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Returning 35 results for 'time of with winter'.
Other Suggestions:
time of with water
time of with wonder
time of with winged
Monsters
Icewind Dale: Rime of the Frostmaiden
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
Monsters
Tomb of Annihilation
offers to help them find Omu and destroy the Soulmonger.
The first time a situation forces Artus to use the Ring of Winter, he warns the characters that evil forces are after the ring and that his
Special Equipment. Artus wears the Ring of Winter. He and the ring can't be targeted by divination magic or percieved through magical scrying sensors. While attuned to and wearing the ring, Artus
Magic Items
Tomb of Annihilation
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
the ring.
The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s
Monsters
Icewind Dale: Rime of the Frostmaiden
can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Auril regains spent legendary actions at the start of
Monsters
Icewind Dale: Rime of the Frostmaiden
and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn.
Icy Doom. Any creature killed by the walker freezes for 9 days, during which time it
winter create coldlight walkers as embodiments of winter's wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile
Magic Items
Storm King's Thunder
mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this
property, you can’t use it again until you finish a short or long rest.
Winter’s Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish
Monsters
Icewind Dale: Rime of the Frostmaiden
from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Auril regains spent legendary actions at the start of her turn
neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master&rsquo
Magic Items
Waterdeep: Dungeon of the Mad Mage
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
Monsters
Curse of Strahd
more awkward than amusing.
A harsh winter trapped the duchess, her fool, and her fool's effigy in Castle Ravenloft for several months. The duchess subsequently succumbed to illness, after which Tatyana
Pidlwick II destroyed, Strahd kept the fool around to dispose of irksome guests from time to time.
After the deaths of Sergei and Tatyana, the castle became virtually abandoned, and there were no more
Monsters
Fizban's Treasury of Dragons
time asleep, in the realm of dreams.
8
I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting.
Moonstone Dragon Ideals
d6;{"diceNotation":"1d6
. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous
Species
Mordenkainen Presents: Monsters of the Multiverse
: cheerfulness and celebration, marked by merriment and hope as winter’s sorrow passes
4
Summer: boldness and aggression, a time of unfettered energy and calls to action
Creating Your
Season
1
Autumn: peace and goodwill, when summer’s harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
season, which can also affect the eladrin’s mood:
Autumn is the season of peace and goodwill, when summer’s harvest is shared with all.
Winter is the season of contemplation and dolor
, when the vibrant energy of the world slumbers.
Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes.
Summer is the season of boldness and aggression
Hermit
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
You lived in seclusion—either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your time apart from the clamor of society, you found
case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Life of Seclusion
What was the reason for your isolation, and what
Backgrounds
Baldur’s Gate: Descent into Avernus
time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
enjoy lengthy periods of quiet time between adventures. If you don’t want to track the passage of days, weeks, and months, you might instead track the passage of time using seasons and seasonal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Time of Year If you would like the characters to have the opportunity to find a fruit, begin the adventure a few weeks before either the summer or winter solstice. Apart from making a piece of fruit
heat sometimes grows oppressive. If the characters embark in the winter, temperatures hover just above freezing during the day and plunge below it at night. ABOUT THE ORIGINAL
The Sunless Citadel
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Loch Wynnis Loch Wynnis is the name of both a deep lake and the hamlet next to it. The adventure assumes the characters arrive at Loch Wynnis shortly before sundown on the day of the winter solstice
—just in time to attend the gala at Paliset Hall. Nestled in the highlands is a quaint hamlet, its cottages and shops idyllically situated between a thick, snow-dusted evergreen forest and a dark lake
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
D. River Ivlis When the characters come within sight of this river for the first time, read: This river flows as clear as a blue winter sky through the valley. The river is roughly 50 feet wide, with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
winter winds begin to approach, the Feast of the Moon is the time when people celebrate their ancestors and their honored dead. During festivals on this day, people gather to share stories and legends
. Nobles and monarchs of the Heartlands look to the High Festival of Winter as a day to commemorate or renew alliances. Commoners in the North, the Moonsea, and other, colder climes celebrate Deadwinter
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone. If
make their livelihood from winter or those who truly love the season. Worshipers stock food, fuel, and other sources of comfort and warmth, which they sacrifice to Auril for deliverance from harsh
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
State of the Ship After several days at sea, Soul of Winter comes in sight of the looming, shattered hulk of the derelict Emperor of the Waves. Wolgar Windrune brings Soul of Winter within 500 feet
