Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'traits of wizard with'.
Classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
magic available in the present age.
Becoming a Wizard...
As a Level 1 Character
Gain all the traits in the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed
Monsters
Curse of Strahd
"} to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic
consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines
Monsters
Fizban's Treasury of Dragons
shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Fizban's Treasury of Dragons
dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Curse of Strahd
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
is to become as powerful a vampire as Strahd.
Kasimir Velikov's Traits
Ideal. “I failed my people and my sister, and now I must atone or be damned.”
Bond. “I seek to return my long-dead sister, Patrina
Monsters
Curse of Strahd
following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): protection from evil and good, magic missile, shield
2nd level (3 slots
characters (see chapter 1), like the one that can be performed by Madam Eva.
Ezmerelda d’Avenir’s Traits
Ideal. “Evil that feeds on the innocent is the worst of all evils and must be
Monsters
Fizban's Treasury of Dragons
.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
evolution. The lich Acererak — a powerful wizard and demonologist and the infamous master of the Tomb of Horrors — anticipated his own transformation, preparing for it by setting enchanted
skull and the dust from its other bones.
In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Its whole lair also has unique traits. A demilich in its
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
— Elminster
Booyahg Caster. This goblin served under a hobgoblin wizard, stole a look at its master’s spellbook, and learned a little wizardry by aping the gestures and words it remembered
. The goblin can cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability.
Booyahg Wielder. This goblin found a magic item (a necklace of fireballs, a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard BILLY CHRISTIAN A Scholarly Magic-User of Arcane Power Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wizard Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight
Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. As a Multiclass Character Gain the Hit Point
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wizard Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight
Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. As a Multiclass Character Gain the Hit Point
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard BILLY CHRISTIAN A Scholarly Magic-User of Arcane Power Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
featured in this chapter: A way to customize your character’s origin by changing some of your racial traits Guidance on changing your subclass The artificer class, a master of magical invention Class
features and subclasses for every class in the Player’s Handbook Feats for anyone who uses that optional rule The wizard Tasha studies magic outside the hut of her adoptive mother, Baba Yaga
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Encourage players to roleplay supporting characters as true to the NPCs’ personality traits, ideals, bonds, and flaws as possible, so that they don’t come across as automatons. If you don’t feel that an
options. Good candidates for supporting characters include a cleric with the Life domain, a fighter with the Champion archetype, a rogue with the Thief archetype, and a wizard specializing in Evocation.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Wizard Class Features Level 1: Spellcasting As a student of arcane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Encourage players to roleplay supporting characters as true to the NPCs’ personality traits, ideals, bonds, and flaws as possible, so that they don’t come across as automatons. If you don’t feel that an
options. Good candidates for supporting characters include a cleric with the Life domain, a fighter with the Champion archetype, a rogue with the Thief archetype, and a wizard specializing in Evocation.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Wizard Class Features Level 1: Spellcasting As a student of arcane
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The
the next wizard, but fighting gets old. Why not sit down and have a drink with the monster? I’ve learned the most delicious secrets from my monstrous drinking companions. The other monsters? I disintegrated them.
TASHA
Compendium
- Sources->Dungeons & Dragons->Monster Manual
at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
—Nathor, Thayan refugee
Archmage Medium or Small Humanoid (Wizard
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
—Nathor, Thayan refugee
Archmage Medium or Small Humanoid (Wizard
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The
the next wizard, but fighting gets old. Why not sit down and have a drink with the monster? I’ve learned the most delicious secrets from my monstrous drinking companions. The other monsters? I disintegrated them.
TASHA
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Charisma Warlock Intelligence or Charisma Wizard Intelligence or Wisdom The Expertise feature works differently than normal under this rule. At 1st level, instead of choosing two skill proficiencies, a
proficiencies. Instead, a character can add his or her proficiency bonus to any ability check directly related to the character’s positive personality traits. For example, a character with a positive
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
cantrip from the Wizard spell list. Detect Magic Misty Step Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Charisma Warlock Intelligence or Charisma Wizard Intelligence or Wisdom The Expertise feature works differently than normal under this rule. At 1st level, instead of choosing two skill proficiencies, a
proficiencies. Instead, a character can add his or her proficiency bonus to any ability check directly related to the character’s positive personality traits. For example, a character with a positive
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Summon Dragon Level 5 Conjuration (Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (an object with the image of a dragon engraved on it worth 500+ GP)
Duration: Concentration
0; PB equals your Proficiency Bonus)
Traits
Shared Resistances. When you summon the spirit, choose one of its Resistances. You have Resistance to the chosen damage type until the spell ends
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
Corrupt officials 8–9 Marauding monsters 10 Powerful wizard has moved into town 11 Economic depression (trade disrupted) 12 Flooding 13 Undead stirring in cemeteries 14 Prophecy of doom 15 Brink of war 16
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
feet tall)
Speed: 30 feet
As an Elf, you have these special traits. Darkvision. You have Darkvision with a range of 60 feet. Elven Lineage. You are part of a lineage that grants you supernatural
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
feet tall)
Speed: 30 feet
As an Elf, you have these special traits. Darkvision. You have Darkvision with a range of 60 feet. Elven Lineage. You are part of a lineage that grants you supernatural
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
cantrip from the Wizard spell list. Detect Magic Misty Step Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Fiend Level 6 Conjuration (Warlock, Wizard) ALEXANDRE HONORE Fiendish Spirit (Devil) Casting Time: Action
Range: 90 feet
Components: V, S, M (a bloody vial worth 600+ GP)
Duration
)
Traits
Death Throes (Demon Only). When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
forces to win the day. Lady Laeral Silverhand Chaotic good female human wizard Ideals: Creativity, respect (“We cannot stop what we do not understand.”) Interaction Traits: Quiet, curious Pledged
.”) Interaction Traits: Honest Pledged Resources: Neverwinter conscript troops, and mercenaries from around the world Lord Neverember holds many titles and wears several crowns. During the first
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mages Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con 11 +0
spellcasting ability as Spellcasting.
Archmage Medium or Small Humanoid (Wizard), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mages Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con 11 +0
spellcasting ability as Spellcasting.
Archmage Medium or Small Humanoid (Wizard), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
intellects to stalk through the Mists. A wandering scholar, Firan Zal’honan is quick to claim his descent from a noble pedigree. In another life, he claims, he could have ruled as a wizard-king. But his
Zal’honan’s Traits Ideal. “Secrets are power. No foe can hide their mysteries from me.” Bond. “None of this is real. I will endure this test. I will reap my reward. I will have my revenge.” Flaw. “My genius






