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                        Returning 35 results for 'time of with wonders'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     your bedroll. There are wonders in the wilderness— strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants— and you learned to fend for yourself
                                                
                                            
                                                
                                                     as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
                                                
                                            
                                                
                                                     typically roam to the edges of the world, where they either fade away over time or become legends that take on their own terrible life.
A spectrum of giants claims territory across Theros, drawing
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , Dispel Magic, Invisibility
1/day each: Mass Cure Wounds, RevivifyPazrodine can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at
                                                
                                            
                                                
                                                     Feywild and the Material Plane. Moonstone dragons are detailed further in Fizban’s Treasury of Dragons.
Pazrodine never stays in one place for long, and she wants to see all the wonders the Feywild
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
                                                
                                            
                                                
                                                     dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that will allow the dragon to magically coexist in multiple places at once across
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it
                                                
                                            
                                                
                                                     wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     time asleep, in the realm of dreams.
8
I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting.
Moonstone Dragon Ideals
d6;{"diceNotation":"1d6
                                                
                                            
                                                
                                                    . Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4
Beauty. There is beauty to be found
                                                
                                            
                                                
                                                    … oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams.
8
I find the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
                                                
                                            
                                                
                                                    , invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of another creature’s
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     emotions, dispel magic, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of
                                                
                                            
                                                
                                                     spend my time asleep, in the realm of dreams.
8
I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting.
Moonstone Dragon Ideals
d6;{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the
                                                
                                            
                                                
                                                    
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The
                                                
                                            
                                                
                                                     contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What
                                                
                                            
                                        
                                                    Tortle
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     born near sandy coastlines, but as soon as they’re able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put their skills to the
                                                
                                            
                                                
                                                     what little time they have left telling stories to their offspring. Within a year, the young tortle becomes an orphan, though not before it learns to speak and to survive on its own.
A young tortle
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by
                                                
                                            
                                                
                                                     pouch containing 10 gp
Longevity
You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging.
Feature: Divine Contact
You gain the Magic
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonder—and told you that it came from Baldur’s Gate. You’ve come to see the source of such wonders
                                                
                                            
                                                
                                                     Gate Feature: Immigrant Experience
Even after your short time in Baldur’s Gate, you’ve learned the city holds more walls and gates than those the Watch and Flaming Fist patrols. You are
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
                                                
                                            
                                                
                                                     pursuits, and others just like explosions.
Personality Traits
d8
Personality Trait
1
I have a hard time staying focused on … oh, and my brain tends to jump from one &hellip
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Exploring Players who desire exploration want to experience the wonders that a fantasy world has to offer. They want to know what’s around the next corner or hill and like to find hidden clues and
                                                
                                            
                                                
                                                     treasure. Engage players who like exploration by... Dropping clues that hint at things yet to come. Letting them find things when they take the time to explore. Providing evocative descriptions of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Day of Wonders Parade The Day of Wonders is the grandest parade of the fall season, and Jarlaxle wants the Sea Maidens Faire to be a part of it. In the guise of Zardoz Zord, he pays a visit the day
                                                
                                            
                                                
                                                     attractions of the Sea Maidens Faire with the bizarre inventions of the temple — a plan that is well received. The evening before the Day of Wonders, workers begin assembling the wagons and floats of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Exploring Players who desire exploration want to experience the wonders that a fantasy world has to offer. They want to know what’s around the next corner or hill. They also like to find hidden clues
                                                
                                            
                                                
                                                     and treasure. Engage players who like exploration by… dropping clues that hint at things yet to come. letting them find things when they take the time to explore. providing rich descriptions of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     was anywhere you chose to spread your bedroll. There are wonders in the wilderness—strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants—and you learned to
                                                
                                            
                                                
                                                     fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Outlander You are unfamiliar with the ways of civilization. So what’s drawn you to the greatest city in Khorvaire? Are you dazzled by the wonders of Sharn, or do you find the city to be disturbing
                                                
                                            
                                                
                                                     as a mercenary scout in the Last War and followed your comrades to Sharn in the wake of the war. 
   3  You were brought to Sharn as a curiosity. You were exhibited in the upper wards for a time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     outsider, if you leave at all. Baldur’s Gate Feature: Immigrant Experience Even after your short time in Baldur’s Gate, you’ve learned the city holds more walls and gates than those the Watch and
                                                
                                            
                                                
                                                     tales of its many wonders. 6 A peddler once brought something astonishing to your homeland — a Gondan clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonder — and told
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     priests turn their journals over to the resident scribes at such temples, who then record the priests’ observations for posterity and the benefit of all. Most who favor Gond practice time-honored
                                                
                                            
                                                
