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                        Returning 35 results for 'time of with workers'.
                    
                
                        
                            
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                                        time of with works
                                    
                                
                                    
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                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     life or its body is destroyed. The wight can have no more than twelve zombie;zombies under its control at one time.
Longsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
                                                
                                            
                                                
                                                     an Omuan engineer named Gorra. Like all of Omu’s citizens, Gorra was enslaved and put to work constructing the tomb. When Acererak sacrificed his workers to their own dungeon, Gorra’s
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Ruinblade is a unique weapon possessed by Moghadam, the architect of the Tomb of Horrors. A symbol of his authority, Moghadam carries the weapon during the time frame of the adventure to intimidate
                                                
                                            
                                                
                                                     the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to use the weapon as his own phylactery.)
A small jade
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
                                                
                                            
                                                
                                                    . An empire, a triumphant army. Even a treasure for the ages made by halfling hands. Nothing. How can you take them seriously?”
Humans. “You take the time to get to know a human, and by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortals’ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
                                                
                                            
                                                
                                                     mill: Ahead stands a sugar mill, a massive wooden shed with a pointed thatched roof. Smoke rises from its many chimneys, and the area is busy with workers sorting through piles of sugarcane.
 An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    . Manipulating Time Having a mechanical guide spend 1 charge in this area causes several workers to emerge from inside the tomb, hauling a large black rock to add to the pile atop the hill.
                                                
                                            
                                                
                                                     of a flat-topped hill covered in ugly weeds, thorns, and briars. An active workers’ camp occupies the north end of the hill, above the tunnels.
 The rocky hill into which the tomb is being built is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     wages for construction workers, signed by Moghadam. Manipulating Time Having a mechanical guide spend 1 charge in this area causes a number of the dwarves to erupt into squabbling, allowing the
                                                
                                            
                                                
                                                    Workers’ Camp A number of tents along the north side of the hill house the tomb’s workers, their food storage, equipment depots, latrines, and so forth. These workers include two dozen neutral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     descend about 20 feet to area 1 of the dungeon map. This subterranean area is largely the realm of the bullywugs, who breed giant frogs in the cold lake. Pharblex spends most of his time down here, as do his bodyguards and many workers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     descend about 20 feet to area 1 of the dungeon map. This subterranean area is largely the realm of the bullywugs, who breed giant frogs in the cold lake. Pharblex spends most of his time down here, as do his bodyguards and many workers.  Map 6.4: Castle Naerytar – DungeonView Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     keep records of the faces’ identities, but some have been lost to time and can be gleaned only by asking the dead. Undead Workforce. Skeletons and zombies roam the halls of the Mortuary, completing
                                                
                                            
                                                
                                                     menial tasks. These mindless Undead workers are indifferent toward passersby unless treated with hostility. More intelligent Undead have greater autonomy and fill specialized roles in the faction.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     against a ledge. Atop the ledge, a handful of workers offload crates, boxes, and barrels from the ship. They grumble and grouse about this menial labor, agreeing that they did not seek the power of the
                                                
                                            
                                                
                                                     do more exciting work elsewhere. They might offer to kill the current leader and put the workers in charge, or they might come up with a totally different plan. Whatever the party’s tactics allow the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     characters arrive here under the pretext of pretending to be workers, their armed escort (five veterans) leads them through the iron doors into area X2. Iron Doors. The doors are held shut by two
                                                
                                            
                                                
                                                     alert for the next hour, during which time they can’t be surprised. X2: Vestibule The following boxed text assumes the characters enter from the south. If they enter from the north, they can’t see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
                                                
                                            
                                                
                                                     driven to the point of near tyranny, demanding that their workers toil ever harder. Some miners pocket gemstones they dig out, while others are drawn to possess things the adventurers are carrying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    : Krenko’s absence has hurt his gang’s reputation. Other gangs have been encroaching on his territory, and it’s only a matter of time before there’s another power struggle played out in the streets. Tin
                                                
                                            
                                                
                                                     an uneasy truce with each other. Some goblins were pulling up a sewer grate at a very early hour west of the plaza. They didn’t look like maintenance workers and threatened anyone that came too close
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Mysterious Manifestations Once the whistlers are defeated, the threat isn’t past. The mill’s burning roof threatens to collapse. The characters have time to escape with the workers, but the structure
                                                
                                            
                                                
                                                     gives way moments after they leave. The mill’s workers can only watch as the building is consumed by flames. After the characters escape, another strange event occurs. Read the following description
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Island of Pleasures, the site was a destination for rich and decadent folk up and down the coast. Time can be cruel, however. Warfare, corruption, famine, and natural disaster ruined many who loved the
                                                
                                            
                                                
                                                    . Alchemists fouled the air and water with poisonous concoctions from failed experiments. Sweat-shop manufactories set up in the Styes and all but enslaved their desperate workers. Tanners and millers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    L10. Cupboards The doors in this chamber are closed but not locked. When the characters enter for the first time, read: Moths cluster around a lantern that hangs from the ceiling in the middle of a
                                                
                                            
                                                
                                                     disturbed. The ghoul assumes that the characters are Granny Nightshade’s workers, sent to fetch her for a new task. She has no interest in the day-to-day affairs of Loomlurch and attacks the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
                                                
                                            
                                                
