of her servants, and the priests of Ubtao who made pilgrimages to the heart. Thereâs no risk of falling off unless a character
                                                
                                            
                                                
                                                     an elf, she has no need for a bed or for hours and hours of sleep; she simply meditates for a while at her desk each day. The rest of her time is spent poring over her maps and histories, searching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Stage 2 and Beyond Until the characters confront the Keymaster, they advance to the next stage of the Test Market every time they open a door within the default version of the inn. Opened doors
                                                
                                            
                                                
                                                    . When this happens the first time, see the section âStage 2: Little Inn of Horrorsâ below. See also âAdvancing to Stage 2 and Beyondâ above. 2. Common Room Two male humans are quietly eating a meal at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of treasure and blood. Time and time again, the screams of sacrificial victims echo through Lolthâs lightless temples as they fall under the knives of her priestesses. Her altars are piled with skulls
                                                
                                            
                                                
                                                     trance just as other elves do, but they do not experience memories of a primal soul or of past lives. Often they recall nothing at all, but simply dwell for a time in darkness and silence, a respite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     slit, indicating that at one time they had shutters to keep out the elements.
 A section of the wall to the southwest has collapsed inward, opening up to the rocky slope of the islandâs smaller hill
                                                
                                            
                                                
                                                    .â
 By peering through the crevice to the south, the survivors witnessed the undead gathering the slain residents into nets. The monsters walked back into the sea, dragging several of the nets behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Flanaess, ready to strike. The leader of the order is a seemingly immortal being known as the Father of Obedience, Korenth Zan. He is rumored to be a Suloise monk who walked the lands of Oerik long
                                                
                                            
                                                
                                                     interesting situations at the gaming table, as long as those factions have similar goals and donât work in opposition to one another all the time. Adventurers representing different factions might have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     darkness, and the caves and grottoes where they live are kept dark most of the time. They donât prefer to use illumination for any purpose thatâs not related to creating or displaying art. Most of a
                                                
                                            
                                                
                                                     waking. For one reason or another, about three quarters of a tribeâs members are awake at any given time. When outside their settlements, stone giants travel almost exclusively in darkness or â when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     boiling water. A creature that enters the water for the first time on its turn or starts its turn there takes 7 (2d6) fire damage. In addition, steam renders the cave lightly obscured. Floating Corpses
                                                
                                            
                                                
                                                     hit point remaining. Healing brings a captive back to his or her senses. The humans are two Howling Hatred initiates (see chapter 7) who angered Aerisi one time too many. Theyâre sullen and silent if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
                                                
                                            
                                                
                                                     Perception 10
 Languages Common, Draconic, Infernal, Orc, Yeti
 Challenge 7 (2,900 XP)
 Icy Doom. When Avarice dies, her corpse freezes for 9 days, during which time it canât be thawed, harmed by fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Daelkyr The daelkyr are the lords of madness and the emissaries of Xoriat, who invaded Eberron with a host of mind flayers, beholders, and other foul aberrations. Wherever they walked, the daelkyr
                                                
                                            
                                                
                                                     humanoid bodies. In some tales, these creatures control their hosts, while in others, they are parasites that burn their way out of the body when itâs time to strike.
 Orlassk. The Master of Stone is said
                                                
                                            
                                        