                                                    . The center of Gond’s worship on the Sword Coast lies in Baldur’s Gate, where the faithful have erected two huge structures in honor of the Wonderbringer: a temple called the High House of Wonders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     central neighborhood, with Gond’s High House of Wonders foremost among them. Priests in ceremonial finery and congregants dressed for the public eye are a common sight in this part of the city. Humbler
                                                
                                            
                                                
                                                     petitioners are rare, though some come doggedly day after day, paying the tolls for hope each time. The Wide. The primary market and largest civic space in Baldur’s Gate is the Wide, where sellers set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Welcome to Dragon’s Rest Read the following text when you’re ready to start: Your journey was uneventful, but the island now visible off the bow promises rare wonders. Seaweed shimmers in countless
                                                
                                            
                                                
                                                     two sailors row you ashore. You have plenty of time to admire the towering statue at the center of the temple, depicting a wizened man surrounded by seven songbirds. A long path winds up the side of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     central neighborhood, with Gond’s High House of Wonders foremost among them. Priests in ceremonial finery and congregants dressed for the public eye are a common sight in this part of the city. Humbler
                                                
                                            
                                                
                                                     petitioners are rare, though some come doggedly day after day, paying the tolls for hope each time. The Wide. The primary market and largest civic space in Baldur’s Gate is the Wide, where sellers set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     still young, or is your time as an urchin a thing of the past?    1d4 Urchin 
     1  You grew up on the streets of Lower Dura. You had to find or steal the things you needed to survive. You don’t
                                                
                                            
                                                
                                                     place, but there’s a lot of wonders in these towers… and you’re happy to share those secrets with your friends. 
   4  You’re a refugee. You were put in the camp in High Walls, but no walls can hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     that circlet made of silver? 
   7  I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams. 
   8  I find the whimsy of fey, and whimsy in
                                                
                                            
                                                
                                                    ) 
   2  Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral) 
   3  Whimsy. Why waste time on boring, ordinary concerns when the world is filled with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     that feeds the waterwheel. As the wheel rotates, the chains connected to it move the clock gears, which in turn control the hands and dials on the clock’s face. This clock can tell not just the time of
                                                
                                            
                                                
                                                     the library. DISTANT WONDERS
 Magical telescopes can see things an ordinary spyglass can’t, from far-off worlds to incoming comets. Some astronomers, such as scholars of the Solar Bastion or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     hieroglyphics The sands of time bury the desert realm of Har’Akir. Here, the wonders of fallen empires and pyramids of forgotten pharaohs crumble beneath a merciless sun. Untold generations of tombs and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     must succeed on a DC 16 Strength saving throw or have the prone condition.
  Brynn Metheney   It’s easy to get caught up in the wonders of giant-sized wildlife when you’re wandering some pocket of a
                                                
                                            
                                                
                                                     bigger than you tries to drain every drop of blood from your body. Nope, nope, nope. Time to go home.
 —Bigby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     every level, chamber, and vault of Gauntlgrym would take up an entire volume of its own, and the characters have limited time to see the wonders of the dwarven city. GAUNTLGRYM: GENERAL FEATURES
                                                
                                            
                                                
                                                     material infused with a splinter of Maegera’s essence. The unceasing wonders flowing from these forges helped make Gauntlgrym into one of the most magnificent cities Faerûn has ever known. Relations between
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     outsider, if you leave at all. Baldur’s Gate Feature: Immigrant Experience Even after your short time in Baldur’s Gate, you’ve learned the city holds more walls and gates than those the Watch and
                                                
                                            
                                                
                                                    , a trained speaking bird, or some other small wonder — and told you that it came from Baldur’s Gate. You’ve come to see the source of such wonders, and perhaps learn to create them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    —now visible off the bow—promises rare wonders. Seaweed shimmers in countless brilliant colors below you, and rays of sunlight defy the overcast sky to illuminate the lush grass and dark basalt rock of
                                                
                                            
                                                
                                                     cliff high above you. The ship drops anchor at the mouth of the harbor, and two sailors row you ashore. You have plenty of time to admire the towering statue at the center of the temple, depicting a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     items rather than his own spells. Glory Taker. At any given time, Hazlik permits dozens of apprentices to study at his feet. His lessons are infrequent, demanding, and filled with mocking examples
                                                
                                            
                                                
                                                    . Those who don’t impress him don’t survive long. He encourages rivalries among his students and drives them to push the boundaries of magical possibilities. His goading results in magical wonders, failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich, his research and experiments can continue indefinitely. Over time
                                                
                                            
                                                
                                                     ‘Gygax,’ and for her role in crafting Queen Ehlissa’s Marvelous Nightingale, one of the artifacts appearing in the first edition Dungeon Masters Guide. When operated, this magical-mechanical marvel would shoot eye rays of different colors and effects, and produce songs able to work magical wonders.
                                                
                                            
                                        