was strong enough to carry off the masts, sails, and rigging. Its figurehead, once a majestic angel in flight, has been hacked and disfigured. Captain Wolgar and the sailors aboard Soul of Winter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Winter Everlasting If the characters don’t stop Auril, her everlasting winter becomes unendurable to most of Icewind Dale’s inhabitants. The hostile climate and the scarcity of food force indigenous
creatures to migrate southward or die. As go the reindeer, so go the Reghed tribesfolk. In time, even the lakes freeze solid, depriving Ten-Towners of the knucklehead trout upon which their survival
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
zodiac’s constellations, their nicknames, and the time of year they appear most prominently in the night sky. The next three columns denote the birthstone, creature, and color associated with each of
Watcher Midwinter Onyx Imp Black, white Constitution
Balance The Merchant Late winter Quartz Fish Orange Intelligence
Sage The Wise One Early spring Garnet Sphinx Purple
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 8: Winter Wizardry Manshoon yearns to rule Waterdeep as a tyrant, take over the Zhentarim, and use both seats of power to plunder and control the Sword Coast. He needs the gold in the Vault
of Dragons to pay off Masked Lords and Zhentarim leaders whose support will be instrumental when the time comes to oust Lady Laeral Silverhand as Open Lord. Manshoon has a long list of powerful
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of that season, which can also affect the eladrin’s mood: Autumn is the season of peace and goodwill, when summer’s harvest is shared with all. Winter is the season of contemplation and dolor, when the
vibrant energy of the world slumbers. Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes. Summer is the season of boldness and aggression, a time of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Frostfell’s and Everice’s Influence in Khorvaire In Khorvaire, you might… Clash with a cabal of winter warlocks serving a sinister power stirring in Everice. Encounter a group of frost giants or
regions and no certainty about what lives there. If a threat comes from Everice, it might take time for people to identify its origin. With this in mind, relics from Everice or the Frostfell could take any
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
invitation has been validated, please walk to the end of the dock and jump in the water.”
The other wolf reassures any first-time guests, “While Loch Wynnis’s gateway is open, you will find the water neither
cold nor wet.”
The two winter wolves inspect every guest’s invitation but are fooled by well-crafted forgeries. Each wolf can cast see invisibility on itself once per day, enabling it to see the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ring of Winter defies attempts to magically locate it. Neither the ring nor its wearer can be targeted by any divination magic or perceived through magical scrying sensors. Frozen Time. As long as you
Ring of Winter Ring, artifact (requires attunement) Artus Cimber (see appendix D) has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
: peace and goodwill, when summer’s harvest is shared with all 2 Winter: contemplation and dolor, when the vibrant energy of the world slumbers 3 Spring: cheerfulness and celebration, marked by
merriment and hope as winter’s sorrow passes 4 Summer: boldness and aggression, a time of unfettered energy and calls to action
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Xandala The half-elf sorcerer Xandala has come to Chult in search of the Ring of Winter, an artifact in Artus Cimber’s possession. Xandala knows that the ring has kept Artus alive for over a century
-aligned characters. XANDALA’S TRAITS
Ideal. “I have the blood of dragons flowing through my veins. I am destined for greatness.”
Bond. “The Ring of Winter will bring me power and immortality
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Artus Cimber A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of Chult, where he also met his wife, Alisanda. The ring halts its
knuckles, Artus has tattooed the names of his dearly departed animal companions — a pair of talking wombats named Byrt and Lugg. Artus has spent most of his life trying to keep the Ring of Winter out of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Greater Caverns. The characters gain 1 level when they enter the greater caverns for the first time. Encountering Drelnza. After the characters encounter the vampire Drelnza for the first time, everyone
, the official Lost Caverns of Tsojcanth module was an expanded and revised version of The Lost Caverns of Tsojconth, a tournament adventure Gary Gygax created for Winter Con V in 1976. The adventure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
owner, the establishment has struggled in recent years. It stays open in the winter for its own survival, but the theater is wickedly cold this time of year. Brizzenbright’s Ghost Malkolm Brizzenbright
Theater: Winter As this encounter opens, the characters follow a fleeing Zhent swashbuckler into a theater in the Trades Ward called the Brizzenbright. Named after Malkolm Brizzenbright, its dead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Street Chase: Winter After leaving the theater, the characters resume their pursuit of the elusive Zhent spy, Vevette Blackwater (CE female Tethyrian human swashbuckler; see appendix B). She leads
-coach shortly thereafter. One of them is a bard named Agorn Fuoco, the other a woman unknown to Lady Haventree. Both Remallia and Vevette know that Agorn spends time around the dangerous dockside neighborhood of Mistshore. Next Encounter Proceed with encounter 2, “Mistshore.”
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. It led the gnolls to Icewind Dale, promising abundant food. What the gnolls got instead was an unending winter and barely enough nourishment to sustain them. The gnolls are forced to resort to
them a window of time to take what they want and flee the chasm before the remaining gnolls turn against them.