                                                     service, with payment made the next morning. Once the workers are aboard, rowers are expected to report to the lower deck (area 4), servers and chefs to the kitchen (area 8), card dealers and escorts to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Deathlock Wight In Dead in Thay, two kinds of wights serve the Red Wizards as guards and workers. The deathlock wight resembles a normal wight, except that its undead form courses with dark magic
                                                
                                            
                                                
                                                     humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     perfume into poison. Drinking the antidote, Ivana watched as Klaus and all the manor’s workers and inhabitants died choking amid a violet fog. By the time the poison cleared, the land of Borca had become surrounded by the Mists.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     pit around which yakfolk gather to hear the words of their chief. This pit is also where the yakfolk bring workers to fight one another and where they execute prisoners. The rest of the time, the pit
                                                
                                            
                                                
                                                    Ironslag: Yakfolk Village 1. Thousand Steps Thousands of years after Ironslag was abandoned, a clan of yakfolk used Humanoid workers to carve a staircase into the mountain cliff. At the top of these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
                                                
                                            
                                                
                                                    , and dock workers rush to load and unload goods before the boats return. The daily energy and bustle carries over into rowdy nights. The fishers chug ale and swap stories, each seeking to outdo the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     these two zones. An alarm raised in one zone has no effect on the alert status of the other zone. During the day, some of the yakfolk oversee workers in the mill (area 3), the barns (areas 4A–4C), and the
                                                
                                            
                                                
                                                     crop fields (area 7). At night, the workers are locked in their cages, and the yakfolk retire to huts (areas 5A–area 5F). Use the suitable Yakfolk Village Roster table (day or night) based on when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
                                                
                                            
                                                
                                                     workers with milk buckets and wool shears can be seen moving among the herds of cows and sheep. One of the new shepherds, Shalvus Martholio (see appendix D), is a Zhentarim spy — a wolf in sheep’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    14. Main Laboratory (North) Depending on how they move through this area, the characters might see into area 16 at the same time. See that area for additional details. A massive L-shaped laboratory
                                                
                                            
                                                
                                                     space is filled with creatures strapped down to tables or chained to the floor, all attended to by lizardfolk workers. In this north wing of the lab, two tables hold terrified-looking fish-folk of some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    16. Main Laboratory (South) Depending on how they move through this area, the characters might see into area 14 at the same time. See that area for additional details. A massive L-shaped laboratory
                                                
                                            
                                                
                                                     space is filled with creatures strapped down to tables or chained to the floor, all attended to by lizardfolk workers. In this west wing of the lab, two owlbears are chained to the floor, connected by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Crafting an Item  A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Resources and Resolution. In
                                                
                                            
                                                
                                                     time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     instruments. If the characters work in concert, the time can be divided among multiple workers. Inside are six sets of worthless bones and six jade bead pectorals, worth 50 gp each. In a dusty corner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     attractions of the Sea Maidens Faire with the bizarre inventions of the temple — a plan that is well received. The evening before the Day of Wonders, workers begin assembling the wagons and floats of the
                                                
                                            
                                                
                                                     Jarlaxle hasn’t already met them). Although killing the characters would be easy at that point, Jarlaxle would rather put them to work for him. He has them watched but doesn’t provoke hostilities until such time as the reward clearly outweighs the risks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     questions in the same way as the muralists in area 3. The girallon is under orders to obey the workers but not to allow them to leave the tomb. It challenges the characters unless they bear one of
                                                
                                            
                                                
                                                     words that compel the girallon into service. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the girallon to leave. Roll a d4. On a 1–2, the girallon checks in with Moghadam in area 1. On a 3–4, it goes to see Phenex in area 14.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of them stay for months at a time to help with the work and the vigilant defense of the farm against insects and blights, as well as would-be vandals and plunderers. Hired guards and adventurers
                                                
                                            
                                                
                                                     in many places. Time and weather have eroded some of the mortar, creating ruts between the stones that can serve as handholds and footholds. Scaling the walls requires a successful DC 15 Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     natures.
 Germaine is gruff and doesn’t like wasting time. She gives the characters the information she has and tries to send them on their way before they can ask questions about her involvement in the
                                                
                                            
                                                
                                                     warforged, and the appointed meeting time. Germaine also provides a Sharn Watch writ of enforcement. The writ authorizes the bearers to conduct official duties of the Watch under Sergeant Vilroy’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    37. Showers and Sauna Temple workers came here to shower and bathe. 37a. Showers Benches. Black marble benches stand in the middle of this marble-tiled room.
 Showers. Alcoves in the west and east
                                                
                                            
                                                
                                                     time. Treasure. The dwarf had a peg leg made of mithral (75 gp) but nothing else of value. The gemstones set in the statue’s stone rings include two sardonyxes (50 gp each), two zircons (50 gp each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , its limbs rusted and bent. Dangling from it is the dripping hulk of a ship, hanging some fifty feet above the greasy mud.
 During the day, the warehouse bustles with workers who load and unload
                                                
                                            
                                                
                                                    . On a failed check, the climber falls 40 feet. The safer route across the bridge can be accessed only through the warehouse. The warehouse workers don’t want any trouble. If the characters bully their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     periodically climb down into this pit, then later return with vials of bright-red blood (claimed from Nolzur in area 7) to be mixed into new pigments. Manipulating Time Having a mechanical guide spend 1
                                                
                                            
                                                
                                                     charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the weapon during the time frame of the adventure to intimidate the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to
                                                
                                            
                                        






